forked from syntaxbullet/AuroraBot-discord
refactor: move config loading to shared directory
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shared/docs/LOOTBOX_GUIDE.md
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shared/docs/LOOTBOX_GUIDE.md
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# Lootbox Creation Guide
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Currently, the Item Wizard does not support creating **Lootbox** items directly. Instead, they must be inserted manually into the database. This guide details the required JSON structure for the `LOOTBOX` effect.
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## Item Structure
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To create a lootbox, you need to insert a row into the `items` table. The critical part is the `usageData` JSON column.
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```json
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{
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"consume": true,
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"effects": [
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{
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"type": "LOOTBOX",
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"pool": [ ... ]
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}
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]
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}
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```
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## Loot Table Structure
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The `pool` property is an array of `LootTableItem` objects. A random item is selected based on the total `weight` of all items in the pool.
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| Field | Type | Description |
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|-------|------|-------------|
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| `type` | `string` | One of: `CURRENCY`, `ITEM`, `XP`, `NOTHING`. |
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| `weight` | `number` | The relative probability weight of this outcome. |
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| `message` | `string` | (Optional) Custom message to display when this outcome is selected. |
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### Outcome Types
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#### 1. Currency
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Gives the user coins.
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```json
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{
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"type": "CURRENCY",
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"weight": 50,
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"amount": 100, // Fixed amount OR
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"minAmount": 50, // Minimum random amount
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"maxAmount": 150 // Maximum random amount
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}
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```
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#### 2. XP
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Gives the user Experience Points.
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```json
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{
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"type": "XP",
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"weight": 30,
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"amount": 500 // Fixed amount OR range (minAmount/maxAmount)
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}
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```
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#### 3. Item
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Gives the user another item (by ID).
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```json
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{
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"type": "ITEM",
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"weight": 10,
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"itemId": 42, // The ID of the item to give
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"amount": 1 // (Optional) Quantity to give, default 1
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}
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```
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#### 4. Nothing
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An empty roll.
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```json
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{
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"type": "NOTHING",
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"weight": 10,
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"message": "The box was empty! Better luck next time."
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}
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```
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## Complete Example
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Here is a full SQL insert example (using a hypothetical SQL client or Drizzle studio) for a "Basic Lootbox":
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**Name**: Basic Lootbox
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**Type**: CONSUMABLE
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**Effect**:
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- 50% chance for 100-200 Coins
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- 30% chance for 500 XP
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- 10% chance for Item ID 5 (e.g. Rare Gem)
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- 10% chance for Nothing
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**JSON for `usageData`**:
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```json
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{
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"consume": true,
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"effects": [
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{
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"type": "LOOTBOX",
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"pool": [
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{
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"type": "CURRENCY",
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"weight": 50,
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"minAmount": 100,
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"maxAmount": 200
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},
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{
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"type": "XP",
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"weight": 30,
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"amount": 500
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},
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{
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"type": "ITEM",
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"weight": 10,
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"itemId": 5,
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"amount": 1,
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"message": "Startstruck! You found a Rare Gem!"
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},
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{
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"type": "NOTHING",
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"weight": 10,
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"message": "It's empty..."
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}
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]
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}
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]
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}
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```
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