forked from syntaxbullet/aurorabot
refactor: replace hardcoded SVGs with lucide-react icons in quest-table
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@@ -4,6 +4,7 @@ import { Badge } from "./ui/badge";
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import { Skeleton } from "./ui/skeleton";
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import { Tooltip, TooltipContent, TooltipProvider, TooltipTrigger } from "./ui/tooltip";
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import { cn } from "../lib/utils";
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import { FileText, RefreshCw } from "lucide-react";
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interface QuestListItem {
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id: number;
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@@ -94,24 +95,7 @@ function EmptyQuestState() {
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return (
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<div className="flex flex-col items-center justify-center py-12 text-center animate-in fade-in duration-500">
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<div className="rounded-full bg-muted/50 p-4 mb-4">
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<svg
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xmlns="http://www.w3.org/2000/svg"
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width="32"
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height="32"
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viewBox="0 0 24 24"
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fill="none"
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stroke="currentColor"
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strokeWidth="2"
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strokeLinecap="round"
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strokeLinejoin="round"
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className="text-muted-foreground"
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>
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<path d="M14 2H6a2 2 0 0 0-2 2v16a2 2 0 0 0 2 2h12a2 2 0 0 0 2-2V8z" />
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<polyline points="14 2 14 8 20 8" />
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<line x1="16" y1="13" x2="8" y2="13" />
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<line x1="16" y1="17" x2="8" y2="17" />
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<polyline points="10 9 9 9 8 9" />
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</svg>
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<FileText className="w-8 h-8 text-muted-foreground" />
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</div>
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<h3 className="text-lg font-semibold text-foreground">No quests available</h3>
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<p className="text-muted-foreground mt-1 max-w-sm">
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@@ -239,26 +223,10 @@ export function QuestTable({ quests, isInitialLoading, isRefreshing, onRefresh }
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)}
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title="Refresh quests"
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>
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<svg
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xmlns="http://www.w3.org/2000/svg"
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width="18"
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height="18"
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viewBox="0 0 24 24"
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fill="none"
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stroke="currentColor"
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strokeWidth="2"
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strokeLinecap="round"
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strokeLinejoin="round"
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className={cn(
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"text-muted-foreground transition-transform",
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<RefreshCw className={cn(
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"w-[18px] h-[18px] text-muted-foreground transition-transform",
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isRefreshing && "animate-spin"
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)}
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>
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<path d="M21 12a9 9 0 0 0-9-9 9.75 9.75 0 0 0-6.74 2.74L3 8" />
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<path d="M3 3v5h5" />
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<path d="M3 12a9 9 0 0 0 9 9 9.75 9.75 0 0 0 6.74-2.74L21 16" />
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<path d="M16 21h5v-5" />
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</svg>
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)} />
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</button>
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</div>
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</div>
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