feat: Implement quest event handling and integrate it into leveling, economy, and inventory services.

This commit is contained in:
syntaxbullet
2026-01-15 15:04:50 +01:00
parent f8436e9755
commit 52f8ab11f0
5 changed files with 109 additions and 0 deletions

View File

@@ -34,6 +34,37 @@ export const questService = {
}, tx);
},
handleEvent: async (userId: string, eventName: string, weight: number = 1, tx?: Transaction) => {
return await withTransaction(async (txFn) => {
// 1. Fetch active user quests for this event
const activeUserQuests = await txFn.query.userQuests.findMany({
where: and(
eq(userQuests.userId, BigInt(userId)),
),
with: {
quest: true
}
});
const relevant = activeUserQuests.filter(uq =>
uq.quest.triggerEvent === eventName && !uq.completedAt
);
for (const uq of relevant) {
const requirements = uq.quest.requirements as { target?: number };
const target = requirements?.target || 1;
const newProgress = (uq.progress || 0) + weight;
if (newProgress >= target) {
await questService.completeQuest(userId, uq.questId, txFn);
} else {
await questService.updateProgress(userId, uq.questId, newProgress, txFn);
}
}
}, tx);
},
completeQuest: async (userId: string, questId: number, tx?: Transaction) => {
return await withTransaction(async (txFn) => {
const userQuest = await txFn.query.userQuests.findFirst({