refactor: migrate all code to use getGuildConfig() for guild settings

- Update all commands and events to fetch guild config once per execution
- Pass config to service methods that need it (ModerationService.issueWarning)
- Update terminal service to use guildSettingsService for persistence
- Remove direct imports of config for guild-specific settings

This consolidates configuration to database-backed guild settings,
eliminating the dual config system.
This commit is contained in:
syntaxbullet
2026-02-12 16:09:37 +01:00
parent ae6a068197
commit 58374d1746
11 changed files with 110 additions and 54 deletions

View File

@@ -116,7 +116,7 @@ class LootdropService {
});
// Trigger Terminal Update
terminalService.update();
terminalService.update(channel.guildId);
} catch (error) {
console.error("Failed to spawn lootdrop:", error);
@@ -153,7 +153,7 @@ class LootdropService {
`Claimed lootdrop in channel ${drop.channelId}`
);
// Trigger Terminal Update
// Trigger Terminal Update (uses primary guild from env)
terminalService.update();
return { success: true, amount: drop.rewardAmount, currency: drop.currency };