refactor: consolidate config types and remove file-based config

Tickets: #2, #3

- Remove duplicate type definitions from shared/lib/config.ts
- Import types from schema files (game-settings.ts, guild-settings.ts)
- Add GuildConfig interface to guild-settings.ts schema
- Rename ModerationConfig to ModerationCaseConfig in moderation.service.ts
- Delete shared/config/config.json and shared/scripts/migrate-config-to-db.ts
- Update settings API to use gameSettingsService exclusively
- Return DB format (strings) from API instead of runtime BigInts
- Fix moderation service tests to pass config as parameter

Breaking Changes:
- Removes legacy file-based configuration system
- API now returns database format with string values for BigInt fields
This commit is contained in:
syntaxbullet
2026-02-13 13:24:02 +01:00
parent 2d35a5eabb
commit 6eb4a32a12
6 changed files with 95 additions and 384 deletions

View File

@@ -10,6 +10,26 @@ import { relations, type InferSelectModel, type InferInsertModel } from 'drizzle
export type GuildSettings = InferSelectModel<typeof guildSettings>;
export type GuildSettingsInsert = InferInsertModel<typeof guildSettings>;
export interface GuildConfig {
studentRole?: string;
visitorRole?: string;
colorRoles: string[];
welcomeChannelId?: string;
welcomeMessage?: string;
feedbackChannelId?: string;
terminal?: {
channelId: string;
messageId: string;
};
moderation: {
cases: {
dmOnWarn: boolean;
logChannelId?: string;
autoTimeoutThreshold?: number;
};
};
}
export const guildSettings = pgTable('guild_settings', {
guildId: bigint('guild_id', { mode: 'bigint' }).primaryKey(),
studentRoleId: bigint('student_role_id', { mode: 'bigint' }),