forked from syntaxbullet/AuroraBot-discord
feat: Add /sell command, enhance inventory service, and refactor student ID card generation with new constellation graphics and dynamic backgrounds.
This commit is contained in:
@@ -7,35 +7,50 @@ const fontDir = path.join(process.cwd(), 'src', 'assets', 'fonts');
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GlobalFonts.registerFromPath(path.join(fontDir, 'IBMPlexSansCondensed-SemiBold.ttf'), 'IBMPlexSansCondensed-SemiBold');
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GlobalFonts.registerFromPath(path.join(fontDir, 'IBMPlexMono-Bold.ttf'), 'IBMPlexMono-Bold');
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const textColor = '#FFE7C5';
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const secondaryTextColor = '#9C7D53';
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const accentColor = '#3F2923';
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interface StudentCardData {
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username: string;
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avatarUrl: string;
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id: string;
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level: number;
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au: bigint; // Astral Units
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cu: bigint; // Constellation Units
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xp: bigint; // Experience
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xp: bigint;
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className?: string | null;
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}
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export async function generateStudentIdCard(data: StudentCardData): Promise<Buffer> {
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const templatePath = path.join(process.cwd(), 'src', 'assets', 'student-id-template.png');
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const templatePath = path.join(process.cwd(), 'src', 'assets', 'graphics', 'studentID', 'template.png');
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const classTemplatePath = path.join(process.cwd(), 'src', 'assets', 'graphics', 'studentID', `Constellation-${data.className}.png`);
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const template = await loadImage(templatePath);
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const classTemplate = await loadImage(classTemplatePath);
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const canvas = createCanvas(template.width, template.height);
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const ctx = canvas.getContext('2d');
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// Draw Background Gradient with random hue
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const gradient = ctx.createLinearGradient(0, 0, canvas.width, canvas.height);
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const hue = Math.random() * 360;
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const saturation = 40 + Math.random() * 20; // 40-60%
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const lightness = 20 + Math.random() * 20; // 20-40%
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const color2 = `hsl(${Math.random() * 360}, ${saturation}%, ${lightness}%)`;
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const color = `hsl(${Math.random() * 360}, ${saturation}%, ${lightness - 20}%)`;
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gradient.addColorStop(0, color);
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gradient.addColorStop(1, color2);
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ctx.fillStyle = gradient;
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ctx.fillRect(0, 0, canvas.width, canvas.height);
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// Draw Template
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ctx.drawImage(template, 0, 0);
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// Draw Class Template
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ctx.drawImage(classTemplate, 0, 0);
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// Draw Avatar
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const avatarSize = 111;
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const avatarX = 18;
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const avatarY = 64;
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const avatarSize = 140;
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const avatarX = 19;
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const avatarY = 76;
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try {
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const avatar = await loadImage(data.avatarUrl);
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@@ -53,106 +68,43 @@ export async function generateStudentIdCard(data: StudentCardData): Promise<Buff
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// Draw ID
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ctx.save();
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ctx.font = '12px IBMPlexMono-Bold';
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ctx.fillStyle = secondaryTextColor;
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ctx.fillStyle = '#DAC7A1';
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ctx.textAlign = 'left';
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ctx.fillText(`ID: ${data.id}`, 302, 30);
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ctx.fillText(`ID: ${data.id}`, 314, 30);
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ctx.restore();
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// Draw Username
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ctx.save();
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ctx.font = '32px IBMPlexSansCondensed-SemiBold';
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ctx.fillStyle = textColor;
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ctx.font = '24px IBMPlexSansCondensed-SemiBold';
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ctx.fillStyle = '#FFFFFF';
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ctx.textAlign = 'left';
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ctx.fillText(data.username, 140, 107);
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ctx.fillText(data.username, 181, 122);
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ctx.restore();
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// Draw Class
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try {
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const classBadge = await loadImage(path.join(process.cwd(), 'src', 'assets', 'student-id-class-badge.png'));
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ctx.save();
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ctx.beginPath();
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ctx.drawImage(classBadge, 100, 126, 58, 58);
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ctx.font = '32px IBMPlexMono-Bold';
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ctx.fillStyle = textColor;
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ctx.textAlign = 'left';
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ctx.fillText(data.className || 'Unknown', 120, 162);
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ctx.restore();
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} catch (e) {
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console.error("Failed to load class badge", e);
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}
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// Draw Astral Units
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// Draw AU
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ctx.save();
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ctx.font = '32px IBMPlexMono-Bold';
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ctx.fillStyle = textColor;
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ctx.textAlign = 'left';
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ctx.fillText(data.au.toString(), 163, 218);
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ctx.restore();
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// Draw Constellation Units
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ctx.save();
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ctx.font = '32px IBMPlexMono-Bold';
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ctx.fillStyle = textColor;
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ctx.textAlign = 'left';
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ctx.fillText(data.cu.toString(), 163, 153);
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ctx.font = '24px IBMPlexMono-Bold';
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ctx.fillStyle = '#FFFFFF';
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ctx.textAlign = 'right';
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ctx.fillText(`${data.au}`, 270, 183);
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ctx.restore();
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// Draw Level
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ctx.save();
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// check how many digits the level has and adjust the position accordingly
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const levelDigits = data.level.toString().length;
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ctx.font = '12px IBMPlexMono-Bold';
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ctx.fillStyle = secondaryTextColor;
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ctx.textAlign = 'left';
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if (levelDigits === 1) {
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ctx.fillText(data.level.toString(), 406, 265);
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} else {
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ctx.fillText(data.level.toString(), 400, 265);
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}
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ctx.restore();
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// Draw Next Level
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ctx.save();
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// check how many digits the next level has and adjust the position accordingly
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const nextLevelDigits = (data.level + 1).toString().length;
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ctx.font = '24px IBMPlexMono-Bold';
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ctx.fillStyle = textColor;
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ctx.textAlign = 'left';
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if (nextLevelDigits === 1) {
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ctx.fillText((data.level + 1).toString(), 438, 255);
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} else {
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ctx.fillText((data.level + 1).toString(), 431, 255);
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}
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ctx.fillStyle = '#FFFFFF';
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ctx.textAlign = 'center';
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ctx.fillText(`${data.level}`, 445, 255);
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ctx.restore();
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// Draw xp bar
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const xpbarX = 2;
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const xpbarY = 268;
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const xpbarMaxWidth = 400; // in pixels
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const xpbarHeight = 4;
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const xp = data.xp;
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const requiredXp = BigInt(levelingService.getXpForLevel(data.level));
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// Check to avoid division by zero, though requiredXp should be >= 100
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let percentage = 0;
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if (requiredXp > 0n) {
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percentage = Number(xp) / Number(requiredXp);
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}
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const xpFilledWidth = Math.min(Math.max(percentage * xpbarMaxWidth, 0), xpbarMaxWidth);
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const gradient = ctx.createLinearGradient(xpbarX, xpbarY, xpbarX + xpFilledWidth, xpbarY);
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gradient.addColorStop(0, '#FFFFFF');
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gradient.addColorStop(1, '#D9B178');
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// Draw XP Bar
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const xpForNextLevel = levelingService.getXpForLevel(data.level);
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const xpBarMaxWidth = 382;
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const xpBarWidth = xpBarMaxWidth * Number(data.xp) / Number(xpForNextLevel);
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const xpBarHeight = 3;
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ctx.save();
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ctx.fillStyle = accentColor;
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ctx.fillRect(xpbarX, xpbarY, xpbarMaxWidth, xpbarHeight);
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if (xpFilledWidth > 0) {
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ctx.fillStyle = gradient;
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ctx.fillRect(xpbarX, xpbarY, xpFilledWidth, xpbarHeight);
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}
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ctx.fillStyle = '#B3AD93';
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ctx.fillRect(32, 244, xpBarWidth, xpBarHeight);
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ctx.restore();
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return canvas.toBuffer('image/png');
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