feat: Implement interactive quest command allowing users to view active/available quests and accept new ones.

This commit is contained in:
syntaxbullet
2026-01-15 15:30:01 +01:00
parent eb108695d3
commit 9e5c6b5ac3
4 changed files with 212 additions and 14 deletions

View File

@@ -1,25 +1,74 @@
import { createCommand } from "@shared/lib/utils";
import { SlashCommandBuilder, MessageFlags } from "discord.js";
import { SlashCommandBuilder, MessageFlags, ComponentType } from "discord.js";
import { questService } from "@shared/modules/quest/quest.service";
import { createWarningEmbed } from "@lib/embeds";
import { getQuestListEmbed } from "@/modules/quest/quest.view";
import { createSuccessEmbed, createWarningEmbed } from "@lib/embeds";
import { getQuestListEmbed, getAvailableQuestsEmbed, getQuestActionRows } from "@/modules/quest/quest.view";
export const quests = createCommand({
data: new SlashCommandBuilder()
.setName("quests")
.setDescription("View your active quests"),
.setDescription("View your active and available quests"),
execute: async (interaction) => {
await interaction.deferReply({ flags: MessageFlags.Ephemeral });
const response = await interaction.deferReply({ flags: MessageFlags.Ephemeral });
const userQuests = await questService.getUserQuests(interaction.user.id);
const userId = interaction.user.id;
if (!userQuests || userQuests.length === 0) {
await interaction.editReply({ embeds: [createWarningEmbed("You have no active quests.", "Quest Log")] });
return;
const updateView = async (viewType: 'active' | 'available') => {
const userQuests = await questService.getUserQuests(userId);
const availableQuests = await questService.getAvailableQuests(userId);
const embed = viewType === 'active'
? getQuestListEmbed(userQuests)
: getAvailableQuestsEmbed(availableQuests);
const components = getQuestActionRows(viewType, availableQuests);
await interaction.editReply({
embeds: [embed],
components: components
});
};
// Initial view
await updateView('active');
const collector = response.createMessageComponentCollector({
time: 60000,
componentType: undefined // Allow both buttons and select menu
});
collector.on('collect', async (i) => {
if (i.user.id !== interaction.user.id) return;
try {
if (i.customId === "quest_view_active") {
await i.deferUpdate();
await updateView('active');
} else if (i.customId === "quest_view_available") {
await i.deferUpdate();
await updateView('available');
} else if (i.customId === "quest_accept_select") {
const questId = parseInt((i as any).values[0]);
await questService.assignQuest(userId, questId);
await i.reply({
embeds: [createSuccessEmbed(`You have accepted a new quest!`, "Quest Accepted")],
flags: MessageFlags.Ephemeral
});
await updateView('active');
}
const embed = getQuestListEmbed(userQuests);
await interaction.editReply({ embeds: [embed] });
} catch (error) {
console.error("Quest interaction error:", error);
await i.followUp({
content: "Something went wrong while processing your quest interaction.",
flags: MessageFlags.Ephemeral
});
}
});
collector.on('end', () => {
interaction.editReply({ components: [] }).catch(() => {});
});
}
});

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@@ -1,4 +1,4 @@
import { EmbedBuilder } from "discord.js";
import { EmbedBuilder, ActionRowBuilder, ButtonBuilder, ButtonStyle, StringSelectMenuBuilder, StringSelectMenuOptionBuilder } from "discord.js";
/**
* Quest entry with quest details and progress
@@ -7,10 +7,24 @@ interface QuestEntry {
progress: number | null;
completedAt: Date | null;
quest: {
id: number;
name: string;
description: string | null;
triggerEvent: string;
requirements: any;
rewards: any;
};
}
/**
* Available quest interface
*/
interface AvailableQuest {
id: number;
name: string;
description: string | null;
rewards: any;
};
requirements: any;
}
/**
@@ -30,25 +44,119 @@ function getQuestStatus(completedAt: Date | null): string {
return completedAt ? "✅ Completed" : "📝 In Progress";
}
/**
* Renders a simple progress bar
*/
function renderProgressBar(current: number, total: number, size: number = 10): string {
const percentage = Math.min(current / total, 1);
const progress = Math.round(size * percentage);
const empty = size - progress;
const progressText = "▰".repeat(progress);
const emptyText = "▱".repeat(empty);
return `${progressText}${emptyText} ${Math.round(percentage * 100)}% (${current}/${total})`;
}
/**
* Creates an embed displaying a user's quest log
*/
export function getQuestListEmbed(userQuests: QuestEntry[]): EmbedBuilder {
const embed = new EmbedBuilder()
.setTitle("📜 Quest Log")
.setDescription("Your active and completed quests.")
.setColor(0x3498db); // Blue
if (userQuests.length === 0) {
embed.setDescription("You have no active quests. Check available quests!");
}
userQuests.forEach(entry => {
const status = getQuestStatus(entry.completedAt);
const rewards = entry.quest.rewards as { xp?: number, balance?: number };
const rewardsText = formatQuestRewards(rewards);
const requirements = entry.quest.requirements as { target?: number };
const target = requirements?.target || 1;
const progress = entry.progress || 0;
const progressBar = entry.completedAt ? "✅ Fully completed" : renderProgressBar(progress, target);
embed.addFields({
name: `${entry.quest.name} (${status})`,
value: `${entry.quest.description}\n**Rewards:** ${rewardsText}\n**Progress:** ${entry.progress}%`,
value: `${entry.quest.description}\n**Rewards:** ${rewardsText}\n**Progress:** ${progressBar}`,
inline: false
});
});
return embed;
}
/**
* Creates an embed for available quests
*/
export function getAvailableQuestsEmbed(availableQuests: AvailableQuest[]): EmbedBuilder {
const embed = new EmbedBuilder()
.setTitle("🗺️ Available Quests")
.setDescription("Quests you can accept right now.")
.setColor(0x2ecc71); // Green
if (availableQuests.length === 0) {
embed.setDescription("There are no new quests available for you at the moment.");
}
availableQuests.forEach(quest => {
const rewards = quest.rewards as { xp?: number, balance?: number };
const rewardsText = formatQuestRewards(rewards);
const requirements = quest.requirements as { target?: number };
const target = requirements?.target || 1;
embed.addFields({
name: quest.name,
value: `${quest.description}\n**Goal:** Reach ${target} for this activity.\n**Rewards:** ${rewardsText}`,
inline: false
});
});
return embed;
}
/**
* Returns action rows for the quest view
*/
export function getQuestActionRows(viewType: 'active' | 'available', availableQuests: AvailableQuest[] = []): ActionRowBuilder<any>[] {
const rows: ActionRowBuilder<any>[] = [];
const navRow = new ActionRowBuilder<ButtonBuilder>().addComponents(
new ButtonBuilder()
.setCustomId("quest_view_active")
.setLabel("Active Quests")
.setStyle(viewType === 'active' ? ButtonStyle.Primary : ButtonStyle.Secondary)
.setDisabled(viewType === 'active'),
new ButtonBuilder()
.setCustomId("quest_view_available")
.setLabel("Available Quests")
.setStyle(viewType === 'available' ? ButtonStyle.Primary : ButtonStyle.Secondary)
.setDisabled(viewType === 'available')
);
rows.push(navRow);
if (viewType === 'available' && availableQuests.length > 0) {
const selectMenu = new StringSelectMenuBuilder()
.setCustomId("quest_accept_select")
.setPlaceholder("Select a quest to accept")
.addOptions(
availableQuests.slice(0, 25).map(q =>
new StringSelectMenuOptionBuilder()
.setLabel(q.name)
.setDescription(q.description?.substring(0, 100) || "")
.setValue(q.id.toString())
)
);
rows.push(new ActionRowBuilder().addComponents(selectMenu));
}
return rows;
}

View File

@@ -33,6 +33,7 @@ mock.module("@shared/db/DrizzleClient", () => {
const createMockTx = () => ({
query: {
userQuests: { findFirst: mockFindFirst, findMany: mockFindMany },
quests: { findMany: mockFindMany },
},
insert: mockInsert,
update: mockUpdate,
@@ -149,6 +150,31 @@ describe("questService", () => {
});
});
describe("getAvailableQuests", () => {
it("should return quests not yet accepted by user", async () => {
// First call to findMany (userQuests) returns accepted quest IDs
// Second call to findMany (quests) returns available quests
mockFindMany
.mockResolvedValueOnce([{ questId: 1 }]) // userQuests
.mockResolvedValueOnce([{ id: 2, name: "New Quest" }]); // quests
const result = await questService.getAvailableQuests("1");
expect(result).toEqual([{ id: 2, name: "New Quest" }] as any);
expect(mockFindMany).toHaveBeenCalledTimes(2);
});
it("should return all quests if user has no assigned quests", async () => {
mockFindMany
.mockResolvedValueOnce([]) // userQuests
.mockResolvedValueOnce([{ id: 1 }, { id: 2 }]); // quests
const result = await questService.getAvailableQuests("1");
expect(result).toEqual([{ id: 1 }, { id: 2 }] as any);
});
});
describe("handleEvent", () => {
it("should progress a quest with sub-events", async () => {
const mockUserQuest = {

View File

@@ -118,5 +118,20 @@ export const questService = {
quest: true,
}
});
},
getAvailableQuests: async (userId: string) => {
const userQuestIds = (await DrizzleClient.query.userQuests.findMany({
where: eq(userQuests.userId, BigInt(userId)),
columns: {
questId: true
}
})).map(uq => uq.questId);
return await DrizzleClient.query.quests.findMany({
where: (quests, { notInArray }) => userQuestIds.length > 0
? notInArray(quests.id, userQuestIds)
: undefined
});
}
};