feat: Implement a generic user timers system with a scheduler to manage cooldowns, effects, and access.

This commit is contained in:
syntaxbullet
2025-12-13 14:18:46 +01:00
parent b33738aee3
commit d34e872133
6 changed files with 194 additions and 30 deletions

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@@ -119,14 +119,16 @@ export const userQuests = pgTable('user_quests', {
primaryKey({ columns: [table.userId, table.questId] })
]);
// 8. Cooldowns
export const cooldowns = pgTable('cooldowns', {
// 8. User Timers (Generic: Cooldowns, Effects, Access)
export const userTimers = pgTable('user_timers', {
userId: bigint('user_id', { mode: 'bigint' })
.references(() => users.id, { onDelete: 'cascade' }).notNull(),
actionKey: varchar('action_key', { length: 50 }).notNull(),
readyAt: timestamp('ready_at', { withTimezone: true }).notNull(),
type: varchar('type', { length: 50 }).notNull(), // 'COOLDOWN', 'EFFECT', 'ACCESS'
key: varchar('key', { length: 100 }).notNull(), // 'daily', 'chn_12345', 'xp_boost'
expiresAt: timestamp('expires_at', { withTimezone: true }).notNull(),
metadata: jsonb('metadata').default({}), // Store channelId, specific buff amounts, etc.
}, (table) => [
primaryKey({ columns: [table.userId, table.actionKey] })
primaryKey({ columns: [table.userId, table.type, table.key] })
]);
// --- RELATIONS ---
@@ -143,7 +145,7 @@ export const usersRelations = relations(users, ({ one, many }) => ({
inventory: many(inventory),
transactions: many(transactions),
quests: many(userQuests),
cooldowns: many(cooldowns),
timers: many(userTimers),
}));
export const itemsRelations = relations(items, ({ many }) => ({
@@ -183,9 +185,9 @@ export const userQuestsRelations = relations(userQuests, ({ one }) => ({
}),
}));
export const cooldownsRelations = relations(cooldowns, ({ one }) => ({
export const userTimersRelations = relations(userTimers, ({ one }) => ({
user: one(users, {
fields: [cooldowns.userId],
fields: [userTimers.userId],
references: [users.id],
}),
}));

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@@ -9,8 +9,11 @@ import { createErrorEmbed } from "@lib/embeds";
await KyokoClient.loadCommands();
await KyokoClient.deployCommands();
import { schedulerService } from "@/modules/system/scheduler";
KyokoClient.once(Events.ClientReady, async c => {
console.log(`Ready! Logged in as ${c.user.tag}`);
schedulerService.start();
});
// process xp on message

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@@ -1,4 +1,4 @@
import { users, transactions, cooldowns } from "@/db/schema";
import { users, transactions, userTimers } from "@/db/schema";
import { eq, sql, and } from "drizzle-orm";
import { DrizzleClient } from "@/lib/DrizzleClient";
import { GameConfig } from "@/config/game";
@@ -77,15 +77,16 @@ export const economyService = {
startOfDay.setHours(0, 0, 0, 0);
// Check cooldown
const cooldown = await txFn.query.cooldowns.findFirst({
const cooldown = await txFn.query.userTimers.findFirst({
where: and(
eq(cooldowns.userId, BigInt(userId)),
eq(cooldowns.actionKey, 'daily')
eq(userTimers.userId, BigInt(userId)),
eq(userTimers.type, 'COOLDOWN'),
eq(userTimers.key, 'daily')
),
});
if (cooldown && cooldown.readyAt > now) {
throw new Error(`Daily already claimed. Ready at ${cooldown.readyAt}`);
if (cooldown && cooldown.expiresAt > now) {
throw new Error(`Daily already claimed. Ready at ${cooldown.expiresAt}`);
}
// Get user for streak logic
@@ -101,7 +102,7 @@ export const economyService = {
// If previous cooldown exists and expired more than 24h ago (meaning >48h since last claim), reset streak
if (cooldown) {
const timeSinceReady = now.getTime() - cooldown.readyAt.getTime();
const timeSinceReady = now.getTime() - cooldown.expiresAt.getTime();
if (timeSinceReady > 24 * 60 * 60 * 1000) {
streak = 1;
}
@@ -126,15 +127,16 @@ export const economyService = {
// Set new cooldown (now + 24h)
const nextReadyAt = new Date(now.getTime() + GameConfig.economy.daily.cooldownMs);
await txFn.insert(cooldowns)
await txFn.insert(userTimers)
.values({
userId: BigInt(userId),
actionKey: 'daily',
readyAt: nextReadyAt,
type: 'COOLDOWN',
key: 'daily',
expiresAt: nextReadyAt,
})
.onConflictDoUpdate({
target: [cooldowns.userId, cooldowns.actionKey],
set: { readyAt: nextReadyAt },
target: [userTimers.userId, userTimers.type, userTimers.key],
set: { expiresAt: nextReadyAt },
});
// Log Transaction

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@@ -1,4 +1,4 @@
import { users, cooldowns } from "@/db/schema";
import { users, userTimers } from "@/db/schema";
import { eq, sql, and } from "drizzle-orm";
import { DrizzleClient } from "@/lib/DrizzleClient";
import { GameConfig } from "@/config/game";
@@ -58,15 +58,16 @@ export const levelingService = {
processChatXp: async (id: string, tx?: any) => {
const execute = async (txFn: any) => {
// check if an xp cooldown is in place
const cooldown = await txFn.query.cooldowns.findFirst({
const cooldown = await txFn.query.userTimers.findFirst({
where: and(
eq(cooldowns.userId, BigInt(id)),
eq(cooldowns.actionKey, 'xp')
eq(userTimers.userId, BigInt(id)),
eq(userTimers.type, 'COOLDOWN'),
eq(userTimers.key, 'chat_xp')
),
});
const now = new Date();
if (cooldown && cooldown.readyAt > now) {
if (cooldown && cooldown.expiresAt > now) {
return { awarded: false, reason: 'cooldown' };
}
@@ -79,15 +80,16 @@ export const levelingService = {
// Update/Set Cooldown
const nextReadyAt = new Date(now.getTime() + GameConfig.leveling.chat.cooldownMs);
await txFn.insert(cooldowns)
await txFn.insert(userTimers)
.values({
userId: BigInt(id),
actionKey: 'xp',
readyAt: nextReadyAt,
type: 'COOLDOWN',
key: 'chat_xp',
expiresAt: nextReadyAt,
})
.onConflictDoUpdate({
target: [cooldowns.userId, cooldowns.actionKey],
set: { readyAt: nextReadyAt },
target: [userTimers.userId, userTimers.type, userTimers.key],
set: { expiresAt: nextReadyAt },
});
return { awarded: true, amount, ...result };

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@@ -0,0 +1,59 @@
import { userTimers } from "@/db/schema";
import { eq, and, lt } from "drizzle-orm";
import { DrizzleClient } from "@/lib/DrizzleClient";
/**
* The Janitor responsible for cleaning up expired ACCESS timers
* and revoking privileges.
*/
export const schedulerService = {
start: () => {
console.log("🕒 Scheduler started: Janitor loop running every 60s");
// Run immediately on start
schedulerService.runJanitor();
// Loop every 60 seconds
setInterval(() => {
schedulerService.runJanitor();
}, 60 * 1000);
},
runJanitor: async () => {
try {
// Find all expired ACCESS timers
// We do this in a transaction to ensure we read and delete atomically if possible,
// though for this specific case, fetching then deleting is fine as long as we handle race conditions gracefully.
const now = new Date();
const expiredAccess = await DrizzleClient.query.userTimers.findMany({
where: and(
eq(userTimers.type, 'ACCESS'),
lt(userTimers.expiresAt, now)
)
});
if (expiredAccess.length === 0) return;
console.log(`🧹 Janitor: Found ${expiredAccess.length} expired access timers.`);
for (const timer of expiredAccess) {
// TODO: Here we would call Discord API to remove roles/overwrites.
// e.g. discordClient.channels.cache.get(timer.metadata.channelId).permissionOverwrites.delete(timer.userId)
const meta = timer.metadata as any;
console.log(`🚫 Revoking access for User ${timer.userId}: Key=${timer.key} (Channel: ${meta?.channelId || 'N/A'})`);
// Delete the timer row
await DrizzleClient.delete(userTimers)
.where(and(
eq(userTimers.userId, timer.userId),
eq(userTimers.type, timer.type),
eq(userTimers.key, timer.key)
));
}
} catch (error) {
console.error("Janitor Error:", error);
}
}
};

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@@ -0,0 +1,96 @@
import { userTimers } from "@/db/schema";
import { eq, and, lt } from "drizzle-orm";
import { DrizzleClient } from "@/lib/DrizzleClient";
export type TimerType = 'COOLDOWN' | 'EFFECT' | 'ACCESS';
export const userTimerService = {
/**
* Set a timer for a user.
* Upserts the timer (updates expiration if exists).
*/
setTimer: async (userId: string, type: TimerType, key: string, durationMs: number, metadata: any = {}, tx?: any) => {
const execute = async (txFn: any) => {
const expiresAt = new Date(Date.now() + durationMs);
await txFn.insert(userTimers)
.values({
userId: BigInt(userId),
type,
key,
expiresAt,
metadata,
})
.onConflictDoUpdate({
target: [userTimers.userId, userTimers.type, userTimers.key],
set: { expiresAt, metadata }, // Update metadata too on re-set
});
return expiresAt;
};
if (tx) {
return await execute(tx);
} else {
return await DrizzleClient.transaction(async (t) => {
return await execute(t);
});
}
},
/**
* Check if a timer is active (not expired).
* Returns true if ACTIVE.
*/
checkTimer: async (userId: string, type: TimerType, key: string, tx?: any): Promise<boolean> => {
const uniqueTx = tx || DrizzleClient; // Optimization: Read-only doesn't strictly need transaction wrapper overhead if single query
const timer = await uniqueTx.query.userTimers.findFirst({
where: and(
eq(userTimers.userId, BigInt(userId)),
eq(userTimers.type, type),
eq(userTimers.key, key)
),
});
if (!timer) return false;
return timer.expiresAt > new Date();
},
/**
* Get timer details including metadata and expiry.
*/
getTimer: async (userId: string, type: TimerType, key: string, tx?: any) => {
const uniqueTx = tx || DrizzleClient;
return await uniqueTx.query.userTimers.findFirst({
where: and(
eq(userTimers.userId, BigInt(userId)),
eq(userTimers.type, type),
eq(userTimers.key, key)
),
});
},
/**
* Manually clear a timer.
*/
clearTimer: async (userId: string, type: TimerType, key: string, tx?: any) => {
const execute = async (txFn: any) => {
await txFn.delete(userTimers)
.where(and(
eq(userTimers.userId, BigInt(userId)),
eq(userTimers.type, type),
eq(userTimers.key, key)
));
};
if (tx) {
return await execute(tx);
} else {
return await DrizzleClient.transaction(async (t) => {
return await execute(t);
});
}
}
};