docs: Add guides for lootbox creation and configuration options.

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# Configuration Guide
This document outlines the structure and available options for the `config/config.json` file. The configuration is validated using Zod schemas at runtime (see `src/lib/config.ts`).
## Core Structure
### Leveling
Configuration for the XP and leveling system.
| Field | Type | Description |
|-------|------|-------------|
| `base` | `number` | The base XP required for the first level. |
| `exponent` | `number` | The exponent used to calculate XP curves. |
| `chat.cooldownMs` | `number` | Time in milliseconds between XP gains from chat. |
| `chat.minXp` | `number` | Minimum XP awarded per message. |
| `chat.maxXp` | `number` | Maximum XP awarded per message. |
### Economy
Settings for currency, rewards, and transfers.
#### Daily
| Field | Type | Description |
|-------|------|-------------|
| `amount` | `integer` | Base amount granted by `/daily`. |
| `streakBonus` | `integer` | Bonus amount per streak day. |
| `weeklyBonus` | `integer` | Bonus amount for a 7-day streak. |
| `cooldownMs` | `number` | Cooldown period for the command (usually 24h). |
#### Transfers
| Field | Type | Description |
|-------|------|-------------|
| `allowSelfTransfer` | `boolean` | Whether users can transfer money to themselves. |
| `minAmount` | `integer` | Minimum amount required for a transfer. |
#### Exam
| Field | Type | Description |
|-------|------|-------------|
| `multMin` | `number` | Minimum multiplier for exam rewards. |
| `multMax` | `number` | Maximum multiplier for exam rewards. |
### Inventory
| Field | Type | Description |
|-------|------|-------------|
| `maxStackSize` | `integer` | Maximum count of a single item in one slot. |
| `maxSlots` | `number` | Total number of inventory slots available. |
### Lootdrop
Settings for the random chat loot drop events.
| Field | Type | Description |
|-------|------|-------------|
| `activityWindowMs` | `number` | Time window to track activity for spawning drops. |
| `minMessages` | `number` | Minimum messages required in window to trigger drop. |
| `spawnChance` | `number` | Probability (0-1) of a drop spawning when conditions met. |
| `cooldownMs` | `number` | Minimum time between loot drops. |
| `reward.min` | `number` | Minimum currency reward. |
| `reward.max` | `number` | Maximum currency reward. |
| `reward.currency` | `string` | The currency ID/Symbol used for rewards. |
### Roles
| Field | Type | Description |
|-------|------|-------------|
| `studentRole` | `string` | Discord Role ID for students. |
| `visitorRole` | `string` | Discord Role ID for visitors. |
| `colorRoles` | `string[]` | List of Discord Role IDs available as color roles. |
### Moderation
Automated moderation settings.
#### Prune
| Field | Type | Description |
|-------|------|-------------|
| `maxAmount` | `number` | Maximum messages to delete in one go. |
| `confirmThreshold` | `number` | Amount above which confirmation is required. |
| `batchSize` | `number` | Size of delete batches. |
| `batchDelayMs` | `number` | Delay between batches. |
#### Cases
| Field | Type | Description |
|-------|------|-------------|
| `dmOnWarn` | `boolean` | Whether to DM users when they are warned. |
| `logChannelId` | `string` | (Optional) Channel ID for moderation logs. |
| `autoTimeoutThreshold` | `number` | (Optional) Warn count to trigger auto-timeout. |
### System & Misc
| Field | Type | Description |
|-------|------|-------------|
| `commands` | `Object` | Map of command names (keys) to boolean (values) to enable/disable them. |
| `welcomeChannelId` | `string` | (Optional) Channel ID for welcome messages. |
| `welcomeMessage` | `string` | (Optional) Custom welcome message text. |
| `feedbackChannelId` | `string` | (Optional) Channel ID where feedback is posted. |
| `terminal.channelId` | `string` | (Optional) Channel ID for terminal display. |
| `terminal.messageId` | `string` | (Optional) Message ID for terminal display. |
## Example Config
```json
{
"leveling": {
"base": 100,
"exponent": 1.5,
"chat": {
"cooldownMs": 60000,
"minXp": 15,
"maxXp": 25
}
},
"economy": {
"daily": {
"amount": "100",
"streakBonus": "10",
"weeklyBonus": "500",
"cooldownMs": 86400000
},
"transfers": {
"allowSelfTransfer": false,
"minAmount": "10"
},
"exam": {
"multMin": 1.0,
"multMax": 2.0
}
},
"inventory": {
"maxStackSize": "99",
"maxSlots": 20
},
"lootdrop": {
"activityWindowMs": 300000,
"minMessages": 10,
"spawnChance": 0.05,
"cooldownMs": 3600000,
"reward": {
"min": 50,
"max": 150,
"currency": "CREDITS"
}
},
"commands": {
"example": true
},
"studentRole": "123456789012345678",
"visitorRole": "123456789012345678",
"colorRoles": [],
"moderation": {
"prune": {
"maxAmount": 100,
"confirmThreshold": 50,
"batchSize": 100,
"batchDelayMs": 1000
},
"cases": {
"dmOnWarn": true
}
}
}
```
> [!NOTE]
> Fields marked as `integer` or `bigint` in the types can often be provided as strings in the JSON to ensure precision, but the system handles parsing them.

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# Lootbox Creation Guide
Currently, the Item Wizard does not support creating **Lootbox** items directly. Instead, they must be inserted manually into the database. This guide details the required JSON structure for the `LOOTBOX` effect.
## Item Structure
To create a lootbox, you need to insert a row into the `items` table. The critical part is the `usageData` JSON column.
```json
{
"consume": true,
"effects": [
{
"type": "LOOTBOX",
"pool": [ ... ]
}
]
}
```
## Loot Table Structure
The `pool` property is an array of `LootTableItem` objects. A random item is selected based on the total `weight` of all items in the pool.
| Field | Type | Description |
|-------|------|-------------|
| `type` | `string` | One of: `CURRENCY`, `ITEM`, `XP`, `NOTHING`. |
| `weight` | `number` | The relative probability weight of this outcome. |
| `message` | `string` | (Optional) Custom message to display when this outcome is selected. |
### Outcome Types
#### 1. Currency
Gives the user coins.
```json
{
"type": "CURRENCY",
"weight": 50,
"amount": 100, // Fixed amount OR
"minAmount": 50, // Minimum random amount
"maxAmount": 150 // Maximum random amount
}
```
#### 2. XP
Gives the user Experience Points.
```json
{
"type": "XP",
"weight": 30,
"amount": 500 // Fixed amount OR range (minAmount/maxAmount)
}
```
#### 3. Item
Gives the user another item (by ID).
```json
{
"type": "ITEM",
"weight": 10,
"itemId": 42, // The ID of the item to give
"amount": 1 // (Optional) Quantity to give, default 1
}
```
#### 4. Nothing
An empty roll.
```json
{
"type": "NOTHING",
"weight": 10,
"message": "The box was empty! Better luck next time."
}
```
## Complete Example
Here is a full SQL insert example (using a hypothetical SQL client or Drizzle studio) for a "Basic Lootbox":
**Name**: Basic Lootbox
**Type**: CONSUMABLE
**Effect**:
- 50% chance for 100-200 Coins
- 30% chance for 500 XP
- 10% chance for Item ID 5 (e.g. Rare Gem)
- 10% chance for Nothing
**JSON for `usageData`**:
```json
{
"consume": true,
"effects": [
{
"type": "LOOTBOX",
"pool": [
{
"type": "CURRENCY",
"weight": 50,
"minAmount": 100,
"maxAmount": 200
},
{
"type": "XP",
"weight": 30,
"amount": 500
},
{
"type": "ITEM",
"weight": 10,
"itemId": 5,
"amount": 1,
"message": "Startstruck! You found a Rare Gem!"
},
{
"type": "NOTHING",
"weight": 10,
"message": "It's empty..."
}
]
}
]
}
```