Files
discord-rpg-concept/src/lib/config.ts
2025-12-18 17:39:46 +01:00

160 lines
4.1 KiB
TypeScript

import { readFileSync, existsSync, writeFileSync } from 'node:fs';
import { join } from 'node:path';
import { z } from 'zod';
const configPath = join(import.meta.dir, '..', '..', 'config', 'config.json');
export interface GameConfigType {
leveling: {
base: number;
exponent: number;
chat: {
cooldownMs: number;
minXp: number;
maxXp: number;
}
},
economy: {
daily: {
amount: bigint;
streakBonus: bigint;
cooldownMs: number;
},
transfers: {
allowSelfTransfer: boolean;
minAmount: bigint;
},
exam: {
multMin: number;
multMax: number;
}
},
inventory: {
maxStackSize: bigint;
maxSlots: number;
},
commands: Record<string, boolean>;
lootdrop: {
activityWindowMs: number;
minMessages: number;
spawnChance: number;
cooldownMs: number;
reward: {
min: number;
max: number;
currency: string;
}
};
}
// Initial default config state
export const config: GameConfigType = {} as GameConfigType;
const bigIntSchema = z.union([z.string(), z.number(), z.bigint()])
.refine((val) => {
try {
BigInt(val);
return true;
} catch {
return false;
}
}, { message: "Must be a valid integer" })
.transform((val) => BigInt(val));
const configSchema = z.object({
leveling: z.object({
base: z.number(),
exponent: z.number(),
chat: z.object({
cooldownMs: z.number(),
minXp: z.number(),
maxXp: z.number(),
})
}),
economy: z.object({
daily: z.object({
amount: bigIntSchema,
streakBonus: bigIntSchema,
cooldownMs: z.number(),
}),
transfers: z.object({
allowSelfTransfer: z.boolean(),
minAmount: bigIntSchema,
}),
exam: z.object({
multMin: z.number(),
multMax: z.number(),
})
}),
inventory: z.object({
maxStackSize: bigIntSchema,
maxSlots: z.number(),
}),
commands: z.record(z.string(), z.boolean()),
lootdrop: z.object({
activityWindowMs: z.number(),
minMessages: z.number(),
spawnChance: z.number(),
cooldownMs: z.number(),
reward: z.object({
min: z.number(),
max: z.number(),
currency: z.string(),
})
})
});
export function reloadConfig() {
if (!existsSync(configPath)) {
throw new Error(`Config file not found at ${configPath}`);
}
const raw = readFileSync(configPath, 'utf-8');
const rawConfig = JSON.parse(raw);
// Update config object in place
config.leveling = rawConfig.leveling;
config.economy = {
daily: {
...rawConfig.economy.daily,
amount: BigInt(rawConfig.economy.daily.amount),
streakBonus: BigInt(rawConfig.economy.daily.streakBonus),
},
transfers: {
...rawConfig.economy.transfers,
minAmount: BigInt(rawConfig.economy.transfers.minAmount),
},
exam: rawConfig.economy.exam,
};
config.inventory = {
...rawConfig.inventory,
maxStackSize: BigInt(rawConfig.inventory.maxStackSize),
};
config.commands = rawConfig.commands || {};
config.lootdrop = rawConfig.lootdrop;
console.log("🔄 Config reloaded from disk.");
}
// Initial load
reloadConfig();
// Backwards compatibility alias
export const GameConfig = config;
export function saveConfig(newConfig: unknown) {
// Validate and transform input
const validatedConfig = configSchema.parse(newConfig);
const replacer = (key: string, value: any) => {
if (typeof value === 'bigint') {
return value.toString();
}
return value;
};
const jsonString = JSON.stringify(validatedConfig, replacer, 4);
writeFileSync(configPath, jsonString, 'utf-8');
reloadConfig();
}