Files
discord-rpg-concept/bot/events/guildMemberAdd.ts
syntaxbullet 58374d1746 refactor: migrate all code to use getGuildConfig() for guild settings
- Update all commands and events to fetch guild config once per execution
- Pass config to service methods that need it (ModerationService.issueWarning)
- Update terminal service to use guildSettingsService for persistence
- Remove direct imports of config for guild-specific settings

This consolidates configuration to database-backed guild settings,
eliminating the dual config system.
2026-02-12 16:09:37 +01:00

44 lines
1.7 KiB
TypeScript

import { Events } from "discord.js";
import type { Event } from "@shared/lib/types";
import { getGuildConfig } from "@shared/lib/config";
import { userService } from "@shared/modules/user/user.service";
const event: Event<Events.GuildMemberAdd> = {
name: Events.GuildMemberAdd,
execute: async (member) => {
console.log(`👤 New member joined: ${member.user.tag} (${member.id})`);
const guildConfig = await getGuildConfig(member.guild.id);
try {
const user = await userService.getUserById(member.id);
if (user && user.class) {
console.log(`🔄 Returning student detected: ${member.user.tag}`);
if (guildConfig.visitorRole) {
await member.roles.remove(guildConfig.visitorRole);
}
if (guildConfig.studentRole) {
await member.roles.add(guildConfig.studentRole);
}
if (user.class.roleId) {
await member.roles.add(user.class.roleId);
console.log(`Restored class role ${user.class.name} to ${member.user.tag}`);
}
console.log(`Restored student role to ${member.user.tag}`);
} else {
if (guildConfig.visitorRole) {
await member.roles.add(guildConfig.visitorRole);
console.log(`Assigned visitor role to ${member.user.tag}`);
}
}
console.log(`User Roles: ${member.roles.cache.map(role => role.name).join(", ")}`);
} catch (error) {
console.error(`Failed to handle role assignment for ${member.user.tag}:`, error);
}
},
};
export default event;