Files
discord-rpg-concept/bot/events/guildMemberAdd.ts
2026-01-08 16:09:26 +01:00

36 lines
1.4 KiB
TypeScript

import { Events } from "discord.js";
import type { Event } from "@shared/lib/types";
import { config } from "@lib/config";
import { userService } from "@shared/modules/user/user.service";
// Visitor role
const event: Event<Events.GuildMemberAdd> = {
name: Events.GuildMemberAdd,
execute: async (member) => {
console.log(`👤 New member joined: ${member.user.tag} (${member.id})`);
try {
const user = await userService.getUserById(member.id);
if (user && user.class) {
console.log(`🔄 Returning student detected: ${member.user.tag}`);
await member.roles.remove(config.visitorRole);
await member.roles.add(config.studentRole);
if (user.class.roleId) {
await member.roles.add(user.class.roleId);
console.log(`Restored class role ${user.class.name} to ${member.user.tag}`);
}
console.log(`Restored student role to ${member.user.tag}`);
} else {
await member.roles.add(config.visitorRole);
console.log(`Assigned visitor role to ${member.user.tag}`);
}
console.log(`User Roles: ${member.roles.cache.map(role => role.name).join(", ")}`);
} catch (error) {
console.error(`Failed to handle role assignment for ${member.user.tag}:`, error);
}
},
};
export default event;