feat: add zod validation to config
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@@ -1,5 +1,6 @@
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import { readFileSync, existsSync, writeFileSync } from 'node:fs';
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import { readFileSync, existsSync, writeFileSync } from 'node:fs';
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import { join } from 'node:path';
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import { join } from 'node:path';
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import { z } from 'zod';
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const configPath = join(import.meta.dir, '..', '..', 'config', 'config.json');
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const configPath = join(import.meta.dir, '..', '..', 'config', 'config.json');
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@@ -45,6 +46,56 @@ export interface GameConfigType {
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// Initial default config state
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// Initial default config state
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export const config: GameConfigType = {} as GameConfigType;
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export const config: GameConfigType = {} as GameConfigType;
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const bigIntSchema = z.union([z.string(), z.number(), z.bigint()])
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.refine((val) => {
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try {
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BigInt(val);
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return true;
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} catch {
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return false;
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}
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}, { message: "Must be a valid integer" })
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.transform((val) => BigInt(val));
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const configSchema = z.object({
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leveling: z.object({
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base: z.number(),
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exponent: z.number(),
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chat: z.object({
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cooldownMs: z.number(),
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minXp: z.number(),
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maxXp: z.number(),
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})
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}),
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economy: z.object({
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daily: z.object({
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amount: bigIntSchema,
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streakBonus: bigIntSchema,
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cooldownMs: z.number(),
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}),
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transfers: z.object({
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allowSelfTransfer: z.boolean(),
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minAmount: bigIntSchema,
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})
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}),
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inventory: z.object({
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maxStackSize: bigIntSchema,
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maxSlots: z.number(),
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}),
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commands: z.record(z.string(), z.boolean()),
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lootdrop: z.object({
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activityWindowMs: z.number(),
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minMessages: z.number(),
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spawnChance: z.number(),
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cooldownMs: z.number(),
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reward: z.object({
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min: z.number(),
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max: z.number(),
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currency: z.string(),
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})
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})
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});
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export function reloadConfig() {
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export function reloadConfig() {
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if (!existsSync(configPath)) {
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if (!existsSync(configPath)) {
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throw new Error(`Config file not found at ${configPath}`);
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throw new Error(`Config file not found at ${configPath}`);
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@@ -82,7 +133,10 @@ reloadConfig();
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// Backwards compatibility alias
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// Backwards compatibility alias
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export const GameConfig = config;
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export const GameConfig = config;
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export function saveConfig(newConfig: GameConfigType) {
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export function saveConfig(newConfig: unknown) {
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// Validate and transform input
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const validatedConfig = configSchema.parse(newConfig);
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const replacer = (key: string, value: any) => {
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const replacer = (key: string, value: any) => {
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if (typeof value === 'bigint') {
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if (typeof value === 'bigint') {
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return value.toString();
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return value.toString();
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@@ -90,7 +144,7 @@ export function saveConfig(newConfig: GameConfigType) {
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return value;
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return value;
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};
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};
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const jsonString = JSON.stringify(newConfig, replacer, 4);
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const jsonString = JSON.stringify(validatedConfig, replacer, 4);
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writeFileSync(configPath, jsonString, 'utf-8');
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writeFileSync(configPath, jsonString, 'utf-8');
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reloadConfig();
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reloadConfig();
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}
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}
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