refactor: move config loading to shared directory

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2026-01-08 16:15:55 +01:00
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# Command Reference
This document lists all available slash commands in Aurora, categorized by their function.
## Economy
| Command | Description | Options | Permissions |
|---|---|---|---|
| `/balance` | View your or another user's balance. | `user` (Optional): The user to check. | Everyone |
| `/daily` | Claim your daily currency reward and streak bonus. | None | Everyone |
| `/pay` | Transfer currency to another user. | `user` (Required): Recipient.<br>`amount` (Required): Amount to send. | Everyone |
| `/trade` | Start a trade session with another user. | `user` (Required): The user to trade with. | Everyone |
| `/exam` | Take your weekly exam to earn rewards based on XP gain. | None | Everyone |
## Inventory & Items
| Command | Description | Options | Permissions |
|---|---|---|---|
| `/inventory` | View your or another user's inventory. | `user` (Optional): The user to check. | Everyone |
| `/use` | Use an item from your inventory. | `item` (Required): The item to use (Autocomplete). | Everyone |
## User & Social
| Command | Description | Options | Permissions |
|---|---|---|---|
| `/profile` | View your or another user's Student ID card. | `user` (Optional): The user to view. | Everyone |
| `/leaderboard` | View top players. | `type` (Required): 'Level / XP' or 'Balance'. | Everyone |
| `/feedback` | Submit feedback, bug reports, or suggestions. | None | Everyone |
| `/quests` | View your active quests. | None | Everyone |
## Admin
> [!IMPORTANT]
> These commands require Administrator permissions or specific roles as configured.
### General Management
| Command | Description | Options |
|---|---|---|
| `/config` | Manage bot configuration. | `group` (Req): Section.<br>`key` (Req): Setting.<br>`value` (Req): New value. |
| `/refresh` | Refresh commands or configuration cache. | `type`: 'Commands' or 'Config'. |
| `/update` | Update the bot from the repository. | None |
| `/features` | Enable/Disable system features. | `feature` (Req): Feature name.<br>`enabled` (Req): True/False. |
| `/webhook` | Send a message via webhook. | `payload` (Req): JSON payload. |
### Moderation
| Command | Description | Options |
|---|---|---|
| `/warn` | Warn a user. | `user` (Req): Target.<br>`reason` (Req): Reason. |
| `/warnings` | View active warnings for a user. | `user` (Req): Target. |
| `/clearwarning`| Clear a specific warning. | `case_id` (Req): Case ID. |
| `/case` | View details of a specific moderation case. | `case_id` (Req): Case ID. |
| `/cases` | View moderation history for a user. | `user` (Req): Target. |
| `/note` | Add a note to a user. | `user` (Req): Target.<br>`note` (Req): Content. |
| `/notes` | View notes for a user. | `user` (Req): Target. |
| `/prune` | Bulk delete messages. | `amount` (Req): Number (1-100). |
### Game Admin
| Command | Description | Options |
|---|---|---|
| `/create_item` | Create a new item in the database. | (Modal based interaction) |
| `/create_color`| Create a new color role. | `name` (Req): Role name.<br>`hex` (Req): Hex color code. |
| `/listing` | Manage shop listings (Admin view). | None (Context sensitive?) |
| `/terminal` | Control the terminal display channel. | `action`: 'setup', 'update', 'clear'. |

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# Configuration Guide
This document outlines the structure and available options for the `config/config.json` file. The configuration is validated using Zod schemas at runtime (see `src/lib/config.ts`).
## Core Structure
### Leveling
Configuration for the XP and leveling system.
| Field | Type | Description |
|-------|------|-------------|
| `base` | `number` | The base XP required for the first level. |
| `exponent` | `number` | The exponent used to calculate XP curves. |
| `chat.cooldownMs` | `number` | Time in milliseconds between XP gains from chat. |
| `chat.minXp` | `number` | Minimum XP awarded per message. |
| `chat.maxXp` | `number` | Maximum XP awarded per message. |
### Economy
Settings for currency, rewards, and transfers.
#### Daily
| Field | Type | Description |
|-------|------|-------------|
| `amount` | `integer` | Base amount granted by `/daily`. |
| `streakBonus` | `integer` | Bonus amount per streak day. |
| `weeklyBonus` | `integer` | Bonus amount for a 7-day streak. |
| `cooldownMs` | `number` | Cooldown period for the command (usually 24h). |
#### Transfers
| Field | Type | Description |
|-------|------|-------------|
| `allowSelfTransfer` | `boolean` | Whether users can transfer money to themselves. |
| `minAmount` | `integer` | Minimum amount required for a transfer. |
#### Exam
| Field | Type | Description |
|-------|------|-------------|
| `multMin` | `number` | Minimum multiplier for exam rewards. |
| `multMax` | `number` | Maximum multiplier for exam rewards. |
### Inventory
| Field | Type | Description |
|-------|------|-------------|
| `maxStackSize` | `integer` | Maximum count of a single item in one slot. |
| `maxSlots` | `number` | Total number of inventory slots available. |
### Lootdrop
Settings for the random chat loot drop events.
| Field | Type | Description |
|-------|------|-------------|
| `activityWindowMs` | `number` | Time window to track activity for spawning drops. |
| `minMessages` | `number` | Minimum messages required in window to trigger drop. |
| `spawnChance` | `number` | Probability (0-1) of a drop spawning when conditions met. |
| `cooldownMs` | `number` | Minimum time between loot drops. |
| `reward.min` | `number` | Minimum currency reward. |
| `reward.max` | `number` | Maximum currency reward. |
| `reward.currency` | `string` | The currency ID/Symbol used for rewards. |
### Roles
| Field | Type | Description |
|-------|------|-------------|
| `studentRole` | `string` | Discord Role ID for students. |
| `visitorRole` | `string` | Discord Role ID for visitors. |
| `colorRoles` | `string[]` | List of Discord Role IDs available as color roles. |
### Moderation
Automated moderation settings.
#### Prune
| Field | Type | Description |
|-------|------|-------------|
| `maxAmount` | `number` | Maximum messages to delete in one go. |
| `confirmThreshold` | `number` | Amount above which confirmation is required. |
| `batchSize` | `number` | Size of delete batches. |
| `batchDelayMs` | `number` | Delay between batches. |
#### Cases
| Field | Type | Description |
|-------|------|-------------|
| `dmOnWarn` | `boolean` | Whether to DM users when they are warned. |
| `logChannelId` | `string` | (Optional) Channel ID for moderation logs. |
| `autoTimeoutThreshold` | `number` | (Optional) Warn count to trigger auto-timeout. |
### System & Misc
| Field | Type | Description |
|-------|------|-------------|
| `commands` | `Object` | Map of command names (keys) to boolean (values) to enable/disable them. |
| `welcomeChannelId` | `string` | (Optional) Channel ID for welcome messages. |
| `welcomeMessage` | `string` | (Optional) Custom welcome message text. |
| `feedbackChannelId` | `string` | (Optional) Channel ID where feedback is posted. |
| `terminal.channelId` | `string` | (Optional) Channel ID for terminal display. |
| `terminal.messageId` | `string` | (Optional) Message ID for terminal display. |
## Example Config
```json
{
"leveling": {
"base": 100,
"exponent": 1.5,
"chat": {
"cooldownMs": 60000,
"minXp": 15,
"maxXp": 25
}
},
"economy": {
"daily": {
"amount": "100",
"streakBonus": "10",
"weeklyBonus": "500",
"cooldownMs": 86400000
},
"transfers": {
"allowSelfTransfer": false,
"minAmount": "10"
},
"exam": {
"multMin": 1.0,
"multMax": 2.0
}
},
"inventory": {
"maxStackSize": "99",
"maxSlots": 20
},
"lootdrop": {
"activityWindowMs": 300000,
"minMessages": 10,
"spawnChance": 0.05,
"cooldownMs": 3600000,
"reward": {
"min": 50,
"max": 150,
"currency": "CREDITS"
}
},
"commands": {
"example": true
},
"studentRole": "123456789012345678",
"visitorRole": "123456789012345678",
"colorRoles": [],
"moderation": {
"prune": {
"maxAmount": 100,
"confirmThreshold": 50,
"batchSize": 100,
"batchDelayMs": 1000
},
"cases": {
"dmOnWarn": true
}
}
}
```
> [!NOTE]
> Fields marked as `integer` or `bigint` in the types can often be provided as strings in the JSON to ensure precision, but the system handles parsing them.

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# Database Schema
This document outlines the database schema for the Aurora project. The database is PostgreSQL, managed via Drizzle ORM.
## Tables
### Users (`users`)
Stores user data, economy, and progression.
| Column | Type | Description |
|---|---|---|
| `id` | `bigint` | Primary Key. Discord User ID. |
| `class_id` | `bigint` | Foreign Key -> `classes.id`. |
| `username` | `varchar(255)` | User's Discord username. |
| `is_active` | `boolean` | Whether the user is active (default: true). |
| `balance` | `bigint` | User's currency balance. |
| `xp` | `bigint` | User's experience points. |
| `level` | `integer` | User's level. |
| `daily_streak` | `integer` | Current streak of daily command usage. |
| `settings` | `jsonb` | User-specific settings. |
| `created_at` | `timestamp` | Record creation time. |
| `updated_at` | `timestamp` | Last update time. |
### Classes (`classes`)
Available character classes.
| Column | Type | Description |
|---|---|---|
| `id` | `bigint` | Primary Key. Custom ID. |
| `name` | `varchar(255)` | Class name (Unique). |
| `balance` | `bigint` | Class bank balance (shared/flavor). |
| `role_id` | `varchar(255)` | Discord Role ID associated with the class. |
### Items (`items`)
Definitions of items available in the game.
| Column | Type | Description |
|---|---|---|
| `id` | `serial` | Primary Key. Auto-incrementing ID. |
| `name` | `varchar(255)` | Item name (Unique). |
| `description` | `text` | Item description. |
| `rarity` | `varchar(20)` | Common, Rare, etc. Default: 'Common'. |
| `type` | `varchar(50)` | MATERIAL, CONSUMABLE, EQUIPMENT, etc. |
| `usage_data` | `jsonb` | Effect data for consumables/usables. |
| `price` | `bigint` | Base value of the item. |
| `icon_url` | `text` | URL for the item's icon. |
| `image_url` | `text` | URL for the item's large image. |
### Inventory (`inventory`)
Items held by users.
| Column | Type | Description |
|---|---|---|
| `user_id` | `bigint` | PK/FK -> `users.id`. |
| `item_id` | `integer` | PK/FK -> `items.id`. |
| `quantity` | `bigint` | Amount held. Must be > 0. |
### Transactions (`transactions`)
Currency transaction history.
| Column | Type | Description |
|---|---|---|
| `id` | `bigserial` | Primary Key. |
| `user_id` | `bigint` | FK -> `users.id`. The user affecting the balance. |
| `related_user_id` | `bigint` | FK -> `users.id`. The other party (if any). |
| `amount` | `bigint` | Amount transferred. |
| `type` | `varchar(50)` | Transaction type identifier. |
| `description` | `text` | Human-readable description. |
| `created_at` | `timestamp` | Time of transaction. |
### Item Transactions (`item_transactions`)
Item flow history.
| Column | Type | Description |
|---|---|---|
| `id` | `bigserial` | Primary Key. |
| `user_id` | `bigint` | FK -> `users.id`. |
| `related_user_id` | `bigint` | FK -> `users.id`. |
| `item_id` | `integer` | FK -> `items.id`. |
| `quantity` | `bigint` | Amount gained (+) or lost (-). |
| `type` | `varchar(50)` | TRADE, SHOP_BUY, DROP, etc. |
| `description` | `text` | Description. |
| `created_at` | `timestamp` | Time of transaction. |
### Quests (`quests`)
Quest definitions.
| Column | Type | Description |
|---|---|---|
| `id` | `serial` | Primary Key. |
| `name` | `varchar(255)` | Quest title. |
| `description` | `text` | Quest text. |
| `trigger_event` | `varchar(50)` | Event that triggers progress checks. |
| `requirements` | `jsonb` | Completion criteria. |
| `rewards` | `jsonb` | Rewards for completion. |
### User Quests (`user_quests`)
User progress on quests.
| Column | Type | Description |
|---|---|---|
| `user_id` | `bigint` | PK/FK -> `users.id`. |
| `quest_id` | `integer` | PK/FK -> `quests.id`. |
| `progress` | `integer` | Current progress value. |
| `completed_at` | `timestamp` | Completion time (null if active). |
### User Timers (`user_timers`)
Generic timers for cooldowns, temporary effects, etc.
| Column | Type | Description |
|---|---|---|
| `user_id` | `bigint` | PK/FK -> `users.id`. |
| `type` | `varchar(50)` | PK. Timer type (COOLDOWN, EFFECT, ACCESS). |
| `key` | `varchar(100)` | PK. specific ID (e.g. 'daily'). |
| `expires_at` | `timestamp` | When the timer expires. |
| `metadata` | `jsonb` | Extra data. |
### Lootdrops (`lootdrops`)
Active chat loot drop events.
| Column | Type | Description |
|---|---|---|
| `message_id` | `varchar(255)` | Primary Key. Discord Message ID. |
| `channel_id` | `varchar(255)` | Discord Channel ID. |
| `reward_amount` | `integer` | Currency amount. |
| `currency` | `varchar(50)` | Currency type constant. |
| `claimed_by` | `bigint` | FK -> `users.id`. Null if unclaimed. |
| `created_at` | `timestamp` | Spawn time. |
| `expires_at` | `timestamp` | Despawn time. |
### Moderation Cases (`moderation_cases`)
History of moderation actions.
| Column | Type | Description |
|---|---|---|
| `id` | `bigserial` | Primary Key. |
| `case_id` | `varchar(50)` | Unique friendly ID. |
| `type` | `varchar(20)` | warn, timeout, kick, ban, etc. |
| `user_id` | `bigint` | Target user ID. |
| `username` | `varchar(255)` | Target username snapshot. |
| `moderator_id` | `bigint` | Acting moderator ID. |
| `moderator_name` | `varchar(255)` | Moderator username snapshot. |
| `reason` | `text` | Reason for action. |
| `metadata` | `jsonb` | Extra data. |
| `active` | `boolean` | Is this case active? |
| `created_at` | `timestamp` | Creation time. |
| `resolved_at` | `timestamp` | Resolution/Expiration time. |
| `resolved_by` | `bigint` | User ID who resolved it. |
| `resolved_reason` | `text` | Reason for resolution. |

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# Lootbox Creation Guide
Currently, the Item Wizard does not support creating **Lootbox** items directly. Instead, they must be inserted manually into the database. This guide details the required JSON structure for the `LOOTBOX` effect.
## Item Structure
To create a lootbox, you need to insert a row into the `items` table. The critical part is the `usageData` JSON column.
```json
{
"consume": true,
"effects": [
{
"type": "LOOTBOX",
"pool": [ ... ]
}
]
}
```
## Loot Table Structure
The `pool` property is an array of `LootTableItem` objects. A random item is selected based on the total `weight` of all items in the pool.
| Field | Type | Description |
|-------|------|-------------|
| `type` | `string` | One of: `CURRENCY`, `ITEM`, `XP`, `NOTHING`. |
| `weight` | `number` | The relative probability weight of this outcome. |
| `message` | `string` | (Optional) Custom message to display when this outcome is selected. |
### Outcome Types
#### 1. Currency
Gives the user coins.
```json
{
"type": "CURRENCY",
"weight": 50,
"amount": 100, // Fixed amount OR
"minAmount": 50, // Minimum random amount
"maxAmount": 150 // Maximum random amount
}
```
#### 2. XP
Gives the user Experience Points.
```json
{
"type": "XP",
"weight": 30,
"amount": 500 // Fixed amount OR range (minAmount/maxAmount)
}
```
#### 3. Item
Gives the user another item (by ID).
```json
{
"type": "ITEM",
"weight": 10,
"itemId": 42, // The ID of the item to give
"amount": 1 // (Optional) Quantity to give, default 1
}
```
#### 4. Nothing
An empty roll.
```json
{
"type": "NOTHING",
"weight": 10,
"message": "The box was empty! Better luck next time."
}
```
## Complete Example
Here is a full SQL insert example (using a hypothetical SQL client or Drizzle studio) for a "Basic Lootbox":
**Name**: Basic Lootbox
**Type**: CONSUMABLE
**Effect**:
- 50% chance for 100-200 Coins
- 30% chance for 500 XP
- 10% chance for Item ID 5 (e.g. Rare Gem)
- 10% chance for Nothing
**JSON for `usageData`**:
```json
{
"consume": true,
"effects": [
{
"type": "LOOTBOX",
"pool": [
{
"type": "CURRENCY",
"weight": 50,
"minAmount": 100,
"maxAmount": 200
},
{
"type": "XP",
"weight": 30,
"amount": 500
},
{
"type": "ITEM",
"weight": 10,
"itemId": 5,
"amount": 1,
"message": "Startstruck! You found a Rare Gem!"
},
{
"type": "NOTHING",
"weight": 10,
"message": "It's empty..."
}
]
}
]
}
```

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# Aurora Module Structure Guide
This guide documents the standard module organization patterns used in the Aurora codebase. Following these patterns ensures consistency, maintainability, and clear separation of concerns.
## Module Anatomy
A typical module in `@modules/` is organized into several files, each with a specific responsibility.
Example: `trade` module
- `trade.service.ts`: Business logic and data access.
- `trade.view.ts`: Discord UI components (embeds, modals, select menus).
- `trade.interaction.ts`: Handler for interaction events (buttons, modals, etc.).
- `trade.types.ts`: TypeScript interfaces and types.
- `trade.service.test.ts`: Unit tests for the service logic.
## File Responsibilities
### 1. Service (`*.service.ts`)
The core of the module. It contains the business logic, database interactions (using Drizzle), and state management.
- **Rules**:
- Export a singleton instance: `export const tradeService = new TradeService();`
- Should not contain Discord-specific rendering logic (return data, not embeds).
- Throw `UserError` for validation issues that should be shown to the user.
### 2. View (`*.view.ts`)
Handles the creation of Discord-specific UI elements like `EmbedBuilder`, `ActionRowBuilder`, and `ModalBuilder`.
- **Rules**:
- Focus on formatting and presentation.
- Takes raw data (from services) and returns Discord components.
### 3. Interaction Handler (`*.interaction.ts`)
The entry point for Discord component interactions (buttons, select menus, modals).
- **Rules**:
- Export a single handler function: `export async function handleTradeInteraction(interaction: Interaction) { ... }`
- Routes internal `customId` patterns to specific logic.
- Relies on `ComponentInteractionHandler` for centralized error handling.
- **No local try-catch** for standard validation errors; let them bubble up as `UserError`.
### 4. Types (`*.types.ts`)
Central location for module-specific TypeScript types and constants.
- **Rules**:
- Define interfaces for complex data structures.
- Use enums or literal types for states and custom IDs.
## Interaction Routing
All interaction handlers must be registered in `src/lib/interaction.routes.ts`.
```typescript
{
predicate: (i) => i.customId.startsWith("module_"),
handler: () => import("@/modules/module/module.interaction"),
method: 'handleModuleInteraction'
}
```
## Error Handling Standards
Aurora uses a centralized error handling pattern in `ComponentInteractionHandler`.
1. **UserError**: Use this for validation errors or issues the user can fix (e.g., "Insufficient funds").
- `throw new UserError("You need more coins!");`
2. **SystemError / Generic Error**: Use this for unexpected system failures.
- These are logged to the console/logger and show a generic "Unexpected error" message to the user.
## Naming Conventions
- **Directory Name**: Lowercase, singular (e.g., `trade`, `inventory`).
- **File Names**: `moduleName.type.ts` (e.g., `trade.service.ts`).
- **Class Names**: PascalCase (e.g., `TradeService`).
- **Service Instances**: camelCase (e.g., `tradeService`).
- **Interaction Method**: `handle[ModuleName]Interaction`.

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import { readFileSync, writeFileSync } from 'fs';
import { join } from 'path';
const configPath = join(process.cwd(), 'config', 'config.json');
export const configManager = {
toggleCommand: (commandName: string, enabled: boolean) => {
const raw = readFileSync(configPath, 'utf-8');
const data = JSON.parse(raw);
if (!data.commands) {
data.commands = {};
}
data.commands[commandName] = enabled;
writeFileSync(configPath, JSON.stringify(data, null, 4));
}
};

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#!/bin/bash
# Load environment variables
if [ -f .env ]; then
set -a
source .env
set +a
fi
if [ -z "$VPS_HOST" ] || [ -z "$VPS_USER" ]; then
echo "Error: VPS_HOST and VPS_USER must be set in .env"
echo "Please add them to your .env file:"
echo "VPS_USER=your-username"
echo "VPS_HOST=your-ip-address"
exit 1
fi
DASHBOARD_PORT=${DASHBOARD_PORT:-3000}
echo "🌐 Establishing secure tunnel to Aurora Dashboard..."
echo "📊 Dashboard will be accessible at: http://localhost:$DASHBOARD_PORT"
echo "Press Ctrl+C to stop the connection."
echo ""
# Function to open browser (cross-platform)
open_browser() {
sleep 2
if command -v open &> /dev/null; then
open "http://localhost:$DASHBOARD_PORT"
elif command -v xdg-open &> /dev/null; then
xdg-open "http://localhost:$DASHBOARD_PORT"
fi
}
# Check if autossh is available
if command -v autossh &> /dev/null; then
SSH_CMD="autossh -M 0 -o ServerAliveInterval=30 -o ServerAliveCountMax=3"
else
SSH_CMD="ssh -o ServerAliveInterval=30 -o ServerAliveCountMax=3"
fi
open_browser &
$SSH_CMD -N -L $DASHBOARD_PORT:127.0.0.1:$DASHBOARD_PORT $VPS_USER@$VPS_HOST

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#!/bin/bash
# Load environment variables
if [ -f .env ]; then
# export $(grep -v '^#' .env | xargs) # Use a safer way if possible, but for simple .env this often works.
# Better way to source .env without exporting everything to shell if we just want to use them in script:
set -a
source .env
set +a
fi
if [ -z "$VPS_HOST" ] || [ -z "$VPS_USER" ]; then
echo "Error: VPS_HOST and VPS_USER must be set in .env"
echo "Please add them to your .env file:"
echo "VPS_USER=your-username"
echo "VPS_HOST=your-ip-address"
exit 1
fi
echo "🔮 Establishing secure tunnel to Drizzle Studio..."
echo "📚 Studio will be accessible at: https://local.drizzle.studio"
echo "Press Ctrl+C to stop the connection."
# -N means "Do not execute a remote command". -L is for local port forwarding.
ssh -N -L 4983:127.0.0.1:4983 $VPS_USER@$VPS_HOST

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#!/bin/bash
# Load environment variables
if [ -f .env ]; then
set -a
source .env
set +a
fi
if [ -z "$VPS_HOST" ] || [ -z "$VPS_USER" ]; then
echo "Error: VPS_HOST and VPS_USER must be set in .env"
echo "Please add them to your .env file:"
echo "VPS_USER=your-username"
echo "VPS_HOST=your-ip-address"
exit 1
fi
DASHBOARD_PORT=${DASHBOARD_PORT:-3000}
STUDIO_PORT=${STUDIO_PORT:-4983}
echo "🚀 Establishing secure tunnels to Aurora services..."
echo ""
echo "📊 Dashboard: http://localhost:$DASHBOARD_PORT"
echo "🔮 Studio: http://localhost:$STUDIO_PORT (https://local.drizzle.studio)"
echo ""
echo "Press Ctrl+C to stop all connections."
echo ""
# Function to open browser (cross-platform)
open_browser() {
sleep 2 # Wait for tunnel to establish
if command -v open &> /dev/null; then
# macOS
open "http://localhost:$DASHBOARD_PORT"
elif command -v xdg-open &> /dev/null; then
# Linux
xdg-open "http://localhost:$DASHBOARD_PORT"
elif command -v start &> /dev/null; then
# Windows (Git Bash)
start "http://localhost:$DASHBOARD_PORT"
fi
}
# Check if autossh is available for auto-reconnection
if command -v autossh &> /dev/null; then
echo "✅ Using autossh for automatic reconnection"
SSH_CMD="autossh -M 0 -o ServerAliveInterval=30 -o ServerAliveCountMax=3"
else
echo "💡 Tip: Install autossh for automatic reconnection (brew install autossh)"
SSH_CMD="ssh -o ServerAliveInterval=30 -o ServerAliveCountMax=3"
fi
# Open browser in background
open_browser &
# Start both tunnels
# -N means "Do not execute a remote command". -L is for local port forwarding.
$SSH_CMD -N \
-L $DASHBOARD_PORT:127.0.0.1:$DASHBOARD_PORT \
-L $STUDIO_PORT:127.0.0.1:$STUDIO_PORT \
$VPS_USER@$VPS_HOST