feat: Implement gradual daily streak decay and rename currency from 'coins' to 'Astral Units'.

This commit is contained in:
syntaxbullet
2025-12-14 14:16:16 +01:00
parent ee2fda83e5
commit 4639fecf45
3 changed files with 6 additions and 9 deletions

View File

@@ -100,11 +100,11 @@ export const economyService = {
let streak = (user.dailyStreak || 0) + 1;
// If previous cooldown exists and expired more than 24h ago (meaning >48h since last claim), reset streak
// If previous cooldown exists and expired more than 24h ago (meaning >48h since last claim), reduce streak by one for each day passed minimum 1
if (cooldown) {
const timeSinceReady = now.getTime() - cooldown.expiresAt.getTime();
if (timeSinceReady > 24 * 60 * 60 * 1000) {
streak = 1;
streak = Math.max(1, streak - Math.floor(timeSinceReady / (24 * 60 * 60 * 1000)));
}
} else {
streak = 1;
@@ -113,9 +113,6 @@ export const economyService = {
const bonus = (BigInt(streak) - 1n) * GameConfig.economy.daily.streakBonus;
const totalReward = GameConfig.economy.daily.amount + bonus;
// Update User w/ Economy Service (reuse modifyUserBalance if we split it out, but here manual is fine for atomic combined streak update)
// Actually, we can just update directly here as we are already refining specific fields like streak.
await txFn.update(users)
.set({
balance: sql`${users.balance} + ${totalReward}`,