feat: Implement gradual daily streak decay and rename currency from 'coins' to 'Astral Units'.
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@@ -13,9 +13,9 @@ export const daily = createCommand({
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const embed = new EmbedBuilder()
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.setTitle("💰 Daily Reward Claimed!")
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.setDescription(`You claimed **${result.amount}** coins!`)
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.setDescription(`You claimed **${result.amount}** Astral Units!`)
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.addFields(
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{ name: "Current Streak", value: `🔥 ${result.streak} days`, inline: true },
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{ name: "Activity Score", value: `🔥 ${result.streak}`, inline: true },
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{ name: "Next Reward", value: `<t:${Math.floor(result.nextReadyAt.getTime() / 1000)}:R>`, inline: true }
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)
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.setColor("Gold")
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@@ -8,7 +8,7 @@ import { createErrorEmbed, createWarningEmbed } from "@lib/embeds";
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export const pay = createCommand({
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data: new SlashCommandBuilder()
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.setName("pay")
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.setDescription("Transfer coins to another user")
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.setDescription("Transfer Astral Units to another user")
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.addUserOption(option =>
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option.setName("user")
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.setDescription("The user to pay")
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@@ -41,7 +41,7 @@ export const pay = createCommand({
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const embed = new EmbedBuilder()
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.setTitle("💸 Transfer Successful")
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.setDescription(`Successfully sent **${amount}** coins to <@${targetUser.id}>.`)
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.setDescription(`Successfully sent **${amount}** Astral Units to <@${targetUser.id}>.`)
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.setColor("Green")
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.setTimestamp();
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@@ -100,11 +100,11 @@ export const economyService = {
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let streak = (user.dailyStreak || 0) + 1;
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// If previous cooldown exists and expired more than 24h ago (meaning >48h since last claim), reset streak
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// If previous cooldown exists and expired more than 24h ago (meaning >48h since last claim), reduce streak by one for each day passed minimum 1
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if (cooldown) {
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const timeSinceReady = now.getTime() - cooldown.expiresAt.getTime();
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if (timeSinceReady > 24 * 60 * 60 * 1000) {
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streak = 1;
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streak = Math.max(1, streak - Math.floor(timeSinceReady / (24 * 60 * 60 * 1000)));
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}
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} else {
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streak = 1;
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@@ -113,9 +113,6 @@ export const economyService = {
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const bonus = (BigInt(streak) - 1n) * GameConfig.economy.daily.streakBonus;
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const totalReward = GameConfig.economy.daily.amount + bonus;
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// Update User w/ Economy Service (reuse modifyUserBalance if we split it out, but here manual is fine for atomic combined streak update)
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// Actually, we can just update directly here as we are already refining specific fields like streak.
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await txFn.update(users)
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.set({
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balance: sql`${users.balance} + ${totalReward}`,
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