feat: Add lootbox item type with weighted rewards and dedicated UI for item usage results.
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@@ -2,6 +2,10 @@ import { levelingService } from "@/modules/leveling/leveling.service";
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import { economyService } from "@/modules/economy/economy.service";
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import { userTimers } from "@/db/schema";
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import type { EffectHandler } from "./types";
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import type { LootTableItem } from "@/lib/types";
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import { inventoryService } from "@/modules/inventory/inventory.service";
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import { inventory, items } from "@/db/schema";
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// Helper to extract duration in seconds
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const getDuration = (effect: any): number => {
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@@ -60,3 +64,73 @@ export const handleTempRole: EffectHandler = async (userId, effect, txFn) => {
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export const handleColorRole: EffectHandler = async (_userId, _effect, _txFn) => {
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return "Color Role Equipped";
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};
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export const handleLootbox: EffectHandler = async (userId, effect, txFn) => {
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const pool = effect.pool as LootTableItem[];
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if (!pool || pool.length === 0) return "The box is empty...";
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const totalWeight = pool.reduce((sum, item) => sum + item.weight, 0);
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let random = Math.random() * totalWeight;
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let winner: LootTableItem | null = null;
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for (const item of pool) {
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if (random < item.weight) {
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winner = item;
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break;
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}
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random -= item.weight;
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}
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if (!winner) return "The box is empty..."; // Should not happen
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// Process Winner
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if (winner.type === 'NOTHING') {
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return winner.message || "You found nothing inside.";
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}
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if (winner.type === 'CURRENCY') {
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let amount = winner.amount || 0;
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if (winner.minAmount && winner.maxAmount) {
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amount = Math.floor(Math.random() * (winner.maxAmount - winner.minAmount + 1)) + winner.minAmount;
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}
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if (amount > 0) {
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await economyService.modifyUserBalance(userId, BigInt(amount), 'LOOTBOX', 'Lootbox Reward', null, txFn);
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return winner.message || `You found ${amount} 🪙!`;
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}
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}
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if (winner.type === 'XP') {
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let amount = winner.amount || 0;
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if (winner.minAmount && winner.maxAmount) {
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amount = Math.floor(Math.random() * (winner.maxAmount - winner.minAmount + 1)) + winner.minAmount;
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}
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if (amount > 0) {
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await levelingService.addXp(userId, BigInt(amount), txFn);
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return winner.message || `You gained ${amount} XP!`;
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}
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}
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if (winner.type === 'ITEM') {
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if (winner.itemId) {
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const quantity = BigInt(winner.amount || 1);
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await inventoryService.addItem(userId, winner.itemId, quantity, txFn);
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// Try to fetch item name for the message
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try {
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const item = await txFn.query.items.findFirst({
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where: (items, { eq }) => eq(items.id, winner.itemId!)
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});
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if (item) {
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return winner.message || `You found ${quantity > 1 ? quantity + 'x ' : ''}**${item.name}**!`;
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}
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} catch (e) {
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console.error("Failed to fetch item name for lootbox message", e);
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}
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return winner.message || `You found an item! (ID: ${winner.itemId})`;
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}
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}
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return "You found nothing suitable inside.";
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};
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@@ -4,7 +4,8 @@ import {
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handleReplyMessage,
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handleXpBoost,
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handleTempRole,
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handleColorRole
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handleColorRole,
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handleLootbox
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} from "./handlers";
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import type { EffectHandler } from "./types";
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@@ -14,5 +15,6 @@ export const effectHandlers: Record<string, EffectHandler> = {
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'REPLY_MESSAGE': handleReplyMessage,
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'XP_BOOST': handleXpBoost,
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'TEMP_ROLE': handleTempRole,
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'COLOR_ROLE': handleColorRole
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'COLOR_ROLE': handleColorRole,
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'LOOTBOX': handleLootbox
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};
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@@ -159,7 +159,6 @@ export const inventoryService = {
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const results: string[] = [];
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// 2. Apply Effects
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// 2. Apply Effects
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const { effectHandlers } = await import("./effects/registry");
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@@ -179,7 +178,7 @@ export const inventoryService = {
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await inventoryService.removeItem(userId, itemId, 1n, txFn);
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}
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return { success: true, results, usageData };
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return { success: true, results, usageData, item };
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}, tx);
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}
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};
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@@ -30,11 +30,24 @@ export function getInventoryEmbed(items: InventoryEntry[], username: string): Em
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/**
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* Creates an embed showing the results of using an item
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*/
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export function getItemUseResultEmbed(results: string[], itemName?: string): EmbedBuilder {
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export function getItemUseResultEmbed(results: string[], item?: { name: string, iconUrl: string | null, usageData: any }): EmbedBuilder {
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const description = results.map(r => `• ${r}`).join("\n");
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return new EmbedBuilder()
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.setTitle("✅ Item Used!")
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// Check if it was a lootbox
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const isLootbox = item?.usageData?.effects?.some((e: any) => e.type === 'LOOTBOX');
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const embed = new EmbedBuilder()
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.setDescription(description)
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.setColor(0x2ecc71); // Green/Success
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.setColor(isLootbox ? 0xFFD700 : 0x2ecc71); // Gold for lootbox, Green otherwise
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if (isLootbox && item) {
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embed.setTitle(`🎁 ${item.name} Opened!`);
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if (item.iconUrl) {
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embed.setThumbnail(item.iconUrl);
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}
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} else {
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embed.setTitle(item ? `✅ Used ${item.name}` : "✅ Item Used!");
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}
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return embed;
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}
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