feat: more stat components
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@@ -163,6 +163,43 @@ class LootdropService {
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return { success: false, error: "An error occurred while processing the reward." };
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}
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}
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public getLootdropState() {
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let hottestChannel: { id: string; messages: number; progress: number; cooldown: boolean; } | null = null;
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let maxMessages = -1;
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const window = config.lootdrop.activityWindowMs;
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const now = Date.now();
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const required = config.lootdrop.minMessages;
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for (const [channelId, timestamps] of this.channelActivity.entries()) {
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// Filter valid just to be sure we are reporting accurate numbers
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const validCount = timestamps.filter(t => now - t < window).length;
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// Check cooldown
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const cooldownUntil = this.channelCooldowns.get(channelId);
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const isOnCooldown = !!(cooldownUntil && now < cooldownUntil);
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if (validCount > maxMessages) {
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maxMessages = validCount;
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hottestChannel = {
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id: channelId,
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messages: validCount,
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progress: Math.min(100, (validCount / required) * 100),
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cooldown: isOnCooldown
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};
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}
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}
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return {
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monitoredChannels: this.channelActivity.size,
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hottestChannel,
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config: {
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requiredMessages: required,
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dropChance: config.lootdrop.spawnChance
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}
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};
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}
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public async clearCaches() {
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this.channelActivity.clear();
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this.channelCooldowns.clear();
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