refactor: initial moves

This commit is contained in:
syntaxbullet
2026-01-08 16:09:26 +01:00
parent 53a2f1ff0c
commit 88b266f81b
164 changed files with 529 additions and 280 deletions

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import { ButtonInteraction } from "discord.js";
import { lootdropService } from "@shared/modules/economy/lootdrop.service";
import { UserError } from "@/lib/errors";
import { getLootdropClaimedMessage } from "./lootdrop.view";
export async function handleLootdropInteraction(interaction: ButtonInteraction) {
if (interaction.customId === "lootdrop_claim") {
await interaction.deferReply({ ephemeral: true });
const result = await lootdropService.tryClaim(interaction.message.id, interaction.user.id, interaction.user.username);
if (!result.success) {
throw new UserError(result.error || "Failed to claim.");
}
await interaction.editReply({
content: `🎉 You successfully claimed **${result.amount} ${result.currency}**!`
});
const { content, files, components } = await getLootdropClaimedMessage(
interaction.user.id,
interaction.user.username,
interaction.user.displayAvatarURL({ extension: "png" }),
result.amount || 0,
result.currency || "Coins"
);
await interaction.message.edit({
content,
embeds: [],
files,
components
});
}
}

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import { ActionRowBuilder, AttachmentBuilder, ButtonBuilder, ButtonStyle } from "discord.js";
import { generateLootdropCard, generateClaimedLootdropCard } from "@/graphics/lootdrop";
export async function getLootdropMessage(reward: number, currency: string) {
const cardBuffer = await generateLootdropCard(reward, currency);
const attachment = new AttachmentBuilder(cardBuffer, { name: "lootdrop.png" });
const claimButton = new ButtonBuilder()
.setCustomId("lootdrop_claim")
.setLabel("CLAIM REWARD")
.setStyle(ButtonStyle.Secondary) // Changed to Secondary to fit the darker theme better? Or keep Success? Let's try Secondary with custom emoji
.setEmoji("🌠");
const row = new ActionRowBuilder<ButtonBuilder>()
.addComponents(claimButton);
return {
content: "",
files: [attachment],
components: [row]
};
}
export async function getLootdropClaimedMessage(userId: string, username: string, avatarUrl: string, amount: number, currency: string) {
const cardBuffer = await generateClaimedLootdropCard(amount, currency, username, avatarUrl);
const attachment = new AttachmentBuilder(cardBuffer, { name: "lootdrop_claimed.png" });
const newRow = new ActionRowBuilder<ButtonBuilder>()
.addComponents(
new ButtonBuilder()
.setCustomId("lootdrop_claim_disabled")
.setLabel("CLAIMED")
.setStyle(ButtonStyle.Secondary)
.setEmoji("✅")
.setDisabled(true)
);
return {
content: ``, // Remove content as the image says it all
files: [attachment],
components: [newRow]
};
}

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import { ButtonInteraction, MessageFlags } from "discord.js";
import { inventoryService } from "@shared/modules/inventory/inventory.service";
import { userService } from "@shared/modules/user/user.service";
import { UserError } from "@/lib/errors";
export async function handleShopInteraction(interaction: ButtonInteraction) {
if (!interaction.customId.startsWith("shop_buy_")) return;
await interaction.deferReply({ flags: MessageFlags.Ephemeral });
const itemId = parseInt(interaction.customId.replace("shop_buy_", ""));
if (isNaN(itemId)) {
throw new UserError("Invalid Item ID.");
}
const item = await inventoryService.getItem(itemId);
if (!item || !item.price) {
throw new UserError("Item not found or not for sale.");
}
const user = await userService.getOrCreateUser(interaction.user.id, interaction.user.username);
if (!user) {
throw new UserError("User profiles could not be loaded. Please try again later.");
}
// Double check balance here too, although service handles it, we want a nice message
if ((user.balance ?? 0n) < item.price) {
throw new UserError(`You need ${item.price} 🪙 to buy this item. You have ${user.balance?.toString() ?? "0"} 🪙.`);
}
await inventoryService.buyItem(user.id.toString(), item.id, 1n);
await interaction.editReply({ content: `✅ **Success!** You bought **${item.name}** for ${item.price} 🪙.` });
}

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import { ActionRowBuilder, ButtonBuilder, ButtonStyle } from "discord.js";
import { createBaseEmbed } from "@/lib/embeds";
export function getShopListingMessage(item: { id: number; name: string; description: string | null; formattedPrice: string; iconUrl: string | null; imageUrl: string | null; price: number | bigint }) {
const embed = createBaseEmbed(`Shop: ${item.name}`, item.description || "No description available.", "Green")
.addFields({ name: "Price", value: item.formattedPrice, inline: true })
.setThumbnail(item.iconUrl || null)
.setImage(item.imageUrl || null)
.setFooter({ text: "Click the button below to purchase instantly." });
const buyButton = new ButtonBuilder()
.setCustomId(`shop_buy_${item.id}`)
.setLabel(`Buy for ${item.price} 🪙`)
.setStyle(ButtonStyle.Success)
.setEmoji("🛒");
const row = new ActionRowBuilder<ButtonBuilder>().addComponents(buyButton);
return { embeds: [embed], components: [row] };
}