feat: Implement graphical lootdrop cards for lootdrop and claimed messages.
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src/assets/graphics/lootdrop/template.png
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src/assets/graphics/lootdrop/template.png
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src/graphics/lootdrop.ts
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135
src/graphics/lootdrop.ts
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import { GlobalFonts, createCanvas, loadImage } from '@napi-rs/canvas';
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import path from 'path';
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// Register Fonts (same as studentID.ts)
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const fontDir = path.join(process.cwd(), 'src', 'assets', 'fonts');
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GlobalFonts.registerFromPath(path.join(fontDir, 'IBMPlexSansCondensed-SemiBold.ttf'), 'IBMPlexSansCondensed-SemiBold');
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GlobalFonts.registerFromPath(path.join(fontDir, 'IBMPlexMono-Bold.ttf'), 'IBMPlexMono-Bold');
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export async function generateLootdropCard(amount: number, currency: string): Promise<Buffer> {
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const templatePath = path.join(process.cwd(), 'src', 'assets', 'graphics', 'lootdrop', 'template.png');
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const template = await loadImage(templatePath);
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const canvas = createCanvas(template.width, template.height);
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const ctx = canvas.getContext('2d');
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// Draw Template
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ctx.drawImage(template, 0, 0);
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// Draw Lootdrop Text (Title-ish)
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ctx.save();
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ctx.font = '48px IBMPlexSansCondensed-SemiBold';
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ctx.fillStyle = '#FFFFFF';
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ctx.textAlign = 'center';
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ctx.shadowBlur = 10;
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ctx.shadowColor = 'rgba(255, 255, 255, 0.5)';
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// Center of lower half (512-1024) is roughly 768
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ctx.fillText('A STAR IS FALLING', canvas.width / 2, 660);
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ctx.restore();
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// Draw Reward Amount
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ctx.save();
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ctx.font = '72px IBMPlexMono-Bold';
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ctx.fillStyle = '#DAC7A1';
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ctx.textAlign = 'center';
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//ctx.shadowBlur = 15;
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//ctx.shadowColor = 'rgba(255, 215, 0, 0.8)';
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ctx.fillText(`${amount} ${currency}`, canvas.width / 2, 760); // Below title
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ctx.restore();
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// Crop the image by 64px on all sides
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const croppedWidth = template.width - 128;
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const croppedHeight = template.height - 128;
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const croppedCanvas = createCanvas(croppedWidth, croppedHeight);
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const croppedCtx = croppedCanvas.getContext('2d');
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// Draw the original canvas onto the cropped canvas, shifted by -64
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croppedCtx.drawImage(canvas, -64, -64);
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return croppedCanvas.toBuffer('image/png');
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}
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export async function generateClaimedLootdropCard(amount: number, currency: string, username: string, avatarUrl: string): Promise<Buffer> {
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const templatePath = path.join(process.cwd(), 'src', 'assets', 'graphics', 'lootdrop', 'template.png');
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const template = await loadImage(templatePath);
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const canvas = createCanvas(template.width, template.height);
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const ctx = canvas.getContext('2d');
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// Draw Template
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ctx.drawImage(template, 0, 0);
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// Add a colored overlay to signify "claimed"
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ctx.fillStyle = 'rgba(10, 10, 20, 0.85)';
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ctx.fillRect(0, 0, canvas.width, canvas.height);
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// Draw Claimed Text (Title-ish)
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ctx.save();
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ctx.font = '48px IBMPlexSansCondensed-SemiBold';
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ctx.fillStyle = '#FFFFFF';
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ctx.textAlign = 'center';
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ctx.shadowBlur = 10;
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ctx.shadowColor = 'rgba(255, 255, 255, 0.5)';
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ctx.fillText('STAR CLAIMED', canvas.width / 2, 660);
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ctx.restore();
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// Draw "by username" with Avatar
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ctx.save();
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ctx.font = '36px IBMPlexSansCondensed-SemiBold';
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ctx.fillStyle = '#AAAAAA';
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// Calculate layout for centering Group (Avatar + Text)
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const text = `by ${username}`;
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const textMetrics = ctx.measureText(text);
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const textWidth = textMetrics.width;
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const avatarSize = 50;
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const gap = 15;
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const totalWidth = avatarSize + gap + textWidth;
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const startX = (canvas.width - totalWidth) / 2;
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const baselineY = 830;
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// Draw Avatar
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try {
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const avatar = await loadImage(avatarUrl);
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ctx.save();
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ctx.beginPath();
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// Center avatar vertically relative to text roughly (baseline - ~half cap height)
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// 36px text ~ 27px cap height. Center roughly at baselineY - 14
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const avatarCenterY = baselineY - 14;
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ctx.arc(startX + avatarSize / 2, avatarCenterY, avatarSize / 2, 0, Math.PI * 2);
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ctx.closePath();
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ctx.clip();
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ctx.drawImage(avatar, startX, avatarCenterY - avatarSize / 2, avatarSize, avatarSize);
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ctx.restore();
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} catch (e) {
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// Fallback if avatar fails to load, just don't draw it (or maybe shift text?)
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// For now, let's just proceed, the text will be off-center if avatar is missing but that's acceptable edge case
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console.error("Failed to load avatar", e);
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}
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// Draw Text
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ctx.textAlign = 'left';
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ctx.fillText(text, startX + avatarSize + gap, baselineY);
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ctx.restore();
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ctx.save();
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ctx.font = '72px IBMPlexMono-Bold'; // Match Amount size
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ctx.fillStyle = '#E6D2B5'; // Lighter gold/beige for better contrast
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ctx.textAlign = 'center';
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ctx.shadowBlur = 10;
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ctx.shadowColor = 'rgba(0, 0, 0, 0.8)'; // Dark shadow for contrast
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ctx.fillText(`${amount} ${currency}`, canvas.width / 2, 760); // Same position as Unclaimed Amount
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ctx.restore();
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// Crop the image by 64px on all sides
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const croppedWidth = template.width - 128;
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const croppedHeight = template.height - 128;
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const croppedCanvas = createCanvas(croppedWidth, croppedHeight);
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const croppedCtx = croppedCanvas.getContext('2d');
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// Draw the original canvas onto the cropped canvas, shifted by -64
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croppedCtx.drawImage(canvas, -64, -64);
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return croppedCanvas.toBuffer('image/png');
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}
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@@ -17,17 +17,19 @@ export async function handleLootdropInteraction(interaction: ButtonInteraction)
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content: `🎉 You successfully claimed **${result.amount} ${result.currency}**!`
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});
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// Update original message to show claimed state
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const originalEmbed = interaction.message.embeds[0];
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if (!originalEmbed) return;
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const { embeds, components } = getLootdropClaimedMessage(
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originalEmbed.title || "💰 LOOTDROP!",
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const { content, files, components } = await getLootdropClaimedMessage(
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interaction.user.id,
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interaction.user.username,
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interaction.user.displayAvatarURL({ extension: "png" }),
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result.amount || 0,
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result.currency || "Coins"
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);
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await interaction.message.edit({ embeds, components });
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await interaction.message.edit({
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content,
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embeds: [],
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files,
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components
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});
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}
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}
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@@ -94,10 +94,10 @@ class LootdropService {
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const reward = Math.floor(Math.random() * (max - min + 1)) + min;
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const currency = config.lootdrop.reward.currency;
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const { embeds, components } = getLootdropMessage(reward, currency);
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const { content, files, components } = await getLootdropMessage(reward, currency);
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try {
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const message = await channel.send({ embeds, components });
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const message = await channel.send({ content, files, components });
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// Persist to DB
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await DrizzleClient.insert(lootdrops).values({
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@@ -1,31 +1,29 @@
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import { ActionRowBuilder, ButtonBuilder, ButtonStyle, EmbedBuilder } from "discord.js";
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import { createBaseEmbed } from "@lib/embeds";
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import { ActionRowBuilder, AttachmentBuilder, ButtonBuilder, ButtonStyle } from "discord.js";
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import { generateLootdropCard, generateClaimedLootdropCard } from "@/graphics/lootdrop";
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export function getLootdropMessage(reward: number, currency: string) {
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const embed = createBaseEmbed(
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"💰 LOOTDROP!",
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`A lootdrop has appeared! Click the button below to claim **${reward} ${currency}**!`,
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"#FFD700"
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);
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export async function getLootdropMessage(reward: number, currency: string) {
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const cardBuffer = await generateLootdropCard(reward, currency);
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const attachment = new AttachmentBuilder(cardBuffer, { name: "lootdrop.png" });
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const claimButton = new ButtonBuilder()
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.setCustomId("lootdrop_claim")
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.setLabel("CLAIM REWARD")
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.setStyle(ButtonStyle.Success)
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.setEmoji("💸");
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.setStyle(ButtonStyle.Secondary) // Changed to Secondary to fit the darker theme better? Or keep Success? Let's try Secondary with custom emoji
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.setEmoji("🌠");
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const row = new ActionRowBuilder<ButtonBuilder>()
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.addComponents(claimButton);
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return { embeds: [embed], components: [row] };
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return {
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content: "",
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files: [attachment],
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components: [row]
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};
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}
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export function getLootdropClaimedMessage(originalTitle: string, userId: string, amount: number, currency: string) {
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const newEmbed = createBaseEmbed(
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originalTitle || "💰 LOOTDROP!",
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`✅ Claimed by <@${userId}> for **${amount} ${currency}**!`,
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"#00FF00"
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);
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export async function getLootdropClaimedMessage(userId: string, username: string, avatarUrl: string, amount: number, currency: string) {
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const cardBuffer = await generateClaimedLootdropCard(amount, currency, username, avatarUrl);
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const attachment = new AttachmentBuilder(cardBuffer, { name: "lootdrop_claimed.png" });
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const newRow = new ActionRowBuilder<ButtonBuilder>()
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.addComponents(
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@@ -37,5 +35,9 @@ export function getLootdropClaimedMessage(originalTitle: string, userId: string,
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.setDisabled(true)
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);
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return { embeds: [newEmbed], components: [newRow] };
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return {
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content: ``, // Remove content as the image says it all
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files: [attachment],
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components: [newRow]
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};
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}
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