feat: Introduce dynamic JSON-based configuration for game settings and command toggling via a new admin command.

This commit is contained in:
syntaxbullet
2025-12-15 21:59:28 +01:00
parent 1eace32aa1
commit ac6283e60c
12 changed files with 257 additions and 48 deletions

View File

@@ -1,7 +1,7 @@
import { users, transactions, userTimers } from "@/db/schema";
import { eq, sql, and } from "drizzle-orm";
import { DrizzleClient } from "@/lib/DrizzleClient";
import { GameConfig } from "@/config/game";
import { config } from "@/lib/config";
export const economyService = {
transfer: async (fromUserId: string, toUserId: string, amount: bigint, tx?: any) => {
@@ -110,9 +110,9 @@ export const economyService = {
streak = 1;
}
const bonus = (BigInt(streak) - 1n) * GameConfig.economy.daily.streakBonus;
const bonus = (BigInt(streak) - 1n) * config.economy.daily.streakBonus;
const totalReward = GameConfig.economy.daily.amount + bonus;
const totalReward = config.economy.daily.amount + bonus;
await txFn.update(users)
.set({
balance: sql`${users.balance} + ${totalReward}`,
@@ -122,7 +122,7 @@ export const economyService = {
.where(eq(users.id, BigInt(userId)));
// Set new cooldown (now + 24h)
const nextReadyAt = new Date(now.getTime() + GameConfig.economy.daily.cooldownMs);
const nextReadyAt = new Date(now.getTime() + config.economy.daily.cooldownMs);
await txFn.insert(userTimers)
.values({

View File

@@ -3,7 +3,7 @@ import { inventory, items, users } from "@/db/schema";
import { eq, and, sql, count } from "drizzle-orm";
import { DrizzleClient } from "@/lib/DrizzleClient";
import { economyService } from "@/modules/economy/economy.service";
import { GameConfig } from "@/config/game";
import { config } from "@/lib/config";
export const inventoryService = {
addItem: async (userId: string, itemId: number, quantity: bigint = 1n, tx?: any) => {
@@ -18,8 +18,8 @@ export const inventoryService = {
if (existing) {
const newQuantity = (existing.quantity ?? 0n) + quantity;
if (newQuantity > GameConfig.inventory.maxStackSize) {
throw new Error(`Cannot exceed max stack size of ${GameConfig.inventory.maxStackSize}`);
if (newQuantity > config.inventory.maxStackSize) {
throw new Error(`Cannot exceed max stack size of ${config.inventory.maxStackSize}`);
}
const [entry] = await txFn.update(inventory)
@@ -39,12 +39,12 @@ export const inventoryService = {
.from(inventory)
.where(eq(inventory.userId, BigInt(userId)));
if (inventoryCount.count >= GameConfig.inventory.maxSlots) {
throw new Error(`Inventory full (Max ${GameConfig.inventory.maxSlots} slots)`);
if (inventoryCount.count >= config.inventory.maxSlots) {
throw new Error(`Inventory full (Max ${config.inventory.maxSlots} slots)`);
}
if (quantity > GameConfig.inventory.maxStackSize) {
throw new Error(`Cannot exceed max stack size of ${GameConfig.inventory.maxStackSize}`);
if (quantity > config.inventory.maxStackSize) {
throw new Error(`Cannot exceed max stack size of ${config.inventory.maxStackSize}`);
}
const [entry] = await txFn.insert(inventory)

View File

@@ -1,12 +1,12 @@
import { users, userTimers } from "@/db/schema";
import { eq, sql, and } from "drizzle-orm";
import { DrizzleClient } from "@/lib/DrizzleClient";
import { GameConfig } from "@/config/game";
import { config } from "@/lib/config";
export const levelingService = {
// Calculate XP required for a specific level
getXpForLevel: (level: number) => {
return Math.floor(GameConfig.leveling.base * Math.pow(level, GameConfig.leveling.exponent));
return Math.floor(config.leveling.base * Math.pow(level, config.leveling.exponent));
},
// Pure XP addition - No cooldown checks
@@ -72,13 +72,13 @@ export const levelingService = {
}
// Calculate random XP
const amount = BigInt(Math.floor(Math.random() * (GameConfig.leveling.chat.maxXp - GameConfig.leveling.chat.minXp + 1)) + GameConfig.leveling.chat.minXp);
const amount = BigInt(Math.floor(Math.random() * (config.leveling.chat.maxXp - config.leveling.chat.minXp + 1)) + config.leveling.chat.minXp);
// Add XP
const result = await levelingService.addXp(id, amount, txFn);
// Update/Set Cooldown
const nextReadyAt = new Date(now.getTime() + GameConfig.leveling.chat.cooldownMs);
const nextReadyAt = new Date(now.getTime() + config.leveling.chat.cooldownMs);
await txFn.insert(userTimers)
.values({