feat: Introduce dynamic JSON-based configuration for game settings and command toggling via a new admin command.
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@@ -3,7 +3,7 @@ import { inventory, items, users } from "@/db/schema";
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import { eq, and, sql, count } from "drizzle-orm";
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import { DrizzleClient } from "@/lib/DrizzleClient";
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import { economyService } from "@/modules/economy/economy.service";
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import { GameConfig } from "@/config/game";
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import { config } from "@/lib/config";
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export const inventoryService = {
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addItem: async (userId: string, itemId: number, quantity: bigint = 1n, tx?: any) => {
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@@ -18,8 +18,8 @@ export const inventoryService = {
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if (existing) {
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const newQuantity = (existing.quantity ?? 0n) + quantity;
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if (newQuantity > GameConfig.inventory.maxStackSize) {
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throw new Error(`Cannot exceed max stack size of ${GameConfig.inventory.maxStackSize}`);
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if (newQuantity > config.inventory.maxStackSize) {
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throw new Error(`Cannot exceed max stack size of ${config.inventory.maxStackSize}`);
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}
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const [entry] = await txFn.update(inventory)
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@@ -39,12 +39,12 @@ export const inventoryService = {
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.from(inventory)
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.where(eq(inventory.userId, BigInt(userId)));
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if (inventoryCount.count >= GameConfig.inventory.maxSlots) {
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throw new Error(`Inventory full (Max ${GameConfig.inventory.maxSlots} slots)`);
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if (inventoryCount.count >= config.inventory.maxSlots) {
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throw new Error(`Inventory full (Max ${config.inventory.maxSlots} slots)`);
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}
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if (quantity > GameConfig.inventory.maxStackSize) {
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throw new Error(`Cannot exceed max stack size of ${GameConfig.inventory.maxStackSize}`);
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if (quantity > config.inventory.maxStackSize) {
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throw new Error(`Cannot exceed max stack size of ${config.inventory.maxStackSize}`);
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}
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const [entry] = await txFn.insert(inventory)
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