feat(panel): implement GameLobby and GameRoom pages
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Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
This commit is contained in:
@@ -1,3 +1,163 @@
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export function GameLobby() {
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return <div className="text-text-tertiary">Game Lobby — loading...</div>;
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import { useState, useEffect } from "react";
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import { useNavigate } from "react-router-dom";
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import { useWebSocket } from "../lib/useWebSocket";
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import { gameUIRegistry } from "./registry";
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import "./chess";
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interface RoomSummary {
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id: string;
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gameSlug: string;
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gameName: string;
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host: string;
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playerCount: number;
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maxPlayers: number;
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spectatorCount: number;
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status: "waiting" | "playing" | "finished";
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}
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export function GameLobby() {
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const { send, subscribe, connected } = useWebSocket();
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const navigate = useNavigate();
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const [rooms, setRooms] = useState<RoomSummary[]>([]);
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const [filter, setFilter] = useState<string | null>(null);
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const [showCreate, setShowCreate] = useState(false);
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const gameTypes = gameUIRegistry.list();
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useEffect(() => {
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if (!connected) return;
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const unsubscribe = subscribe((msg: any) => {
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if (msg.type === "ROOM_LIST_UPDATE") {
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setRooms(msg.rooms);
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}
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if (msg.type === "ROOM_CREATED") {
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navigate(`/${msg.gameSlug}/${msg.roomId}`);
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}
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});
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return unsubscribe;
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}, [connected, subscribe, navigate]);
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const filteredRooms = filter ? rooms.filter(r => r.gameSlug === filter) : rooms;
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const activeRooms = filteredRooms.filter(r => r.status !== "finished");
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function createRoom(gameSlug: string) {
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send({ type: "CREATE_ROOM", gameType: gameSlug });
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setShowCreate(false);
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}
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return (
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<div>
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<div className="flex items-center justify-between mb-6">
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<div>
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<h1 className="font-display text-lg font-semibold">Games</h1>
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<p className="text-sm text-text-tertiary">Browse and create game rooms</p>
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</div>
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<button
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onClick={() => setShowCreate(true)}
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className="rounded-md bg-primary text-primary-foreground px-4 py-2 text-sm font-medium hover:bg-primary/90 transition-colors"
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>
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+ Create Room
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</button>
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</div>
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<div className="flex gap-2 mb-4">
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<button
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onClick={() => setFilter(null)}
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className={`px-3 py-1.5 rounded-md text-sm font-medium transition-colors ${
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filter === null ? "bg-primary/15 text-primary" : "bg-card text-text-tertiary hover:text-foreground"
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}`}
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>
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All Games
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</button>
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{gameTypes.map(g => (
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<button
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key={g.slug}
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onClick={() => setFilter(g.slug)}
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className={`px-3 py-1.5 rounded-md text-sm font-medium transition-colors ${
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filter === g.slug ? "bg-primary/15 text-primary" : "bg-card text-text-tertiary hover:text-foreground"
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}`}
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>
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{g.icon} {g.name}
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</button>
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))}
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</div>
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<div className="bg-card rounded-lg border border-border">
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<div className="flex items-center gap-2 px-5 py-3 border-b border-border">
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<span className="text-sm font-semibold">Active Rooms</span>
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<span className="text-xs text-text-disabled">({activeRooms.length})</span>
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</div>
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{activeRooms.length === 0 ? (
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<div className="px-5 py-8 text-center text-sm text-text-tertiary">
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No active rooms. Create one to get started!
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</div>
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) : (
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<div className="divide-y divide-border">
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{activeRooms.map(room => {
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const plugin = gameUIRegistry.get(room.gameSlug);
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return (
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<div key={room.id} className="flex items-center justify-between px-5 py-3 hover:bg-raised/40 transition-colors">
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<div className="flex items-center gap-3">
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<span className="text-lg">{plugin?.icon ?? "🎮"}</span>
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<div>
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<div className="text-sm font-medium">{room.gameName}</div>
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<div className="flex items-center gap-2 text-xs text-text-tertiary">
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<span className={`inline-flex items-center px-1.5 py-0.5 rounded text-[10px] font-semibold ${
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room.status === "waiting"
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? "bg-warning/15 text-warning"
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: "bg-success/15 text-success"
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}`}>
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{room.status === "waiting" ? "Waiting" : "Playing"}
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</span>
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<span>{room.playerCount}/{room.maxPlayers} players</span>
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{room.spectatorCount > 0 && <span>· 👁 {room.spectatorCount}</span>}
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</div>
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</div>
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</div>
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<button
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onClick={() => navigate(`/${room.gameSlug}/${room.id}`)}
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className={`rounded-md px-3 py-1.5 text-xs font-semibold transition-colors ${
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room.status === "waiting"
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? "bg-primary text-primary-foreground hover:bg-primary/90"
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: "bg-card border border-border text-text-tertiary hover:text-foreground"
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}`}
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>
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{room.status === "waiting" ? "Join" : "Spectate"}
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</button>
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</div>
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);
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})}
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</div>
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)}
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</div>
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{showCreate && (
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<div className="fixed inset-0 z-50 flex items-center justify-center bg-black/50" onClick={() => setShowCreate(false)}>
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<div className="bg-card border border-border rounded-lg p-6 w-full max-w-sm" onClick={e => e.stopPropagation()}>
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<h2 className="font-display text-base font-semibold mb-4">Create a Room</h2>
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<div className="space-y-2">
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{gameTypes.map(g => (
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<button
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key={g.slug}
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onClick={() => createRoom(g.slug)}
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className="w-full flex items-center gap-3 rounded-md border border-border px-4 py-3 text-sm font-medium hover:bg-raised/40 transition-colors"
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>
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<span className="text-lg">{g.icon}</span>
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<span>{g.name}</span>
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</button>
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))}
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</div>
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<button
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onClick={() => setShowCreate(false)}
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className="mt-4 w-full text-center text-sm text-text-tertiary hover:text-foreground transition-colors"
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>
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Cancel
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</button>
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</div>
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</div>
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)}
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</div>
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);
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}
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@@ -1,3 +1,118 @@
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import { useParams, useNavigate } from "react-router-dom";
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import { useGameRoom } from "../lib/useGameRoom";
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import { gameUIRegistry } from "./registry";
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import { Loader2 } from "lucide-react";
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import "./chess";
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export function GameRoom({ userId }: { userId: string }) {
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return <div className="text-text-tertiary">Game Room — loading...</div>;
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const { gameSlug, roomId } = useParams<{ gameSlug: string; roomId: string }>();
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const navigate = useNavigate();
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const {
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gameState, players, spectators, roomStatus,
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isSpectator, gameOver, error, sendAction, leaveRoom,
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} = useGameRoom(roomId!, userId);
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const plugin = gameSlug ? gameUIRegistry.get(gameSlug) : undefined;
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if (!plugin) {
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return (
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<div className="text-center py-16">
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<div className="text-lg font-display font-semibold mb-2">Unknown Game</div>
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<p className="text-sm text-text-tertiary mb-4">The game type "{gameSlug}" doesn't exist.</p>
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<button onClick={() => navigate("/games")} className="text-sm text-primary hover:underline">
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Back to Games
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</button>
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</div>
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);
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}
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if (roomStatus === "not_found") {
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return (
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<div className="text-center py-16">
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<div className="text-lg font-display font-semibold mb-2">Room Not Found</div>
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<p className="text-sm text-text-tertiary mb-4">This room no longer exists or has expired.</p>
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<button onClick={() => navigate("/games")} className="text-sm text-primary hover:underline">
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Back to Games
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</button>
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</div>
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);
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}
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if (roomStatus === "connecting") {
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return (
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<div className="flex items-center justify-center py-16">
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<Loader2 className="w-6 h-6 animate-spin text-text-tertiary" />
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</div>
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);
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}
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const GameComponent = plugin.component;
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return (
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<div>
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<div className="flex items-center justify-between mb-6">
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<div className="flex items-center gap-3">
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<span className="text-xl">{plugin.icon}</span>
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<div>
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<h1 className="font-display text-base font-semibold">{plugin.name}</h1>
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<div className="flex items-center gap-2 text-xs text-text-tertiary">
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<span className={`inline-flex items-center px-1.5 py-0.5 rounded text-[10px] font-semibold ${
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roomStatus === "waiting" ? "bg-warning/15 text-warning"
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: roomStatus === "playing" ? "bg-success/15 text-success"
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: "bg-card text-text-tertiary"
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}`}>
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{roomStatus === "waiting" ? "Waiting" : roomStatus === "playing" ? "Playing" : "Finished"}
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</span>
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{isSpectator && <span className="text-text-disabled">Spectating</span>}
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<span>👁 {spectators.length}</span>
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</div>
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</div>
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</div>
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<button
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onClick={() => { leaveRoom(); navigate("/games"); }}
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className="rounded-md px-3 py-1.5 text-sm font-medium bg-card border border-border text-text-tertiary hover:text-foreground transition-colors"
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>
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Leave
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</button>
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</div>
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{error && (
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<div className="mb-4 rounded-lg border border-destructive/30 bg-destructive/10 px-4 py-2 text-sm text-destructive">
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{error}
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</div>
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)}
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{gameOver && (
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<div className="mb-4 rounded-lg border border-primary/30 bg-primary/10 px-4 py-3">
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<div className="text-sm font-semibold text-primary">
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{gameOver.winner
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? `Winner: ${players.find(p => p.discordId === gameOver.winner)?.username ?? gameOver.winner}`
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: "Draw!"}
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</div>
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<div className="text-xs text-text-tertiary mt-1">Reason: {gameOver.reason}</div>
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</div>
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)}
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{roomStatus === "waiting" && (
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<div className="bg-card rounded-lg border border-border p-8 text-center">
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<div className="text-sm text-text-tertiary mb-2">
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Waiting for players ({players.length}/2)
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</div>
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<div className="text-xs text-text-disabled">
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Share this URL to invite: <span className="font-mono bg-surface px-2 py-0.5 rounded select-all">{window.location.href}</span>
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</div>
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</div>
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)}
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{(roomStatus === "playing" || roomStatus === "finished") && gameState && (
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<GameComponent
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state={gameState}
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myPlayerId={userId}
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isSpectator={isSpectator}
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onAction={sendAction}
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players={players}
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/>
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)}
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</div>
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);
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}
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