Sign panel sessions and isolate test runs
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- Replace in-memory auth sessions with signed cookies and signed OAuth state - Add auth route coverage and update panel/web server wiring - Switch test script to per-file Bun processes and clean up type checks
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@@ -43,10 +43,12 @@ export const chessPlugin: GamePlugin<ChessState, ChessAction> = {
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createInitialState(players: string[], options?: Record<string, unknown>): ChessState {
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const game = new Chess();
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const timeControlKey = (options?.timeControl as string) ?? "blitz_5_3";
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const tc = TIME_CONTROLS[timeControlKey] ?? TIME_CONTROLS.blitz_5_3;
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const tc = TIME_CONTROLS[timeControlKey] ?? TIME_CONTROLS["blitz_5_3"]!;
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// Randomly assign colors
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const shuffled = Math.random() < 0.5 ? [players[0], players[1]] : [players[1], players[0]];
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const shuffled: [string, string] = Math.random() < 0.5
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? [players[0]!, players[1]!]
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: [players[1]!, players[0]!];
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const clock: ChessClock | null = tc.time > 0
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? { white: tc.time, black: tc.time, increment: tc.increment, lastMoveAt: Date.now() }
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@@ -108,7 +110,7 @@ export const chessPlugin: GamePlugin<ChessState, ChessAction> = {
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const moveEntry = {
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from: action.from,
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to: action.to,
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san: game.history().slice(-1)[0],
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san: game.history().slice(-1)[0]!,
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color: turn === "white" ? "w" as const : "b" as const,
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};
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