docs: rename CLAUDE.md to AGENTS.md across the project
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2026-04-06 14:18:56 +02:00
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# API Layer
## Server
- Bun's native `serve()` API — no Express/Fastify. Custom `handleRequest()` dispatcher with pathname prefix matching.
- Route modules export `{ name: string, handler: RouteHandler }`. Handlers return `null` for non-matching paths.
## Authentication
- Discord OAuth2 with session cookies (`aurora_session`, HttpOnly, 7-day TTL).
- In-memory session store — sessions lost on restart.
- Role-based: `admin` vs `player` (admins set via `ADMIN_USER_IDS` env var).
- Non-enrolled users (not in DB) get 403 even with valid Discord auth.
- Call `getSession(req)` for all protected routes.
## Response Conventions
- Success: `jsonResponse(data, status)` — uses custom BigInt-safe JSON replacer.
- Error: `errorResponse(message, status, details?)``{ error, details? }`
- Validation: `validationErrorResponse(zodError)``{ error: "Invalid payload", issues: [...] }`
- Zod schemas centralized in `schemas.ts`.
## WebSocket
- Upgrade via `/ws` endpoint (requires auth).
- Pub/sub via Bun's `.publish()` / `.subscribe()` on channels: `dashboard`, `lobby`, `room:${roomId}`.
- Dashboard stats broadcast every 5 seconds. Game events are room-scoped.
- Hard limit: 200 concurrent WS connections (429 rejection), 16KB max payload, 60s idle timeout.
- Fire-and-forget broadcasts — no ack mechanism.
## Gotchas
- All DB IDs are BigInt — JSON responses must use the custom `jsonReplacer`.
- No rate limiting on HTTP routes.
- Some routes accept multipart form data (e.g., item icon upload) — manual parsing, not abstracted.
- Asset directories resolve relative to `import.meta.dir`.