feat: Add web admin page for quest management and refactor Discord bot's quest UI to use new components.

This commit is contained in:
syntaxbullet
2026-01-15 17:21:49 +01:00
parent 9e5c6b5ac3
commit 2f73f38877
12 changed files with 552 additions and 94 deletions

View File

@@ -1,4 +1,13 @@
import { EmbedBuilder, ActionRowBuilder, ButtonBuilder, ButtonStyle, StringSelectMenuBuilder, StringSelectMenuOptionBuilder } from "discord.js";
import {
ActionRowBuilder,
ButtonBuilder,
ButtonStyle,
ContainerBuilder,
TextDisplayBuilder,
SeparatorBuilder,
SeparatorSpacingSize,
MessageFlags
} from "discord.js";
/**
* Quest entry with quest details and progress
@@ -27,6 +36,13 @@ interface AvailableQuest {
requirements: any;
}
// Color palette for containers
const COLORS = {
ACTIVE: 0x3498db, // Blue - in progress
AVAILABLE: 0x2ecc71, // Green - available
COMPLETED: 0xf1c40f // Gold - completed
};
/**
* Formats quest rewards object into a human-readable string
*/
@@ -34,14 +50,7 @@ function formatQuestRewards(rewards: { xp?: number, balance?: number }): string
const rewardStr: string[] = [];
if (rewards?.xp) rewardStr.push(`${rewards.xp} XP`);
if (rewards?.balance) rewardStr.push(`${rewards.balance} 🪙`);
return rewardStr.join(", ");
}
/**
* Returns the quest status display string
*/
function getQuestStatus(completedAt: Date | null): string {
return completedAt ? "✅ Completed" : "📝 In Progress";
return rewardStr.join(" ") || "None";
}
/**
@@ -55,108 +64,155 @@ function renderProgressBar(current: number, total: number, size: number = 10): s
const progressText = "▰".repeat(progress);
const emptyText = "▱".repeat(empty);
return `${progressText}${emptyText} ${Math.round(percentage * 100)}% (${current}/${total})`;
return `${progressText}${emptyText} ${Math.round(percentage * 100)}%`;
}
/**
* Creates an embed displaying a user's quest log
* Creates Components v2 containers for the quest list (active quests only)
*/
export function getQuestListEmbed(userQuests: QuestEntry[]): EmbedBuilder {
const embed = new EmbedBuilder()
.setTitle("📜 Quest Log")
.setDescription("Your active and completed quests.")
.setColor(0x3498db); // Blue
export function getQuestListComponents(userQuests: QuestEntry[]): ContainerBuilder[] {
// Filter to only show in-progress quests (not completed)
const activeQuests = userQuests.filter(entry => entry.completedAt === null);
if (userQuests.length === 0) {
embed.setDescription("You have no active quests. Check available quests!");
const container = new ContainerBuilder()
.setAccentColor(COLORS.ACTIVE)
.addTextDisplayComponents(
new TextDisplayBuilder().setContent("# 📜 Quest Log"),
new TextDisplayBuilder().setContent("-# Your active quests")
);
if (activeQuests.length === 0) {
container.addSeparatorComponents(new SeparatorBuilder().setSpacing(SeparatorSpacingSize.Small));
container.addTextDisplayComponents(
new TextDisplayBuilder().setContent("*You have no active quests. Check available quests!*")
);
return [container];
}
userQuests.forEach(entry => {
const status = getQuestStatus(entry.completedAt);
activeQuests.forEach((entry) => {
container.addSeparatorComponents(new SeparatorBuilder().setSpacing(SeparatorSpacingSize.Small));
const rewards = entry.quest.rewards as { xp?: number, balance?: number };
const rewardsText = formatQuestRewards(rewards);
const requirements = entry.quest.requirements as { target?: number };
const target = requirements?.target || 1;
const progress = entry.progress || 0;
const progressBar = renderProgressBar(progress, target);
const progressBar = entry.completedAt ? "✅ Fully completed" : renderProgressBar(progress, target);
embed.addFields({
name: `${entry.quest.name} (${status})`,
value: `${entry.quest.description}\n**Rewards:** ${rewardsText}\n**Progress:** ${progressBar}`,
inline: false
});
container.addTextDisplayComponents(
new TextDisplayBuilder().setContent(`**${entry.quest.name}**`),
new TextDisplayBuilder().setContent(entry.quest.description || "*No description*"),
new TextDisplayBuilder().setContent(`📊 ${progressBar} \`${progress}/${target}\` • 🎁 ${rewardsText}`)
);
});
return embed;
return [container];
}
/**
* Creates an embed for available quests
* Creates Components v2 containers for available quests with inline accept buttons
*/
export function getAvailableQuestsEmbed(availableQuests: AvailableQuest[]): EmbedBuilder {
const embed = new EmbedBuilder()
.setTitle("🗺️ Available Quests")
.setDescription("Quests you can accept right now.")
.setColor(0x2ecc71); // Green
export function getAvailableQuestsComponents(availableQuests: AvailableQuest[]): ContainerBuilder[] {
const container = new ContainerBuilder()
.setAccentColor(COLORS.AVAILABLE)
.addTextDisplayComponents(
new TextDisplayBuilder().setContent("# 🗺️ Available Quests"),
new TextDisplayBuilder().setContent("-# Quests you can accept")
);
if (availableQuests.length === 0) {
embed.setDescription("There are no new quests available for you at the moment.");
container.addSeparatorComponents(new SeparatorBuilder().setSpacing(SeparatorSpacingSize.Small));
container.addTextDisplayComponents(
new TextDisplayBuilder().setContent("*No new quests available at the moment.*")
);
return [container];
}
availableQuests.forEach(quest => {
// Limit to 10 quests (5 action rows max with 2 added for navigation)
const questsToShow = availableQuests.slice(0, 10);
questsToShow.forEach((quest) => {
container.addSeparatorComponents(new SeparatorBuilder().setSpacing(SeparatorSpacingSize.Small));
const rewards = quest.rewards as { xp?: number, balance?: number };
const rewardsText = formatQuestRewards(rewards);
const requirements = quest.requirements as { target?: number };
const target = requirements?.target || 1;
embed.addFields({
name: quest.name,
value: `${quest.description}\n**Goal:** Reach ${target} for this activity.\n**Rewards:** ${rewardsText}`,
inline: false
});
container.addTextDisplayComponents(
new TextDisplayBuilder().setContent(`**${quest.name}**`),
new TextDisplayBuilder().setContent(quest.description || "*No description*"),
new TextDisplayBuilder().setContent(`🎯 Goal: \`${target}\` • 🎁 ${rewardsText}`)
);
// Add accept button inline within the container
container.addActionRowComponents(
new ActionRowBuilder<ButtonBuilder>().addComponents(
new ButtonBuilder()
.setCustomId(`quest_accept:${quest.id}`)
.setLabel("Accept Quest")
.setStyle(ButtonStyle.Success)
.setEmoji("✅")
)
);
});
return embed;
return [container];
}
/**
* Returns action rows for the quest view
* Returns action rows for navigation only
*/
export function getQuestActionRows(viewType: 'active' | 'available', availableQuests: AvailableQuest[] = []): ActionRowBuilder<any>[] {
const rows: ActionRowBuilder<any>[] = [];
export function getQuestActionRows(viewType: 'active' | 'available'): ActionRowBuilder<ButtonBuilder>[] {
// Navigation row
const navRow = new ActionRowBuilder<ButtonBuilder>().addComponents(
new ButtonBuilder()
.setCustomId("quest_view_active")
.setLabel("Active Quests")
.setLabel("📜 Active")
.setStyle(viewType === 'active' ? ButtonStyle.Primary : ButtonStyle.Secondary)
.setDisabled(viewType === 'active'),
new ButtonBuilder()
.setCustomId("quest_view_available")
.setLabel("Available Quests")
.setLabel("🗺️ Available")
.setStyle(viewType === 'available' ? ButtonStyle.Primary : ButtonStyle.Secondary)
.setDisabled(viewType === 'available')
);
rows.push(navRow);
if (viewType === 'available' && availableQuests.length > 0) {
const selectMenu = new StringSelectMenuBuilder()
.setCustomId("quest_accept_select")
.setPlaceholder("Select a quest to accept")
.addOptions(
availableQuests.slice(0, 25).map(q =>
new StringSelectMenuOptionBuilder()
.setLabel(q.name)
.setDescription(q.description?.substring(0, 100) || "")
.setValue(q.id.toString())
)
);
rows.push(new ActionRowBuilder().addComponents(selectMenu));
}
return rows;
return [navRow];
}
/**
* Creates Components v2 celebratory message for quest completion
*/
export function getQuestCompletionComponents(quest: any, rewards: { xp: bigint, balance: bigint }): ContainerBuilder[] {
const rewardsText = formatQuestRewards({
xp: Number(rewards.xp),
balance: Number(rewards.balance)
});
const container = new ContainerBuilder()
.setAccentColor(COLORS.COMPLETED)
.addTextDisplayComponents(
new TextDisplayBuilder().setContent("# 🎉 Quest Completed!"),
new TextDisplayBuilder().setContent(`Congratulations! You've completed **${quest.name}**`)
)
.addSeparatorComponents(new SeparatorBuilder().setSpacing(SeparatorSpacingSize.Small))
.addTextDisplayComponents(
new TextDisplayBuilder().setContent(`📝 ${quest.description || "No description provided."}`),
new TextDisplayBuilder().setContent(`🎁 **Rewards Earned:** ${rewardsText}`)
);
return [container];
}
/**
* Gets MessageFlags and allowedMentions for Components v2 messages
*/
export function getComponentsV2MessageFlags() {
return {
flags: MessageFlags.IsComponentsV2,
allowedMentions: { parse: [] as const }
};
}