feat: (web) add quest table component for admin quests page
- Add getAllQuests() method to quest.service.ts - Add GET /api/quests endpoint to server.ts - Create QuestTable component with data display, formatting, and states - Update AdminQuests.tsx to fetch and display quests above the form - Add onSuccess callback to QuestForm for refresh handling
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273
web/src/components/quest-table.tsx
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273
web/src/components/quest-table.tsx
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import React from "react";
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import { Card, CardContent, CardHeader, CardTitle } from "./ui/card";
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import { Badge } from "./ui/badge";
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import { Skeleton } from "./ui/skeleton";
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import { Tooltip, TooltipContent, TooltipProvider, TooltipTrigger } from "./ui/tooltip";
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import { cn } from "../lib/utils";
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interface QuestListItem {
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id: number;
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name: string;
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description: string | null;
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triggerEvent: string;
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requirements: { target?: number };
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rewards: { xp?: number; balance?: number };
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}
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interface QuestTableProps {
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quests: QuestListItem[];
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isLoading: boolean;
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onRefresh?: () => void;
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}
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const TRIGGER_EVENT_LABELS: Record<string, string> = {
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XP_GAIN: "XP Gain",
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ITEM_COLLECT: "Item Collect",
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ITEM_USE: "Item Use",
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DAILY_REWARD: "Daily Reward",
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LOOTBOX: "Lootbox Currency Reward",
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EXAM_REWARD: "Exam Reward",
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PURCHASE: "Purchase",
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TRANSFER_IN: "Transfer In",
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TRANSFER_OUT: "Transfer Out",
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TRADE_IN: "Trade In",
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TRADE_OUT: "Trade Out",
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QUEST_REWARD: "Quest Reward",
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TRIVIA_ENTRY: "Trivia Entry",
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TRIVIA_WIN: "Trivia Win",
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};
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function formatQuestRewards(rewards: { xp?: number; balance?: number }): string {
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const parts: string[] = [];
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if (rewards?.xp) parts.push(`${rewards.xp} ⭐`);
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if (rewards?.balance) parts.push(`${rewards.balance} 🪙`);
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return parts.join(" • ") || "None";
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}
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function getTriggerEventLabel(triggerEvent: string): string {
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return TRIGGER_EVENT_LABELS[triggerEvent] || triggerEvent;
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}
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function TruncatedText({ text, maxLength = 100 }: { text: string; maxLength?: number }) {
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if (!text || text.length <= maxLength) {
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return <span>{text || "-"}</span>;
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}
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return (
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<TooltipProvider>
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<Tooltip>
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<TooltipTrigger asChild>
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<span className="cursor-help border-b border-dashed border-muted-foreground/50">
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{text.slice(0, maxLength)}...
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</span>
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</TooltipTrigger>
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<TooltipContent className="max-w-md">
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<p>{text}</p>
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</TooltipContent>
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</Tooltip>
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</TooltipProvider>
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);
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}
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function QuestTableSkeleton() {
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return (
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<div className="space-y-3">
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<div className="grid grid-cols-7 gap-4 px-4 py-2 text-sm font-medium text-muted-foreground">
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<Skeleton className="h-4 w-8" />
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<Skeleton className="h-4 w-32" />
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<Skeleton className="h-4 w-48" />
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<Skeleton className="h-4 w-24" />
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<Skeleton className="h-4 w-16" />
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<Skeleton className="h-4 w-24" />
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<Skeleton className="h-4 w-24" />
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</div>
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{Array.from({ length: 5 }).map((_, i) => (
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<div key={i} className="grid grid-cols-7 gap-4 px-4 py-3 border-t border-border/50">
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<Skeleton className="h-5 w-8" />
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<Skeleton className="h-5 w-32" />
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<Skeleton className="h-5 w-48" />
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<Skeleton className="h-5 w-24" />
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<Skeleton className="h-5 w-16" />
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<Skeleton className="h-5 w-24" />
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<Skeleton className="h-5 w-24" />
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</div>
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))}
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</div>
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);
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}
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function EmptyQuestState() {
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return (
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<div className="flex flex-col items-center justify-center py-12 text-center">
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<div className="rounded-full bg-muted/50 p-4 mb-4">
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<svg
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xmlns="http://www.w3.org/2000/svg"
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width="32"
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height="32"
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viewBox="0 0 24 24"
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fill="none"
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stroke="currentColor"
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strokeWidth="2"
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strokeLinecap="round"
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strokeLinejoin="round"
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className="text-muted-foreground"
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>
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<path d="M14 2H6a2 2 0 0 0-2 2v16a2 2 0 0 0 2 2h12a2 2 0 0 0 2-2V8z" />
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<polyline points="14 2 14 8 20 8" />
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<line x1="16" y1="13" x2="8" y2="13" />
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<line x1="16" y1="17" x2="8" y2="17" />
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<polyline points="10 9 9 9 8 9" />
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</svg>
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</div>
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<h3 className="text-lg font-semibold text-foreground">No quests available</h3>
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<p className="text-muted-foreground mt-1 max-w-sm">
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There are no quests in the database yet. Create your first quest using the form below.
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</p>
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</div>
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);
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}
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export function QuestTable({ quests, isLoading, onRefresh }: QuestTableProps) {
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if (isLoading) {
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return (
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<Card className="glass-card overflow-hidden">
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<CardHeader className="pb-3">
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<div className="flex items-center justify-between">
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<CardTitle className="text-xl font-bold text-primary">Quest Inventory</CardTitle>
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<Badge variant="secondary" className="animate-pulse">
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Loading...
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</Badge>
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</div>
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</CardHeader>
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<CardContent>
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<QuestTableSkeleton />
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</CardContent>
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</Card>
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);
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}
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return (
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<Card className="glass-card overflow-hidden">
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<CardHeader className="pb-3">
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<div className="flex items-center justify-between">
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<CardTitle className="text-xl font-bold text-primary">Quest Inventory</CardTitle>
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<div className="flex items-center gap-3">
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<Badge variant="outline" className="border-border/50">
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{quests.length} quest{quests.length !== 1 ? "s" : ""}
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</Badge>
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<button
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onClick={onRefresh}
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className="p-2 rounded-md hover:bg-muted/50 transition-colors"
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title="Refresh quests"
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>
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<svg
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xmlns="http://www.w3.org/2000/svg"
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width="18"
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height="18"
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viewBox="0 0 24 24"
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fill="none"
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stroke="currentColor"
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strokeWidth="2"
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strokeLinecap="round"
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strokeLinejoin="round"
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className={cn("text-muted-foreground", isLoading && "animate-spin")}
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>
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<path d="M21 12a9 9 0 0 0-9-9 9.75 9.75 0 0 0-6.74 2.74L3 8" />
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<path d="M3 3v5h5" />
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<path d="M3 12a9 9 0 0 0 9 9 9.75 9.75 0 0 0 6.74-2.74L21 16" />
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<path d="M16 21h5v-5" />
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</svg>
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</button>
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</div>
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</div>
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</CardHeader>
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<CardContent>
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{quests.length === 0 ? (
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<EmptyQuestState />
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) : (
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<div className="overflow-x-auto">
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<table className="w-full">
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<thead>
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<tr className="border-b border-border/50">
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<th className="text-left py-3 px-4 text-sm font-medium text-muted-foreground w-16">
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ID
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</th>
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<th className="text-left py-3 px-4 text-sm font-medium text-muted-foreground w-40">
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Name
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</th>
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<th className="text-left py-3 px-4 text-sm font-medium text-muted-foreground w-64">
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Description
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</th>
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<th className="text-left py-3 px-4 text-sm font-medium text-muted-foreground w-36">
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Trigger Event
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</th>
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<th className="text-left py-3 px-4 text-sm font-medium text-muted-foreground w-20">
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Target
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</th>
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<th className="text-left py-3 px-4 text-sm font-medium text-muted-foreground w-32">
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XP Reward
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</th>
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<th className="text-left py-3 px-4 text-sm font-medium text-muted-foreground w-32">
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AU Reward
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</th>
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</tr>
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</thead>
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<tbody>
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{quests.map((quest) => {
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const requirements = quest.requirements as { target?: number };
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const rewards = quest.rewards as { xp?: number; balance?: number };
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const target = requirements?.target || 1;
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return (
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<tr
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key={quest.id}
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className="border-b border-border/30 hover:bg-muted/20 transition-colors"
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>
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<td className="py-3 px-4 text-sm text-muted-foreground font-mono">
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#{quest.id}
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</td>
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<td className="py-3 px-4 text-sm font-medium text-foreground">
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{quest.name}
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</td>
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<td className="py-3 px-4 text-sm text-muted-foreground">
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<TruncatedText text={quest.description || ""} maxLength={50} />
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</td>
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<td className="py-3 px-4">
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<Badge variant="outline" className="text-xs border-border/50">
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{getTriggerEventLabel(quest.triggerEvent)}
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</Badge>
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</td>
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<td className="py-3 px-4 text-sm text-foreground font-mono">
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{target}
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</td>
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<td className="py-3 px-4 text-sm text-foreground">
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{rewards?.xp ? (
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<span className="flex items-center gap-1">
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<span>⭐</span>
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<span className="font-mono">{rewards.xp}</span>
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</span>
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) : (
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<span className="text-muted-foreground">-</span>
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)}
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</td>
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<td className="py-3 px-4 text-sm text-foreground">
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{rewards?.balance ? (
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<span className="flex items-center gap-1">
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<span>🪙</span>
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<span className="font-mono">{rewards.balance}</span>
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</span>
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) : (
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<span className="text-muted-foreground">-</span>
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)}
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</td>
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</tr>
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);
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})}
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</tbody>
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</table>
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</div>
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)}
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</CardContent>
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</Card>
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);
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}
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