refactor(games): overhaul WS game system with improved UX and solo test support
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Backend: - Fix session never being attached to ws.data at upgrade time - Add GameServer class: connection registry, per-connection room tracking, automatic room cleanup on disconnect via ws.data.rooms - Replace ws-handler.ts with typed event-driven architecture using mitt - Remove redundant subscription tracking from RoomManager - Add JOIN_RESULT with player/spectator lists replacing error-as-control-flow - Add SESSION_REPLACED for multi-tab same-account detection - Add FILL_ROOM command for admin solo testing (fills empty slots with host) - Fix dual-schema routing; remove game types from WsMessageSchema - Per-player personalized views sent directly after each action Chess plugin: - Allow same-player (solo) mode: skip color/turn ownership checks - Fix forfeit and disconnect handling in solo mode (winner: null) Frontend: - Click-to-move with legal move dots and last-move highlight - Auto-scroll move history, forfeit confirmation, turn-reactive board border - JOIN_RESULT initialises player/spectator lists immediately on join - Contextual connecting state, player slot cards in waiting room - Copy-invite button with Copied! flash, Back to Lobby CTA on finish - Session-replaced warning banner with Rejoin here action - Lobby passes preferAs intent through route state - Admin waiting room shows Start Solo Test button Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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@@ -104,17 +104,12 @@ export const MaintenanceModeSchema = z.object({
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reason: z.string().optional(),
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});
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// WebSocket Message Schemas
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// WebSocket Message Schemas (dashboard messages only — game messages live in api/src/games/types.ts)
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export const WsMessageSchema = z.discriminatedUnion("type", [
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z.object({ type: z.literal("PING") }),
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z.object({ type: z.literal("PONG") }),
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z.object({ type: z.literal("STATS_UPDATE"), data: DashboardStatsSchema }),
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z.object({ type: z.literal("NEW_EVENT"), data: RecentEventSchema }),
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// Game messages (client → server)
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z.object({ type: z.literal("CREATE_ROOM"), gameType: z.string() }),
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z.object({ type: z.literal("JOIN_ROOM"), roomId: z.string(), as: z.enum(["player", "spectator"]) }),
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z.object({ type: z.literal("LEAVE_ROOM"), roomId: z.string() }),
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z.object({ type: z.literal("GAME_ACTION"), roomId: z.string(), action: z.record(z.unknown()) }),
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]);
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export type WsMessage = z.infer<typeof WsMessageSchema>;
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