feat: Implement interactive quest command allowing users to view active/available quests and accept new ones.
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@@ -1,25 +1,74 @@
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import { createCommand } from "@shared/lib/utils";
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import { SlashCommandBuilder, MessageFlags } from "discord.js";
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import { SlashCommandBuilder, MessageFlags, ComponentType } from "discord.js";
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import { questService } from "@shared/modules/quest/quest.service";
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import { createWarningEmbed } from "@lib/embeds";
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import { getQuestListEmbed } from "@/modules/quest/quest.view";
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import { createSuccessEmbed, createWarningEmbed } from "@lib/embeds";
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import { getQuestListEmbed, getAvailableQuestsEmbed, getQuestActionRows } from "@/modules/quest/quest.view";
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export const quests = createCommand({
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data: new SlashCommandBuilder()
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.setName("quests")
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.setDescription("View your active quests"),
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.setDescription("View your active and available quests"),
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execute: async (interaction) => {
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await interaction.deferReply({ flags: MessageFlags.Ephemeral });
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const response = await interaction.deferReply({ flags: MessageFlags.Ephemeral });
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const userQuests = await questService.getUserQuests(interaction.user.id);
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const userId = interaction.user.id;
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if (!userQuests || userQuests.length === 0) {
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await interaction.editReply({ embeds: [createWarningEmbed("You have no active quests.", "Quest Log")] });
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return;
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}
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const updateView = async (viewType: 'active' | 'available') => {
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const userQuests = await questService.getUserQuests(userId);
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const availableQuests = await questService.getAvailableQuests(userId);
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const embed = getQuestListEmbed(userQuests);
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const embed = viewType === 'active'
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? getQuestListEmbed(userQuests)
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: getAvailableQuestsEmbed(availableQuests);
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const components = getQuestActionRows(viewType, availableQuests);
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await interaction.editReply({ embeds: [embed] });
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await interaction.editReply({
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embeds: [embed],
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components: components
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});
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};
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// Initial view
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await updateView('active');
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const collector = response.createMessageComponentCollector({
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time: 60000,
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componentType: undefined // Allow both buttons and select menu
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});
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collector.on('collect', async (i) => {
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if (i.user.id !== interaction.user.id) return;
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try {
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if (i.customId === "quest_view_active") {
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await i.deferUpdate();
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await updateView('active');
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} else if (i.customId === "quest_view_available") {
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await i.deferUpdate();
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await updateView('available');
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} else if (i.customId === "quest_accept_select") {
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const questId = parseInt((i as any).values[0]);
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await questService.assignQuest(userId, questId);
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await i.reply({
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embeds: [createSuccessEmbed(`You have accepted a new quest!`, "Quest Accepted")],
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flags: MessageFlags.Ephemeral
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});
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await updateView('active');
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}
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} catch (error) {
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console.error("Quest interaction error:", error);
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await i.followUp({
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content: "Something went wrong while processing your quest interaction.",
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flags: MessageFlags.Ephemeral
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});
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}
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});
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collector.on('end', () => {
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interaction.editReply({ components: [] }).catch(() => {});
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});
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}
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});
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