feat: Implement interactive quest command allowing users to view active/available quests and accept new ones.
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@@ -1,4 +1,4 @@
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import { EmbedBuilder } from "discord.js";
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import { EmbedBuilder, ActionRowBuilder, ButtonBuilder, ButtonStyle, StringSelectMenuBuilder, StringSelectMenuOptionBuilder } from "discord.js";
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/**
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* Quest entry with quest details and progress
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@@ -7,12 +7,26 @@ interface QuestEntry {
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progress: number | null;
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completedAt: Date | null;
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quest: {
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id: number;
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name: string;
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description: string | null;
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triggerEvent: string;
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requirements: any;
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rewards: any;
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};
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}
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/**
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* Available quest interface
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*/
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interface AvailableQuest {
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id: number;
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name: string;
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description: string | null;
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rewards: any;
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requirements: any;
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}
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/**
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* Formats quest rewards object into a human-readable string
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*/
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@@ -30,25 +44,119 @@ function getQuestStatus(completedAt: Date | null): string {
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return completedAt ? "✅ Completed" : "📝 In Progress";
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}
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/**
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* Renders a simple progress bar
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*/
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function renderProgressBar(current: number, total: number, size: number = 10): string {
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const percentage = Math.min(current / total, 1);
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const progress = Math.round(size * percentage);
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const empty = size - progress;
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const progressText = "▰".repeat(progress);
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const emptyText = "▱".repeat(empty);
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return `${progressText}${emptyText} ${Math.round(percentage * 100)}% (${current}/${total})`;
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}
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/**
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* Creates an embed displaying a user's quest log
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*/
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export function getQuestListEmbed(userQuests: QuestEntry[]): EmbedBuilder {
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const embed = new EmbedBuilder()
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.setTitle("📜 Quest Log")
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.setDescription("Your active and completed quests.")
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.setColor(0x3498db); // Blue
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if (userQuests.length === 0) {
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embed.setDescription("You have no active quests. Check available quests!");
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}
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userQuests.forEach(entry => {
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const status = getQuestStatus(entry.completedAt);
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const rewards = entry.quest.rewards as { xp?: number, balance?: number };
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const rewardsText = formatQuestRewards(rewards);
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const requirements = entry.quest.requirements as { target?: number };
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const target = requirements?.target || 1;
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const progress = entry.progress || 0;
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const progressBar = entry.completedAt ? "✅ Fully completed" : renderProgressBar(progress, target);
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embed.addFields({
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name: `${entry.quest.name} (${status})`,
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value: `${entry.quest.description}\n**Rewards:** ${rewardsText}\n**Progress:** ${entry.progress}%`,
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value: `${entry.quest.description}\n**Rewards:** ${rewardsText}\n**Progress:** ${progressBar}`,
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inline: false
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});
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});
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return embed;
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}
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/**
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* Creates an embed for available quests
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*/
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export function getAvailableQuestsEmbed(availableQuests: AvailableQuest[]): EmbedBuilder {
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const embed = new EmbedBuilder()
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.setTitle("🗺️ Available Quests")
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.setDescription("Quests you can accept right now.")
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.setColor(0x2ecc71); // Green
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if (availableQuests.length === 0) {
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embed.setDescription("There are no new quests available for you at the moment.");
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}
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availableQuests.forEach(quest => {
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const rewards = quest.rewards as { xp?: number, balance?: number };
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const rewardsText = formatQuestRewards(rewards);
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const requirements = quest.requirements as { target?: number };
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const target = requirements?.target || 1;
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embed.addFields({
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name: quest.name,
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value: `${quest.description}\n**Goal:** Reach ${target} for this activity.\n**Rewards:** ${rewardsText}`,
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inline: false
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});
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});
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return embed;
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}
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/**
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* Returns action rows for the quest view
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*/
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export function getQuestActionRows(viewType: 'active' | 'available', availableQuests: AvailableQuest[] = []): ActionRowBuilder<any>[] {
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const rows: ActionRowBuilder<any>[] = [];
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const navRow = new ActionRowBuilder<ButtonBuilder>().addComponents(
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new ButtonBuilder()
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.setCustomId("quest_view_active")
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.setLabel("Active Quests")
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.setStyle(viewType === 'active' ? ButtonStyle.Primary : ButtonStyle.Secondary)
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.setDisabled(viewType === 'active'),
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new ButtonBuilder()
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.setCustomId("quest_view_available")
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.setLabel("Available Quests")
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.setStyle(viewType === 'available' ? ButtonStyle.Primary : ButtonStyle.Secondary)
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.setDisabled(viewType === 'available')
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);
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rows.push(navRow);
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if (viewType === 'available' && availableQuests.length > 0) {
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const selectMenu = new StringSelectMenuBuilder()
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.setCustomId("quest_accept_select")
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.setPlaceholder("Select a quest to accept")
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.addOptions(
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availableQuests.slice(0, 25).map(q =>
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new StringSelectMenuOptionBuilder()
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.setLabel(q.name)
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.setDescription(q.description?.substring(0, 100) || "")
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.setValue(q.id.toString())
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)
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);
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rows.push(new ActionRowBuilder().addComponents(selectMenu));
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}
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return rows;
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}
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