feat: Implement interactive quest command allowing users to view active/available quests and accept new ones.

This commit is contained in:
syntaxbullet
2026-01-15 15:30:01 +01:00
parent eb108695d3
commit 9e5c6b5ac3
4 changed files with 212 additions and 14 deletions

View File

@@ -1,4 +1,4 @@
import { EmbedBuilder } from "discord.js";
import { EmbedBuilder, ActionRowBuilder, ButtonBuilder, ButtonStyle, StringSelectMenuBuilder, StringSelectMenuOptionBuilder } from "discord.js";
/**
* Quest entry with quest details and progress
@@ -7,12 +7,26 @@ interface QuestEntry {
progress: number | null;
completedAt: Date | null;
quest: {
id: number;
name: string;
description: string | null;
triggerEvent: string;
requirements: any;
rewards: any;
};
}
/**
* Available quest interface
*/
interface AvailableQuest {
id: number;
name: string;
description: string | null;
rewards: any;
requirements: any;
}
/**
* Formats quest rewards object into a human-readable string
*/
@@ -30,25 +44,119 @@ function getQuestStatus(completedAt: Date | null): string {
return completedAt ? "✅ Completed" : "📝 In Progress";
}
/**
* Renders a simple progress bar
*/
function renderProgressBar(current: number, total: number, size: number = 10): string {
const percentage = Math.min(current / total, 1);
const progress = Math.round(size * percentage);
const empty = size - progress;
const progressText = "▰".repeat(progress);
const emptyText = "▱".repeat(empty);
return `${progressText}${emptyText} ${Math.round(percentage * 100)}% (${current}/${total})`;
}
/**
* Creates an embed displaying a user's quest log
*/
export function getQuestListEmbed(userQuests: QuestEntry[]): EmbedBuilder {
const embed = new EmbedBuilder()
.setTitle("📜 Quest Log")
.setDescription("Your active and completed quests.")
.setColor(0x3498db); // Blue
if (userQuests.length === 0) {
embed.setDescription("You have no active quests. Check available quests!");
}
userQuests.forEach(entry => {
const status = getQuestStatus(entry.completedAt);
const rewards = entry.quest.rewards as { xp?: number, balance?: number };
const rewardsText = formatQuestRewards(rewards);
const requirements = entry.quest.requirements as { target?: number };
const target = requirements?.target || 1;
const progress = entry.progress || 0;
const progressBar = entry.completedAt ? "✅ Fully completed" : renderProgressBar(progress, target);
embed.addFields({
name: `${entry.quest.name} (${status})`,
value: `${entry.quest.description}\n**Rewards:** ${rewardsText}\n**Progress:** ${entry.progress}%`,
value: `${entry.quest.description}\n**Rewards:** ${rewardsText}\n**Progress:** ${progressBar}`,
inline: false
});
});
return embed;
}
/**
* Creates an embed for available quests
*/
export function getAvailableQuestsEmbed(availableQuests: AvailableQuest[]): EmbedBuilder {
const embed = new EmbedBuilder()
.setTitle("🗺️ Available Quests")
.setDescription("Quests you can accept right now.")
.setColor(0x2ecc71); // Green
if (availableQuests.length === 0) {
embed.setDescription("There are no new quests available for you at the moment.");
}
availableQuests.forEach(quest => {
const rewards = quest.rewards as { xp?: number, balance?: number };
const rewardsText = formatQuestRewards(rewards);
const requirements = quest.requirements as { target?: number };
const target = requirements?.target || 1;
embed.addFields({
name: quest.name,
value: `${quest.description}\n**Goal:** Reach ${target} for this activity.\n**Rewards:** ${rewardsText}`,
inline: false
});
});
return embed;
}
/**
* Returns action rows for the quest view
*/
export function getQuestActionRows(viewType: 'active' | 'available', availableQuests: AvailableQuest[] = []): ActionRowBuilder<any>[] {
const rows: ActionRowBuilder<any>[] = [];
const navRow = new ActionRowBuilder<ButtonBuilder>().addComponents(
new ButtonBuilder()
.setCustomId("quest_view_active")
.setLabel("Active Quests")
.setStyle(viewType === 'active' ? ButtonStyle.Primary : ButtonStyle.Secondary)
.setDisabled(viewType === 'active'),
new ButtonBuilder()
.setCustomId("quest_view_available")
.setLabel("Available Quests")
.setStyle(viewType === 'available' ? ButtonStyle.Primary : ButtonStyle.Secondary)
.setDisabled(viewType === 'available')
);
rows.push(navRow);
if (viewType === 'available' && availableQuests.length > 0) {
const selectMenu = new StringSelectMenuBuilder()
.setCustomId("quest_accept_select")
.setPlaceholder("Select a quest to accept")
.addOptions(
availableQuests.slice(0, 25).map(q =>
new StringSelectMenuOptionBuilder()
.setLabel(q.name)
.setDescription(q.description?.substring(0, 100) || "")
.setValue(q.id.toString())
)
);
rows.push(new ActionRowBuilder().addComponents(selectMenu));
}
return rows;
}