feat(games): implement blackjack game plugin with manual start and custom payouts
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Adds a full blackjack game with dealer AI, hit/stand/double-down actions,
and per-player payout multipliers (house-edge model). Extends the game
framework with manualStart support and a START_GAME WebSocket message so
hosts can begin when ready. Generalizes bet settlement transaction
descriptions from chess-specific to game-agnostic.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
This commit is contained in:
syntaxbullet
2026-04-05 18:48:25 +02:00
parent f368da9e73
commit ef78a85b9c
67 changed files with 16234 additions and 20 deletions

View File

@@ -42,7 +42,7 @@ export function GameRoom({ userId, role }: { userId: string; role?: string }) {
const {
gameState, players, spectators, roomStatus,
isSpectator, gameOver, error, sendAction, leaveRoom, sessionReplaced, rejoin, fillRoom, roomOptions,
isSpectator, gameOver, error, sendAction, leaveRoom, sessionReplaced, rejoin, fillRoom, startGame, roomOptions,
} = useGameRoom(roomId!, userId, role, preferAs);
const betAmount = roomOptions.betAmount ?? 0;
@@ -104,7 +104,7 @@ export function GameRoom({ userId, role }: { userId: string; role?: string }) {
{isSpectator && <span className="text-text-disabled">Spectating</span>}
{betAmount > 0 && (
<span className="inline-flex items-center px-1.5 py-0.5 rounded text-[10px] font-semibold bg-warning/15 text-warning">
{betAmount * 2} AU pot
{betAmount} AU{players.length > 1 ? `/player` : ""}
</span>
)}
<span>👁 {spectators.length}</span>
@@ -173,8 +173,9 @@ export function GameRoom({ userId, role }: { userId: string; role?: string }) {
<div className="text-sm font-semibold mb-4 text-center">
Waiting for players ({players.length}/{plugin.maxPlayers})
</div>
<div className="flex gap-3 justify-center mb-6">
{Array.from({ length: plugin.maxPlayers }).map((_, i) => {
<div className="flex gap-3 justify-center mb-6 flex-wrap">
{Array.from({ length: Math.max(players.length + 1, plugin.minPlayers ?? 1, Math.min(plugin.maxPlayers, 4)) }).map((_, i) => {
if (i >= plugin.maxPlayers) return null;
const player = players[i];
return (
<div key={i} className={`flex flex-col items-center gap-2 px-4 py-3 rounded-xl ${player ? "bg-primary/10" : "bg-surface"}`}>
@@ -192,6 +193,14 @@ export function GameRoom({ userId, role }: { userId: string; role?: string }) {
})}
</div>
<CopyInviteLink url={window.location.href} />
{plugin.manualStart && players.length >= (plugin.minPlayers ?? 1) && players[0]?.discordId === userId && (
<button
onClick={startGame}
className="mt-4 w-full max-w-sm mx-auto block rounded-xl bg-primary text-on-primary px-4 py-2.5 text-sm font-label font-semibold hover:opacity-90 transition-colors"
>
Start Game ({players.length} player{players.length !== 1 ? "s" : ""})
</button>
)}
{role === "admin" && players.length < plugin.maxPlayers && (
<button
onClick={fillRoom}