feat(panel): add game UI registry and chess board component

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
This commit is contained in:
syntaxbullet
2026-04-02 13:29:13 +02:00
parent 4b3f6590cc
commit f290eeeb8a
3 changed files with 172 additions and 0 deletions

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import { useState } from "react";
import type { GameUIProps } from "../registry";
interface Piece {
type: string;
color: "white" | "black";
}
interface ChessState {
board: (Piece | null)[][];
currentTurn: "white" | "black";
players: { white: string; black: string };
moveHistory: string[];
status: string;
winner: string | null;
}
const PIECE_SYMBOLS: Record<string, Record<string, string>> = {
white: { king: "♔", queen: "♕", rook: "♖", bishop: "♗", knight: "♘", pawn: "♙" },
black: { king: "♚", queen: "♛", rook: "♜", bishop: "♝", knight: "♞", pawn: "♟" },
};
export function ChessBoard({ state, myPlayerId, isSpectator, onAction, players }: GameUIProps) {
const chess = state as ChessState;
const [selected, setSelected] = useState<[number, number] | null>(null);
if (!chess?.board) {
return <div className="text-text-tertiary text-sm">Waiting for game to start...</div>;
}
const myColor = chess.players.white === myPlayerId ? "white" : chess.players.black === myPlayerId ? "black" : null;
const isMyTurn = myColor === chess.currentTurn && !isSpectator;
function handleSquareClick(row: number, col: number) {
if (isSpectator || !isMyTurn) return;
if (selected) {
onAction({ type: "move", from: selected, to: [row, col] });
setSelected(null);
} else {
const piece = chess.board[row][col];
if (piece && piece.color === myColor) {
setSelected([row, col]);
}
}
}
function handleForfeit() {
onAction({ type: "forfeit" });
}
const opponentId = myColor === "white" ? chess.players.black : chess.players.white;
const opponent = players.find(p => p.discordId === opponentId);
const me = players.find(p => p.discordId === myPlayerId);
return (
<div className="flex gap-4">
<div>
<div className="flex items-center gap-2 mb-2">
<div className="w-6 h-6 rounded-full bg-surface flex items-center justify-center text-xs font-medium">
{opponent?.username?.[0]?.toUpperCase() ?? "?"}
</div>
<span className="text-sm font-medium">{opponent?.username ?? "Opponent"}</span>
<span className="text-xs text-text-tertiary">· {myColor === "white" ? "Black" : "White"}</span>
</div>
<div className="inline-grid grid-cols-8 border-2 border-border rounded overflow-hidden">
{chess.board.map((row, r) =>
row.map((piece, c) => {
const isLight = (r + c) % 2 === 0;
const isSelected = selected?.[0] === r && selected?.[1] === c;
return (
<button
key={`${r}-${c}`}
onClick={() => handleSquareClick(r, c)}
className={`w-12 h-12 flex items-center justify-center text-2xl transition-colors ${
isSelected
? "bg-primary/40"
: isLight
? "bg-raised"
: "bg-surface"
} ${isMyTurn ? "cursor-pointer hover:bg-primary/20" : "cursor-default"}`}
>
{piece ? PIECE_SYMBOLS[piece.color][piece.type] : ""}
</button>
);
})
)}
</div>
<div className="flex items-center gap-2 mt-2">
<div className="w-6 h-6 rounded-full bg-surface flex items-center justify-center text-xs font-medium border-2 border-primary">
{me?.username?.[0]?.toUpperCase() ?? "?"}
</div>
<span className="text-sm font-medium">{me?.username ?? "You"}</span>
<span className="text-xs text-text-tertiary">· {myColor ?? "Spectator"}</span>
{isMyTurn && (
<span className="text-xs font-medium bg-primary/15 text-primary px-2 py-0.5 rounded">Your turn</span>
)}
</div>
</div>
<div className="flex flex-col gap-3 min-w-[180px]">
<div className="bg-card rounded-lg border border-border">
<div className="px-4 py-2.5 border-b border-border text-xs font-semibold">Move History</div>
<div className="px-4 py-2 max-h-64 overflow-y-auto">
{chess.moveHistory.length === 0 ? (
<div className="text-xs text-text-disabled">No moves yet</div>
) : (
<div className="text-xs text-text-tertiary font-mono leading-6">
{chess.moveHistory.map((move, i) => (
<span key={i}>
{i % 2 === 0 && <span className="text-text-disabled">{Math.floor(i / 2) + 1}. </span>}
{move}{" "}
</span>
))}
</div>
)}
</div>
</div>
{!isSpectator && chess.status === "playing" && (
<button
onClick={handleForfeit}
className="rounded-md px-3 py-2 text-sm font-medium bg-destructive/15 text-destructive hover:bg-destructive/25 transition-colors"
>
Forfeit
</button>
)}
</div>
</div>
);
}

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import { gameUIRegistry } from "../registry";
import { ChessBoard } from "./ChessBoard";
gameUIRegistry.register({
slug: "chess",
name: "Chess",
icon: "♟",
component: ChessBoard,
});

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import type { ComponentType } from "react";
export interface GameUIProps {
state: any;
myPlayerId: string;
isSpectator: boolean;
onAction: (action: unknown) => void;
players: { discordId: string; username: string }[];
}
export interface GameUIPlugin {
slug: string;
name: string;
icon: string;
component: ComponentType<GameUIProps>;
}
const plugins = new Map<string, GameUIPlugin>();
export const gameUIRegistry = {
register(plugin: GameUIPlugin) {
plugins.set(plugin.slug, plugin);
},
get(slug: string): GameUIPlugin | undefined {
return plugins.get(slug);
},
list(): GameUIPlugin[] {
return Array.from(plugins.values());
},
};