# Leveling Module - **Level is derived, not stored.** Total XP is the source of truth. `getLevelFromXp()` recalculates level from cumulative XP on every `addXp()` call. Levels are monotonic — they never decrease. - XP curve is a power law: `xpForLevel(n) = floor(base * n^exponent)` where defaults are `base: 100`, `exponent: 1.5`. Config comes from `gameSettingsService` (30s cache TTL). - Chat XP (`processChatXp()`) awards random XP between `minXp` (5) and `maxXp` (15) per message, gated by a 60-second per-user cooldown (`TimerType.COOLDOWN`, key `TimerKey.CHAT_XP`). The cooldown is upserted atomically. - Quest/reward XP uses `addXp()` directly — it bypasses the chat cooldown. - XP boost multipliers come from active `TimerType.EFFECT` timers with key `'xp_boost'` (metadata field: `multiplier`). - All XP values are `bigint` in the DB but converted to `Number` for arithmetic. Watch for overflow at extremely high XP values. - `addXp()` and `processChatXp()` run inside transactions. They emit `XP_GAINED` (fire-and-forget) which the quest system listens to — the weight equals the XP amount.