import { describe, it, expect } from "bun:test"; import { chessPlugin } from "./plugin"; import { gameRegistry } from "../registry"; const PLAYER_WHITE = "player1"; const PLAYER_BLACK = "player2"; describe("chessPlugin", () => { describe("metadata", () => { it("should have correct slug and player counts", () => { expect(chessPlugin.slug).toBe("chess"); expect(chessPlugin.minPlayers).toBe(2); expect(chessPlugin.maxPlayers).toBe(2); }); }); describe("createInitialState", () => { it("should create a board with pieces in starting positions", () => { const state = chessPlugin.createInitialState([PLAYER_WHITE, PLAYER_BLACK]); expect(state.board.length).toBe(8); expect(state.board[0].length).toBe(8); expect(state.currentTurn).toBe("white"); expect(state.players.white).toBe(PLAYER_WHITE); expect(state.players.black).toBe(PLAYER_BLACK); expect(state.moveHistory).toEqual([]); expect(state.status).toBe("playing"); }); it("should place white pawns on row 6 and black pawns on row 1", () => { const state = chessPlugin.createInitialState([PLAYER_WHITE, PLAYER_BLACK]); for (let col = 0; col < 8; col++) { expect(state.board[6][col]).toEqual({ type: "pawn", color: "white" }); expect(state.board[1][col]).toEqual({ type: "pawn", color: "black" }); } }); it("should place rooks in corners", () => { const state = chessPlugin.createInitialState([PLAYER_WHITE, PLAYER_BLACK]); expect(state.board[0][0]).toEqual({ type: "rook", color: "black" }); expect(state.board[0][7]).toEqual({ type: "rook", color: "black" }); expect(state.board[7][0]).toEqual({ type: "rook", color: "white" }); expect(state.board[7][7]).toEqual({ type: "rook", color: "white" }); }); }); describe("handleAction — move", () => { it("should allow white pawn to move forward on white's turn", () => { const state = chessPlugin.createInitialState([PLAYER_WHITE, PLAYER_BLACK]); const result = chessPlugin.handleAction(state, { type: "move", from: [6, 4], to: [4, 4] }, PLAYER_WHITE); expect(result.ok).toBe(true); if (result.ok) { expect(result.state.board[4][4]).toEqual({ type: "pawn", color: "white" }); expect(result.state.board[6][4]).toBeNull(); expect(result.state.currentTurn).toBe("black"); } }); it("should reject move when it is not the player's turn", () => { const state = chessPlugin.createInitialState([PLAYER_WHITE, PLAYER_BLACK]); const result = chessPlugin.handleAction(state, { type: "move", from: [1, 4], to: [3, 4] }, PLAYER_BLACK); expect(result.ok).toBe(false); }); it("should reject moving opponent's piece", () => { const state = chessPlugin.createInitialState([PLAYER_WHITE, PLAYER_BLACK]); const result = chessPlugin.handleAction(state, { type: "move", from: [1, 4], to: [3, 4] }, PLAYER_WHITE); expect(result.ok).toBe(false); }); it("should reject move from empty square", () => { const state = chessPlugin.createInitialState([PLAYER_WHITE, PLAYER_BLACK]); const result = chessPlugin.handleAction(state, { type: "move", from: [4, 4], to: [3, 4] }, PLAYER_WHITE); expect(result.ok).toBe(false); }); it("should reject out-of-bounds coordinates", () => { const state = chessPlugin.createInitialState([PLAYER_WHITE, PLAYER_BLACK]); const result = chessPlugin.handleAction(state, { type: "move", from: [8, 0], to: [7, 0] }, PLAYER_WHITE); expect(result.ok).toBe(false); }); }); describe("handleAction — forfeit", () => { it("should end the game with the other player as winner", () => { const state = chessPlugin.createInitialState([PLAYER_WHITE, PLAYER_BLACK]); const result = chessPlugin.handleAction(state, { type: "forfeit" }, PLAYER_WHITE); expect(result.ok).toBe(true); if (result.ok) { expect(result.state.status).toBe("forfeit"); expect(result.state.winner).toBe(PLAYER_BLACK); } }); }); describe("getPlayerView", () => { it("should return full state (chess has no hidden info)", () => { const state = chessPlugin.createInitialState([PLAYER_WHITE, PLAYER_BLACK]); const view = chessPlugin.getPlayerView(state, PLAYER_WHITE); expect(view).toEqual(state); }); }); describe("getSpectatorView", () => { it("should return full state", () => { const state = chessPlugin.createInitialState([PLAYER_WHITE, PLAYER_BLACK]); const view = chessPlugin.getSpectatorView(state); expect(view).toEqual(state); }); }); describe("isGameOver", () => { it("should return null for ongoing game", () => { const state = chessPlugin.createInitialState([PLAYER_WHITE, PLAYER_BLACK]); const result = chessPlugin.isGameOver!(state); expect(result).toBeNull(); }); it("should return winner for forfeit", () => { const state = chessPlugin.createInitialState([PLAYER_WHITE, PLAYER_BLACK]); state.status = "forfeit"; state.winner = PLAYER_BLACK; const result = chessPlugin.isGameOver!(state); expect(result).toEqual({ winner: PLAYER_BLACK, reason: "forfeit" }); }); }); describe("onPlayerDisconnect", () => { it("should forfeit the disconnected player", () => { const state = chessPlugin.createInitialState([PLAYER_WHITE, PLAYER_BLACK]); const result = chessPlugin.onPlayerDisconnect!(state, PLAYER_WHITE); expect(result.status).toBe("forfeit"); expect(result.winner).toBe(PLAYER_BLACK); }); }); describe("chess registration", () => { it("should register and retrieve from gameRegistry", () => { gameRegistry.register(chessPlugin); expect(gameRegistry.get("chess")).toBe(chessPlugin); expect(gameRegistry.list()).toContain(chessPlugin); }); }); });