# Impersonate Panel — Design Spec A Discohook-style webhook message editor inside the Aurora admin panel for sending messages as custom characters, with reusable presets. ## Summary of Decisions | Decision | Choice | |----------|--------| | Channel targeting | Pick channel each time (dropdown) | | Preset storage | PostgreSQL (new table) | | Editor layout | Side-by-side (builder left, preview right) | | Component adding | Drag & drop from palette | | Preset management | Separate "Presets" tab with card grid | | JSON editing | Bidirectional visual ↔ JSON toggle | | Format support | Classic (content + embeds) AND Components V2 | ## Data Model ### New table: `webhook_presets` | Column | Type | Description | |--------|------|-------------| | `id` | serial PK | Auto-increment ID | | `name` | varchar(100) | Preset display name | | `username` | varchar(80) | Webhook display name | | `avatar_url` | text, nullable | Avatar image URL | | `payload` | jsonb | Full webhook payload (content, embeds, components) | | `created_by` | bigint | Discord user ID of creator | | `created_at` | timestamp | Creation time | | `updated_at` | timestamp | Last modified | The `payload` column stores the complete webhook JSON body and is the source of truth. The visual editor reads/writes this JSONB directly. **Notes:** - `created_by` uses `bigint('created_by', { mode: 'bigint' })` with a foreign key reference to `users.id` (`onDelete: CASCADE`) - `created_at` uses `.defaultNow()` - `updated_at` is set by the application on every write (no database trigger) - No `guild_id` scoping — Aurora is a single-guild bot - The new schema file must be re-exported from `shared/db/schema/index.ts` - Backend validation: reject payloads larger than 100KB ## API Endpoints All endpoints are protected behind existing admin auth. ### Presets CRUD - `GET /api/impersonate/presets` — list all presets - `POST /api/impersonate/presets` — create preset - `PUT /api/impersonate/presets/:id` — update preset - `DELETE /api/impersonate/presets/:id` — delete preset ### Sending - `POST /api/impersonate/send` — send webhook message to a channel - Body: `{ channelId: string, username: string, avatarUrl?: string, payload: object }` - **Bridge pattern:** The route handler imports `BotClient` to resolve the channel by ID (`client.channels.fetch(channelId)`) and obtain the client user. These discord.js objects are passed to the existing `sendWebhookMessage` utility from `bot/lib/webhookUtils.ts`. This is acceptable because `api/` already runs in the same Bun process as the bot. ### Channels - `GET /api/impersonate/channels` — fetch guild text channels for the channel picker - Returns `{ id, name, parentName }` grouped by category ## Frontend Architecture ### Page Structure Two tabs at the top of the Impersonate page: **Editor** and **Presets**. ### Editor Tab (Side-by-Side) **Left pane — Builder:** - **Top bar:** Username input, avatar URL input, channel dropdown, format toggle (Classic / Components V2), JSON/Visual toggle - **Component palette:** Draggable component types. Components V2: Text Display, Section, Media Gallery, Separator, Container, File, Action Row. Classic: Content, Embed - **Message canvas:** Drop zone where components are arranged. Each dropped component expands into an inline collapsible form editor. Drag to reorder via `@dnd-kit/core` - **Bottom bar:** "Send" button and "Save as Preset" button **Right pane — Preview:** - Discord-styled message preview (dark theme, `#313338` background) - Avatar circle + username + timestamp header - Live-renders the current payload on every change - Visual approximation of Discord's rendering, not pixel-perfect ### JSON Mode Toggling to JSON replaces the visual builder with a monospace code editor. Edits sync bidirectionally. Invalid JSON shows an inline error and blocks switching back to visual mode until fixed. ### Presets Tab - Card grid of saved presets showing avatar, name, and truncated payload preview - Click a card to load it into the editor tab - Edit/delete actions on each card ### File Structure ``` panel/src/ ├── pages/ │ ├── Impersonate.tsx # Main page, tab switching, top-level state │ └── impersonate/ │ ├── Editor.tsx # Side-by-side builder + preview layout │ ├── Preview.tsx # Discord-style message renderer │ ├── Presets.tsx # Preset card grid │ ├── ComponentPalette.tsx # Draggable component type list │ └── components/ │ ├── TextDisplayEditor.tsx │ ├── SectionEditor.tsx │ ├── MediaGalleryEditor.tsx │ ├── SeparatorEditor.tsx │ ├── ContainerEditor.tsx │ ├── FileEditor.tsx │ ├── ActionRowEditor.tsx │ ├── EmbedEditor.tsx # Classic mode │ └── ContentEditor.tsx # Classic mode ├── lib/ │ └── useImpersonate.ts # API hook for presets CRUD + send + channels ``` Backend: ``` shared/db/schema/ │ └── webhook-presets.ts # New schema file (re-export from index.ts) shared/modules/impersonate/ │ └── impersonate.service.ts # Preset CRUD + send logic api/src/routes/ │ └── impersonate.routes.ts # Route handler (register in index.ts protectedRoutes) ``` ### Panel Wiring - Add `"impersonate"` to the `Page` union type in `Layout.tsx` - Add nav item to `navItems` array in `Layout.tsx` with appropriate Lucide icon - Add conditional render branch in `App.tsx` **Note:** The `pages/impersonate/` sub-directory is a new pattern — existing pages are flat files. This is justified by the complexity of this feature (9+ component files). Flat pages remain appropriate for simpler pages. ## Component Editors Each component type gets an inline collapsible editor card on the canvas. ### Components V2 | Component | Editable Fields | |-----------|----------------| | **Text Display** | Markdown content textarea | | **Section** | Text content, accessory type (button or thumbnail), accessory config (URL, label, style) | | **Media Gallery** | List of media items: URL, alt text, spoiler toggle. Add/remove items | | **Separator** | Spacing size toggle (small/large) | | **Container** | Accent color picker, nested drop zone (accepts Text Display, Section, Media Gallery, Separator, Action Row, File) | | **File** | URL input, filename | | **Action Row** | Buttons: label, style (Primary/Secondary/Success/Danger/Link), URL/custom ID, emoji, disabled toggle. Select menus: placeholder, options list, min/max values | ### Classic Mode | Component | Editable Fields | |-----------|----------------| | **Content** | Markdown textarea | | **Embed** | Title, description, URL, color picker, timestamp, author (name, icon URL), footer (text, icon URL), image URL, thumbnail URL, fields (array of name, value, inline toggle) | ### Webhook-Level Options - `tts` toggle - `thread_name` input (for forum channels) - `flags` (suppress embeds/notifications) - When Components V2 format is selected, the payload must include `flags: 32768` (`IS_COMPONENTS_V2` flag, `1 << 15`). This is set automatically by the editor when the format toggle is on Components V2. ## Preview Renderer Renders a Discord-style message mock in the right pane: - Dark background (`#313338`) - Avatar circle + username + "Today at HH:MM" timestamp header - Components V2: containers with accent-colored left border, text blocks with markdown rendering, media gallery as responsive image grid, buttons as pill-shaped elements with Discord color scheme, separators as horizontal rules - Classic: content as rendered markdown, embeds with colored left border, field grids, inline images - Live updates on every change This is a visual approximation for authoring purposes, not a 1:1 Discord replica. ## Error Handling | Scenario | Behavior | |----------|----------| | Invalid JSON on toggle | Show inline error, block switch to visual until fixed | | Send failure | Display Discord API error message inline (e.g., "Missing permissions") | | Empty payload | Disable Send button | | Discord payload limits | Validate against limits (6000 char embeds, 10 components per action row, 5 action rows) and show warnings | | Channel permission errors | Surface "Bot lacks MANAGE_WEBHOOKS permission" clearly | | Invalid avatar URL | Lightweight `https://` check; Discord rejects bad URLs on send | | Preset name collision | Allowed — presets identified by ID | ## Dependencies - `@dnd-kit/core` + `@dnd-kit/sortable` — drag and drop - No other new dependencies expected; existing stack (React, Tailwind, Lucide) covers the rest