import { levelingService } from "@/modules/leveling/leveling.service"; import { economyService } from "@/modules/economy/economy.service"; import { userTimers } from "@/db/schema"; import type { EffectHandler } from "./types"; // Helper to extract duration in seconds const getDuration = (effect: any): number => { if (effect.durationHours) return effect.durationHours * 3600; if (effect.durationMinutes) return effect.durationMinutes * 60; return effect.durationSeconds || 60; // Default to 60s if nothing provided }; export const handleAddXp: EffectHandler = async (userId, effect, txFn) => { await levelingService.addXp(userId, BigInt(effect.amount), txFn); return `Gained ${effect.amount} XP`; }; export const handleAddBalance: EffectHandler = async (userId, effect, txFn) => { await economyService.modifyUserBalance(userId, BigInt(effect.amount), 'ITEM_USE', `Used Item`, null, txFn); return `Gained ${effect.amount} 🪙`; }; export const handleReplyMessage: EffectHandler = async (_userId, effect, _txFn) => { return effect.message; }; export const handleXpBoost: EffectHandler = async (userId, effect, txFn) => { const boostDuration = getDuration(effect); const expiresAt = new Date(Date.now() + boostDuration * 1000); await txFn.insert(userTimers).values({ userId: BigInt(userId), type: 'EFFECT', key: 'xp_boost', expiresAt: expiresAt, metadata: { multiplier: effect.multiplier } }).onConflictDoUpdate({ target: [userTimers.userId, userTimers.type, userTimers.key], set: { expiresAt: expiresAt, metadata: { multiplier: effect.multiplier } } }); return `XP Boost (${effect.multiplier}x) active for ${Math.floor(boostDuration / 60)}m`; }; export const handleTempRole: EffectHandler = async (userId, effect, txFn) => { const roleDuration = getDuration(effect); const roleExpiresAt = new Date(Date.now() + roleDuration * 1000); await txFn.insert(userTimers).values({ userId: BigInt(userId), type: 'ACCESS', key: `role_${effect.roleId}`, expiresAt: roleExpiresAt, metadata: { roleId: effect.roleId } }).onConflictDoUpdate({ target: [userTimers.userId, userTimers.type, userTimers.key], set: { expiresAt: roleExpiresAt } }); // Actual role assignment happens in the Command layer return `Temporary Role granted for ${Math.floor(roleDuration / 60)}m`; }; export const handleColorRole: EffectHandler = async (_userId, _effect, _txFn) => { return "Color Role Equipped"; };