Files
aurorabot/web/src/components/quest-table.tsx

289 lines
14 KiB
TypeScript

import React from "react";
import { toast } from "sonner";
import { Card, CardContent, CardHeader, CardTitle } from "./ui/card";
import { Badge } from "./ui/badge";
import { Skeleton } from "./ui/skeleton";
import { Tooltip, TooltipContent, TooltipProvider, TooltipTrigger } from "./ui/tooltip";
import { cn } from "../lib/utils";
import { FileText, RefreshCw, Trash2, Pencil, Star, Coins } from "lucide-react";
interface QuestListItem {
id: number;
name: string;
description: string | null;
triggerEvent: string;
requirements: { target?: number };
rewards: { xp?: number; balance?: number };
}
interface QuestTableProps {
quests: QuestListItem[];
isInitialLoading: boolean;
isRefreshing: boolean;
onRefresh?: () => void;
onDelete?: (id: number) => void;
onEdit?: (id: number) => void;
}
const TRIGGER_EVENT_LABELS: Record<string, string> = {
XP_GAIN: "XP Gain",
ITEM_COLLECT: "Item Collect",
ITEM_USE: "Item Use",
DAILY_REWARD: "Daily Reward",
LOOTBOX: "Lootbox Currency Reward",
EXAM_REWARD: "Exam Reward",
PURCHASE: "Purchase",
TRANSFER_IN: "Transfer In",
TRANSFER_OUT: "Transfer Out",
TRADE_IN: "Trade In",
TRADE_OUT: "Trade Out",
QUEST_REWARD: "Quest Reward",
TRIVIA_ENTRY: "Trivia Entry",
TRIVIA_WIN: "Trivia Win",
};
function getTriggerEventLabel(triggerEvent: string): string {
return TRIGGER_EVENT_LABELS[triggerEvent] || triggerEvent;
}
function TruncatedText({ text, maxLength = 100 }: { text: string; maxLength?: number }) {
if (!text || text.length <= maxLength) {
return <span>{text || "-"}</span>;
}
return (
<TooltipProvider>
<Tooltip>
<TooltipTrigger asChild>
<span className="cursor-help border-b border-dashed border-muted-foreground/50">
{text.slice(0, maxLength)}...
</span>
</TooltipTrigger>
<TooltipContent className="max-w-md">
<p>{text}</p>
</TooltipContent>
</Tooltip>
</TooltipProvider>
);
}
function QuestTableSkeleton() {
return (
<div className="space-y-3 animate-pulse">
<div className="grid grid-cols-8 gap-4 px-4 py-2 text-sm font-medium text-muted-foreground">
<Skeleton className="h-4 w-8" />
<Skeleton className="h-4 w-32" />
<Skeleton className="h-4 w-48" />
<Skeleton className="h-4 w-24" />
<Skeleton className="h-4 w-16" />
<Skeleton className="h-4 w-24" />
<Skeleton className="h-4 w-24" />
</div>
{Array.from({ length: 5 }).map((_, i) => (
<div key={i} className="grid grid-cols-8 gap-4 px-4 py-3 border-t border-border/50">
<Skeleton className="h-5 w-8" />
<Skeleton className="h-5 w-32" />
<Skeleton className="h-5 w-48" />
<Skeleton className="h-5 w-24" />
<Skeleton className="h-5 w-16" />
<Skeleton className="h-5 w-24" />
<Skeleton className="h-5 w-24" />
<Skeleton className="h-5 w-16" />
</div>
))}
</div>
);
}
function EmptyQuestState() {
return (
<div className="flex flex-col items-center justify-center py-12 text-center animate-in fade-in duration-500">
<div className="rounded-full bg-muted/50 p-4 mb-4">
<FileText className="w-8 h-8 text-muted-foreground" />
</div>
<h3 className="text-lg font-semibold text-foreground">No quests available</h3>
<p className="text-muted-foreground mt-1 max-w-sm">
There are no quests in the database yet. Create your first quest using the form below.
</p>
</div>
);
}
function QuestTableContent({ quests, onDelete, onEdit }: { quests: QuestListItem[]; onDelete?: (id: number) => void; onEdit?: (id: number) => void }) {
if (quests.length === 0) {
return <EmptyQuestState />;
}
return (
<div className="overflow-x-auto animate-in fade-in slide-in-from-bottom-2 duration-300">
<table className="w-full">
<thead>
<tr className="border-b border-border/50">
<th className="text-left py-3 px-4 text-sm font-medium text-muted-foreground w-16">
ID
</th>
<th className="text-left py-3 px-4 text-sm font-medium text-muted-foreground w-40">
Name
</th>
<th className="text-left py-3 px-4 text-sm font-medium text-muted-foreground w-64">
Description
</th>
<th className="text-left py-3 px-4 text-sm font-medium text-muted-foreground w-36">
Trigger Event
</th>
<th className="text-left py-3 px-4 text-sm font-medium text-muted-foreground w-20">
Target
</th>
<th className="text-left py-3 px-4 text-sm font-medium text-muted-foreground w-32">
XP Reward
</th>
<th className="text-left py-3 px-4 text-sm font-medium text-muted-foreground w-32">
AU Reward
</th>
<th className="text-left py-3 px-4 text-sm font-medium text-muted-foreground w-24">
Actions
</th>
</tr>
</thead>
<tbody>
{quests.map((quest) => {
const requirements = quest.requirements as { target?: number };
const rewards = quest.rewards as { xp?: number; balance?: number };
const target = requirements?.target || 1;
return (
<tr
key={quest.id}
id={`quest-row-${quest.id}`}
className="border-b border-border/30 hover:bg-muted/20 transition-colors animate-in fade-in slide-in-from-left-2 duration-300"
>
<td className="py-3 px-4 text-sm text-muted-foreground font-mono">
#{quest.id}
</td>
<td className="py-3 px-4 text-sm font-medium text-foreground">
{quest.name}
</td>
<td className="py-3 px-4 text-sm text-muted-foreground">
<TruncatedText text={quest.description || ""} maxLength={50} />
</td>
<td className="py-3 px-4">
<Badge variant="outline" className="text-xs border-border/50">
{getTriggerEventLabel(quest.triggerEvent)}
</Badge>
</td>
<td className="py-3 px-4 text-sm text-foreground font-mono">
{target}
</td>
<td className="py-3 px-4 text-sm text-foreground">
{rewards?.xp ? (
<span className="flex items-center gap-1">
<Star className="w-4 h-4 text-amber-400" />
<span className="font-mono">{rewards.xp}</span>
</span>
) : (
<span className="text-muted-foreground">-</span>
)}
</td>
<td className="py-3 px-4 text-sm text-foreground">
{rewards?.balance ? (
<span className="flex items-center gap-1">
<Coins className="w-4 h-4 text-amber-500" />
<span className="font-mono">{rewards.balance}</span>
</span>
) : (
<span className="text-muted-foreground">-</span>
)}
</td>
<td className="py-3 px-4">
<div className="flex items-center gap-1">
<button
onClick={() => onEdit?.(quest.id)}
className="p-1.5 rounded-md hover:bg-muted/50 transition-colors text-muted-foreground hover:text-foreground"
title="Edit quest"
>
<Pencil className="w-4 h-4" />
</button>
<button
onClick={() => {
toast("Delete this quest?", {
description: "This action cannot be undone.",
action: {
label: "Delete",
onClick: () => onDelete?.(quest.id)
},
cancel: {
label: "Cancel",
onClick: () => {}
},
style: {
background: "var(--destructive)",
color: "var(--destructive-foreground)"
},
actionButtonStyle: {
background: "var(--destructive)",
color: "var(--destructive-foreground)"
}
});
}}
className="p-1.5 rounded-md hover:bg-muted/50 transition-colors text-muted-foreground hover:text-destructive"
title="Delete quest"
>
<Trash2 className="w-4 h-4" />
</button>
</div>
</td>
</tr>
);
})}
</tbody>
</table>
</div>
);
}
export function QuestTable({ quests, isInitialLoading, isRefreshing, onRefresh, onDelete, onEdit }: QuestTableProps) {
const showSkeleton = isInitialLoading && quests.length === 0;
return (
<Card className="glass-card overflow-hidden">
<CardHeader className="pb-3">
<div className="flex items-center justify-between">
<CardTitle className="text-xl font-bold text-primary">Quest Inventory</CardTitle>
<div className="flex items-center gap-3">
{showSkeleton ? (
<Badge variant="secondary" className="animate-pulse">
Loading...
</Badge>
) : (
<Badge variant="outline" className="border-border/50">
{quests.length} quest{quests.length !== 1 ? "s" : ""}
</Badge>
)}
<button
onClick={onRefresh}
disabled={isRefreshing}
className={cn(
"p-2 rounded-md hover:bg-muted/50 transition-colors",
isRefreshing && "cursor-wait"
)}
title="Refresh quests"
>
<RefreshCw className={cn(
"w-[18px] h-[18px] text-muted-foreground transition-transform",
isRefreshing && "animate-spin"
)} />
</button>
</div>
</div>
</CardHeader>
<CardContent>
{showSkeleton ? (
<QuestTableSkeleton />
) : (
<QuestTableContent quests={quests} onDelete={onDelete} onEdit={onEdit} />
)}
</CardContent>
</Card>
);
}