Consolidate room leave/delete event handling into RoomManager emitter, remove redundant PLAYER_LEFT publishes from GameServer, and delete the chess game plugin (board, types, tests) in favor of the new plugin architecture. Add per-module CLAUDE.md files for leveling, guild-settings, feature-flags, db, api, and panel to improve agent navigability. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
249 lines
9.0 KiB
TypeScript
249 lines
9.0 KiB
TypeScript
/**
|
|
* @fileoverview API server factory module.
|
|
* Exports a function to create and start the API server.
|
|
* This allows the server to be started in-process from the main application.
|
|
*
|
|
* Routes are organized into modular files in the ./routes directory.
|
|
* Each route module handles its own validation, business logic, and responses.
|
|
*/
|
|
|
|
import { serve, file } from "bun";
|
|
import type { ServerWebSocket } from "bun";
|
|
import { logger } from "@shared/lib/logger";
|
|
import { handleRequest } from "./routes";
|
|
import { getFullDashboardStats } from "./routes/stats.helper";
|
|
import { join } from "path";
|
|
import { gameServer } from "./games/GameServer";
|
|
import type { WsConnectionData } from "./games/GameServer";
|
|
import { getSession } from "./routes/auth.routes";
|
|
import { GameWsClientSchema } from "./games/types";
|
|
|
|
const WS_CONFIG = {
|
|
MAX_CONNECTIONS: 200,
|
|
MAX_PAYLOAD_BYTES: 16384,
|
|
IDLE_TIMEOUT_SECONDS: 60,
|
|
STATS_BROADCAST_INTERVAL_MS: 5000,
|
|
} as const;
|
|
|
|
const MIME_TYPES: Record<string, string> = {
|
|
".html": "text/html",
|
|
".js": "application/javascript",
|
|
".css": "text/css",
|
|
".json": "application/json",
|
|
".png": "image/png",
|
|
".jpg": "image/jpeg",
|
|
".svg": "image/svg+xml",
|
|
".ico": "image/x-icon",
|
|
".woff": "font/woff",
|
|
".woff2": "font/woff2",
|
|
};
|
|
|
|
export interface WebServerConfig {
|
|
port?: number;
|
|
hostname?: string;
|
|
}
|
|
|
|
export interface WebServerInstance {
|
|
server: ReturnType<typeof serve>;
|
|
stop: () => Promise<void>;
|
|
url: string;
|
|
}
|
|
|
|
/**
|
|
* Serve static files from the panel dist directory.
|
|
* Falls back to index.html for SPA routing.
|
|
*/
|
|
async function servePanelStatic(pathname: string, distDir: string): Promise<Response | null> {
|
|
// Don't serve panel for API/auth/ws/assets routes
|
|
if (pathname.startsWith("/api/") || pathname.startsWith("/auth/") || pathname === "/ws" || pathname.startsWith("/assets/")) {
|
|
return null;
|
|
}
|
|
|
|
// Try to serve the exact file
|
|
const filePath = join(distDir, pathname);
|
|
const bunFile = file(filePath);
|
|
if (await bunFile.exists()) {
|
|
const ext = pathname.substring(pathname.lastIndexOf("."));
|
|
const contentType = MIME_TYPES[ext] ?? "application/octet-stream";
|
|
return new Response(bunFile, {
|
|
headers: {
|
|
"Content-Type": contentType,
|
|
"Cache-Control": ext === ".html" ? "no-cache" : "public, max-age=31536000, immutable",
|
|
},
|
|
});
|
|
}
|
|
|
|
// SPA fallback: serve index.html for all non-file routes
|
|
const indexFile = file(join(distDir, "index.html"));
|
|
if (await indexFile.exists()) {
|
|
return new Response(indexFile, {
|
|
headers: { "Content-Type": "text/html", "Cache-Control": "no-cache" },
|
|
});
|
|
}
|
|
|
|
return null;
|
|
}
|
|
|
|
export async function createWebServer(config: WebServerConfig = {}): Promise<WebServerInstance> {
|
|
const { port = 3000, hostname = "localhost" } = config;
|
|
|
|
let activeConnections = 0;
|
|
let statsBroadcastInterval: Timer | undefined;
|
|
|
|
const server = serve<WsConnectionData>({
|
|
port,
|
|
hostname,
|
|
async fetch(req, server) {
|
|
const url = new URL(req.url);
|
|
|
|
if (url.pathname === "/ws") {
|
|
if (activeConnections >= WS_CONFIG.MAX_CONNECTIONS) {
|
|
logger.warn("web", `Connection rejected: limit reached (${activeConnections}/${WS_CONFIG.MAX_CONNECTIONS})`);
|
|
return new Response("Connection limit reached", { status: 429 });
|
|
}
|
|
|
|
const session = getSession(req);
|
|
if (!session) {
|
|
return new Response("Unauthorized", { status: 401 });
|
|
}
|
|
|
|
const success = server.upgrade(req, {
|
|
data: {
|
|
session: {
|
|
discordId: session.discordId,
|
|
username: session.username,
|
|
role: session.role,
|
|
},
|
|
rooms: new Set<string>(),
|
|
},
|
|
});
|
|
if (success) return undefined;
|
|
return new Response("WebSocket upgrade failed", { status: 400 });
|
|
}
|
|
|
|
const response = await handleRequest(req, url);
|
|
if (response) return response;
|
|
|
|
const panelDistDir = join(import.meta.dir, "../../panel/dist");
|
|
const staticResponse = await servePanelStatic(url.pathname, panelDistDir);
|
|
if (staticResponse) return staticResponse;
|
|
|
|
return new Response("Not Found", { status: 404 });
|
|
},
|
|
|
|
websocket: {
|
|
open(ws: ServerWebSocket<WsConnectionData>) {
|
|
activeConnections++;
|
|
ws.subscribe("dashboard");
|
|
ws.subscribe("lobby");
|
|
logger.debug("web", `Client connected: ${ws.data.session.discordId}. Total: ${activeConnections}`);
|
|
|
|
getFullDashboardStats().then(stats => {
|
|
ws.send(JSON.stringify({ type: "STATS_UPDATE", data: stats }));
|
|
});
|
|
|
|
gameServer.handleOpen(ws);
|
|
|
|
if (!statsBroadcastInterval) {
|
|
statsBroadcastInterval = setInterval(async () => {
|
|
try {
|
|
const stats = await getFullDashboardStats();
|
|
server.publish("dashboard", JSON.stringify({ type: "STATS_UPDATE", data: stats }));
|
|
} catch (error) {
|
|
logger.error("web", "Error in stats broadcast", error);
|
|
}
|
|
}, WS_CONFIG.STATS_BROADCAST_INTERVAL_MS);
|
|
}
|
|
},
|
|
|
|
async message(ws: ServerWebSocket<WsConnectionData>, message) {
|
|
try {
|
|
const messageStr = message.toString();
|
|
|
|
if (messageStr.length > WS_CONFIG.MAX_PAYLOAD_BYTES) {
|
|
logger.error("web", "Payload exceeded maximum limit");
|
|
return;
|
|
}
|
|
|
|
const rawData = JSON.parse(messageStr);
|
|
|
|
// Handle dashboard-level messages (PING, etc.)
|
|
if (rawData && typeof rawData === "object" && rawData.type === "PING") {
|
|
ws.send(JSON.stringify({ type: "PONG" }));
|
|
return;
|
|
}
|
|
|
|
// Route game messages — try to parse as a game client message
|
|
const gameCheck = GameWsClientSchema.safeParse(rawData);
|
|
if (gameCheck.success) {
|
|
gameServer.handleMessage(ws, rawData);
|
|
return;
|
|
}
|
|
|
|
// Fall back to full WsMessageSchema for dashboard messages that aren't PING
|
|
const { WsMessageSchema } = await import("@shared/modules/dashboard/dashboard.types");
|
|
const parsed = WsMessageSchema.safeParse(rawData);
|
|
if (!parsed?.success) {
|
|
logger.error("web", "Invalid message format", parsed?.error.issues);
|
|
}
|
|
// Nothing else to do for PONG/STATS_UPDATE/NEW_EVENT from clients
|
|
} catch (e) {
|
|
logger.error("web", "Failed to handle message", e);
|
|
}
|
|
},
|
|
|
|
close(ws: ServerWebSocket<WsConnectionData>) {
|
|
activeConnections--;
|
|
ws.unsubscribe("dashboard");
|
|
ws.unsubscribe("lobby");
|
|
logger.debug("web", `Client disconnected: ${ws.data.session.discordId}. Total remaining: ${activeConnections}`);
|
|
|
|
gameServer.handleClose(ws);
|
|
|
|
if (activeConnections === 0 && statsBroadcastInterval) {
|
|
clearInterval(statsBroadcastInterval);
|
|
statsBroadcastInterval = undefined;
|
|
}
|
|
},
|
|
maxPayloadLength: WS_CONFIG.MAX_PAYLOAD_BYTES,
|
|
idleTimeout: WS_CONFIG.IDLE_TIMEOUT_SECONDS,
|
|
},
|
|
});
|
|
|
|
// Wire gameServer to Bun server for pub/sub publishing
|
|
gameServer.setServer(server);
|
|
|
|
const { systemEvents, EVENTS } = await import("@shared/lib/events");
|
|
systemEvents.on(EVENTS.DASHBOARD.NEW_EVENT, (event) => {
|
|
server.publish("dashboard", JSON.stringify({ type: "NEW_EVENT", data: event }));
|
|
});
|
|
|
|
const url = `http://${hostname}:${port}`;
|
|
|
|
return {
|
|
server,
|
|
url,
|
|
stop: async () => {
|
|
if (statsBroadcastInterval) {
|
|
clearInterval(statsBroadcastInterval);
|
|
}
|
|
server.stop(true);
|
|
},
|
|
};
|
|
}
|
|
|
|
/**
|
|
* Starts the web server from the main application root.
|
|
* Kept for backward compatibility.
|
|
*
|
|
* @param webProjectPath - Deprecated, no longer used
|
|
* @param config - Server configuration options
|
|
* @returns Promise resolving to server instance
|
|
*/
|
|
export async function startWebServerFromRoot(
|
|
webProjectPath: string,
|
|
config: WebServerConfig = {}
|
|
): Promise<WebServerInstance> {
|
|
return createWebServer(config);
|
|
}
|