Replace 12 dynamic `await import()` calls with domain events emitted through the existing systemEvents bus, breaking circular dependencies between services (economy/inventory/leveling -> quest, * -> dashboard). - Add `emitAsync` to SystemEventEmitter for sequential listener awaiting, preserving DB transaction atomicity for quest progress tracking - Add DOMAIN event constants (BALANCE_CHANGED, XP_GAINED, ITEM_COLLECTED, ITEM_USED, TRANSFER_COMPLETED, DAILY_CLAIMED, TRIVIA_*, EXAM_PASSED) - Create shared/lib/eventWiring.ts to register all domain event listeners - Convert quest event calls to `await systemEvents.emitAsync()` (5 calls) - Convert dashboard event calls to `systemEvents.emit()` fire-and-forget (5 calls) - Convert exam.service.ts userService import to static import (1 call) - Convert dashboard.service.ts events import to static import (1 call) - Leave inventory.service.ts validateAndExecuteEffect import unchanged (Task 3) Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
136 lines
4.9 KiB
TypeScript
136 lines
4.9 KiB
TypeScript
import { users, userTimers } from "@db/schema";
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import { eq, sql, and } from "drizzle-orm";
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import { withTransaction } from "@/lib/db";
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import { config } from "@shared/lib/config";
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import { systemEvents, EVENTS } from "@shared/lib/events";
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import type { Transaction } from "@shared/lib/types";
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import { TimerKey, TimerType } from "@shared/lib/constants";
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import { UserError } from "@shared/lib/errors";
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export const levelingService = {
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// Calculate total XP required to REACH a specific level (Cumulative)
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// Level 1 = 0 XP
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// Level 2 = Base * (1^Exp)
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// Level 3 = Level 2 + Base * (2^Exp)
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// ...
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getXpToReachLevel: (level: number) => {
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let total = 0;
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for (let l = 1; l < level; l++) {
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total += Math.floor(config.leveling.base * Math.pow(l, config.leveling.exponent));
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}
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return total;
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},
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// Calculate level from Total XP
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getLevelFromXp: (totalXp: bigint) => {
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let level = 1;
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let xp = Number(totalXp);
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while (true) {
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// XP needed to complete current level and reach next
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const xpForNext = Math.floor(config.leveling.base * Math.pow(level, config.leveling.exponent));
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if (xp < xpForNext) {
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return level;
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}
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xp -= xpForNext;
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level++;
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}
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},
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// Get XP needed to complete the current level (for calculating next level threshold in isolation)
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// Used internally or for display
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getXpForNextLevel: (currentLevel: number) => {
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return Math.floor(config.leveling.base * Math.pow(currentLevel, config.leveling.exponent));
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},
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// Cumulative XP addition
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addXp: async (id: string, amount: bigint, tx?: Transaction) => {
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return await withTransaction(async (txFn) => {
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// Get current state
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const user = await txFn.query.users.findFirst({
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where: eq(users.id, BigInt(id)),
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});
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if (!user) throw new UserError("User not found");
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const currentXp = user.xp ?? 0n;
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const newXp = currentXp + amount;
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// Calculate new level based on TOTAL accumulated XP
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const newLevel = levelingService.getLevelFromXp(newXp);
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const currentLevel = user.level ?? 1;
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const levelUp = newLevel > currentLevel;
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// Update user
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const [updatedUser] = await txFn.update(users)
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.set({
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xp: newXp,
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level: newLevel,
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})
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.where(eq(users.id, BigInt(id)))
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.returning();
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// Trigger Quest Event
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await systemEvents.emitAsync(EVENTS.DOMAIN.XP_GAINED, { userId: id, amount: Number(amount), tx: txFn });
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return { user: updatedUser, levelUp, currentLevel: newLevel };
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}, tx);
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},
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// Handle chat XP with cooldowns
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processChatXp: async (id: string, tx?: Transaction) => {
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return await withTransaction(async (txFn) => {
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// check if an xp cooldown is in place
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const cooldown = await txFn.query.userTimers.findFirst({
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where: and(
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eq(userTimers.userId, BigInt(id)),
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eq(userTimers.type, TimerType.COOLDOWN),
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eq(userTimers.key, TimerKey.CHAT_XP)
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),
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});
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const now = new Date();
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if (cooldown && cooldown.expiresAt > now) {
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return { awarded: false, reason: 'cooldown' };
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}
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// Calculate random XP
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let amount = BigInt(Math.floor(Math.random() * (config.leveling.chat.maxXp - config.leveling.chat.minXp + 1)) + config.leveling.chat.minXp);
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// Check for XP Boost
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const xpBoost = await txFn.query.userTimers.findFirst({
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where: and(
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eq(userTimers.userId, BigInt(id)),
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eq(userTimers.type, TimerType.EFFECT),
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eq(userTimers.key, 'xp_boost')
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)
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});
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if (xpBoost && xpBoost.expiresAt > now) {
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const multiplier = (xpBoost.metadata as any)?.multiplier || 1;
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amount = BigInt(Math.floor(Number(amount) * multiplier));
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}
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// Add XP
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const result = await levelingService.addXp(id, amount, txFn);
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// Update/Set Cooldown
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const nextReadyAt = new Date(now.getTime() + config.leveling.chat.cooldownMs);
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await txFn.insert(userTimers)
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.values({
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userId: BigInt(id),
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type: TimerType.COOLDOWN,
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key: TimerKey.CHAT_XP,
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expiresAt: nextReadyAt,
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})
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.onConflictDoUpdate({
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target: [userTimers.userId, userTimers.type, userTimers.key],
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set: { expiresAt: nextReadyAt },
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});
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return { awarded: true, amount, ...result };
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}, tx);
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}
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};
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