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Add chess as the first game plugin using the existing multiplayer framework. Server-side game logic uses chess.js with server-authoritative clock management. Client uses react-chessboard v5 with cburnett piece set, drag-and-drop + click-to-move, configurable time controls (bullet/blitz/rapid/classical/none), draw offers, resignation, and timeout detection. Extends the game framework with room creation options to support per-game configuration. Includes 57 tests covering all code paths. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
36 lines
863 B
JSON
36 lines
863 B
JSON
{
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"name": "panel",
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"version": "0.1.0",
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"private": true,
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"type": "module",
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"scripts": {
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"dev": "vite",
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"build": "vite build",
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"preview": "vite preview"
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},
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"dependencies": {
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"@imgly/background-removal": "^1.7.0",
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"chess.js": "^1.4.0",
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"class-variance-authority": "^0.7.1",
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"clsx": "^2.1.1",
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"lucide-react": "^0.564.0",
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"react": "^19.1.0",
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"react-chessboard": "^5.10.0",
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"react-dom": "^19.1.0",
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"react-router-dom": "^7.13.2",
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"tailwind-merge": "^3.4.0",
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"tailwindcss-animate": "^1.0.7"
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},
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"devDependencies": {
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"@tailwindcss/vite": "^4.1.10",
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"@types/react": "^19.1.6",
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"@types/react-dom": "^19.1.6",
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"@vitejs/plugin-react": "^4.6.0",
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"autoprefixer": "^10.4.21",
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"postcss": "^8.5.6",
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"tailwindcss": "^4.1.10",
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"typescript": "^5.9.3",
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"vite": "^6.3.5"
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}
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}
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