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aurorabot/panel/package.json
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feat(games): implement chess game plugin with full UI
Add chess as the first game plugin using the existing multiplayer framework.
Server-side game logic uses chess.js with server-authoritative clock management.
Client uses react-chessboard v5 with cburnett piece set, drag-and-drop + click-to-move,
configurable time controls (bullet/blitz/rapid/classical/none), draw offers,
resignation, and timeout detection. Extends the game framework with room creation
options to support per-game configuration. Includes 57 tests covering all code paths.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-05 16:59:26 +02:00

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{
"name": "panel",
"version": "0.1.0",
"private": true,
"type": "module",
"scripts": {
"dev": "vite",
"build": "vite build",
"preview": "vite preview"
},
"dependencies": {
"@imgly/background-removal": "^1.7.0",
"chess.js": "^1.4.0",
"class-variance-authority": "^0.7.1",
"clsx": "^2.1.1",
"lucide-react": "^0.564.0",
"react": "^19.1.0",
"react-chessboard": "^5.10.0",
"react-dom": "^19.1.0",
"react-router-dom": "^7.13.2",
"tailwind-merge": "^3.4.0",
"tailwindcss-animate": "^1.0.7"
},
"devDependencies": {
"@tailwindcss/vite": "^4.1.10",
"@types/react": "^19.1.6",
"@types/react-dom": "^19.1.6",
"@vitejs/plugin-react": "^4.6.0",
"autoprefixer": "^10.4.21",
"postcss": "^8.5.6",
"tailwindcss": "^4.1.10",
"typescript": "^5.9.3",
"vite": "^6.3.5"
}
}