feat: add generation cancel job functionality and improve job handling
- Introduced `generationCancelJob` command ID in `commands/ids.ts`. - Added `GenerationCancelJobPayload` type in `commands/payloads.ts`. - Enhanced job status to include "cancelled" in `editor/state.ts`. - Updated `runGenerationJob` to accept an `AbortSignal` and handle cancellation. - Implemented cancellation logic in `runGenerate` and related functions. - Added tests for job cancellation in `operations/generation/workflow.test.ts`. - Improved layer rendering logic to prevent stack overflow in `editor/document-indexes.ts`. - Added raster size assertions in `platform/browser/rasterLimits.ts` for image processing limits. - Enhanced image file handling to check for size limits in `platform/browser/imageFiles.ts`. - Updated UI components to reflect job cancellation state in `view/GenerationJobStatus.tsx` and `view/bottom-controls/GenerateActionControls.tsx`.
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@@ -43,10 +43,12 @@ export type GenerationReplaceCandidatePixelsPayload = {
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export type GenerationStartJobPayload = { jobId: GenerationJobId; kind: GenerationJobKind; label: string; startedAt: number };
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export type GenerationSucceedJobPayload = { jobId: GenerationJobId; finishedAt: number };
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export type GenerationFailJobPayload = { jobId: GenerationJobId; finishedAt: number; error: string };
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export type GenerationCancelJobPayload = { jobId: GenerationJobId; finishedAt: number };
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export type GenerationSetResourcesPayload = { options: GenerationOptions };
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export type GenerationFailResourcesPayload = { error: string };
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const maxCandidates = 12;
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const maxCandidateSourceBytes = 96 * 1024 * 1024;
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const maxJobs = 20;
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const generationCompareModes = new Set<GenerationCompareMode>(["result", "before", "split"]);
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@@ -55,7 +57,7 @@ export const generationAddCandidateCommand: Command<GenerationAddCandidatePayloa
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name: "Add generation candidate",
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history: { mode: "ignore" },
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execute({ state }, payload) {
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const candidates = [payload.candidate, ...state.editor.generation.candidates.filter((candidate) => candidate.id !== payload.candidate.id)].slice(0, maxCandidates);
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const candidates = retainCandidateBudget([payload.candidate, ...state.editor.generation.candidates.filter((candidate) => candidate.id !== payload.candidate.id)]);
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return {
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...state,
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editor: {
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@@ -277,6 +279,15 @@ export const generationFailJobCommand: Command<GenerationFailJobPayload> = {
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},
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};
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export const generationCancelJobCommand: Command<GenerationCancelJobPayload> = {
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id: commandIds.generationCancelJob,
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name: "Cancel generation job",
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history: { mode: "ignore" },
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execute({ state }, payload) {
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return settleJob(state, payload.jobId, payload.finishedAt, "cancelled");
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},
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};
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export const generationLoadResourcesCommand: Command = {
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id: commandIds.generationLoadResources,
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name: "Load generation resources",
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@@ -318,6 +329,7 @@ export const generationCommands = [
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generationStartJobCommand,
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generationSucceedJobCommand,
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generationFailJobCommand,
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generationCancelJobCommand,
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generationLoadResourcesCommand,
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generationSetResourcesCommand,
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generationFailResourcesCommand,
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@@ -331,13 +343,31 @@ function updateResources(state: AppState, resources: GenerationState["resources"
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return { ...state, editor: { ...state.editor, generation: { ...state.editor.generation, resources } } };
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}
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function settleJob(state: AppState, jobId: GenerationJobId, finishedAt: number, status: "succeeded" | "failed", error?: string): AppState {
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function settleJob(state: AppState, jobId: GenerationJobId, finishedAt: number, status: "succeeded" | "failed" | "cancelled", error?: string): AppState {
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if (!Number.isFinite(finishedAt)) return state;
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const job = state.editor.generation.jobs.find((candidate) => candidate.id === jobId);
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if (!job || job.status !== "running" || finishedAt < job.startedAt) return state;
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return updateJobs(state, state.editor.generation.jobs.map((candidate) => candidate.id === jobId ? { ...candidate, status, finishedAt, error } : candidate));
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}
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function retainCandidateBudget(candidates: GenerationCandidate[]): GenerationCandidate[] {
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const retained: GenerationCandidate[] = [];
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let bytes = 0;
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for (const candidate of candidates) {
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const candidateBytes = candidateRetainedBytes(candidate);
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if (retained.length > 0 && bytes + candidateBytes > maxCandidateSourceBytes) continue;
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retained.push(candidate);
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bytes += candidateBytes;
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if (retained.length >= maxCandidates) break;
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}
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return retained;
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}
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function candidateRetainedBytes(candidate: GenerationCandidate): number {
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return [candidate.source, candidate.inputImage, candidate.maskImage, candidate.inpaint?.inputImage, candidate.inpaint?.maskImage]
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.reduce((total, source) => total + (source?.length ?? 0) * 2, 0);
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}
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type LayerLocation = {
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artboardId: ArtboardId;
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layer: Layer;
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