feat: enhance generate settings to support multiple architectures and their defaults

This commit is contained in:
syntaxbullet
2026-07-05 11:21:56 +02:00
parent dd0c1df730
commit 0b6b064085
7 changed files with 435 additions and 52 deletions

View File

@@ -3,6 +3,7 @@ import type { Vec2D } from "@core/geometry";
import type { LayerId, ArtboardId, AssetId } from "@core/id";
import type { Layer } from "@core/layer";
import type { MaskViewMode } from "@editor/state";
import { generateArchitectureDefaults } from "@editor/tools";
import type { BrushSettings, ChromaKeySettings, GenerateSettings, MagicWandSettings, ToolId } from "@editor/tools";
import type { Command } from "./command";
import { commandIds } from "./ids";
@@ -62,7 +63,12 @@ export const toolSetGenerateSettingsCommand: Command<ToolSetGenerateSettingsPayl
id: commandIds.toolSetGenerateSettings,
name: "Set generate settings",
execute({ state }, payload) {
const mode = payload.mode ?? state.editor.tools.generate.mode;
const current = state.editor.tools.generate;
const architecture = payload.architecture ?? current.architecture;
const architectureChanged = architecture !== current.architecture;
const defaults = generateArchitectureDefaults[architecture];
const requestedMode = payload.mode ?? current.mode;
const mode = defaults.supportedModes.includes(requestedMode) ? requestedMode : defaults.supportedModes[0] ?? "text-to-image";
return {
...state,
editor: {
@@ -70,35 +76,38 @@ export const toolSetGenerateSettingsCommand: Command<ToolSetGenerateSettingsPayl
tools: {
...state.editor.tools,
generate: {
architecture,
mode,
model: payload.model ?? state.editor.tools.generate.model,
prompt: payload.prompt ?? state.editor.tools.generate.prompt,
negativePrompt: payload.negativePrompt ?? state.editor.tools.generate.negativePrompt,
strength: clampNumber(payload.strength ?? state.editor.tools.generate.strength, 0, 100),
steps: Math.round(clampNumber(payload.steps ?? state.editor.tools.generate.steps, 1, 150)),
cfg: clampNumber(payload.cfg ?? state.editor.tools.generate.cfg, 0, 30),
seed: Math.round(clampNumber(payload.seed ?? state.editor.tools.generate.seed, -1, Number.MAX_SAFE_INTEGER)),
sampler: payload.sampler ?? state.editor.tools.generate.sampler,
scheduler: payload.scheduler ?? state.editor.tools.generate.scheduler,
width: Math.round(clampNumber(payload.width ?? state.editor.tools.generate.width, 64, 4096)),
height: Math.round(clampNumber(payload.height ?? state.editor.tools.generate.height, 64, 4096)),
model: payload.model ?? (architectureChanged ? defaults.model : current.model),
textEncoder: payload.textEncoder ?? (architectureChanged ? defaults.textEncoder : current.textEncoder),
vae: payload.vae ?? (architectureChanged ? defaults.vae : current.vae),
prompt: payload.prompt ?? current.prompt,
negativePrompt: payload.negativePrompt ?? current.negativePrompt,
strength: clampNumber(payload.strength ?? current.strength, 0, 100),
steps: Math.round(clampNumber(payload.steps ?? (architectureChanged ? defaults.steps : current.steps), 1, 150)),
cfg: clampNumber(payload.cfg ?? (architectureChanged ? defaults.cfg : current.cfg), 0, 30),
seed: Math.round(clampNumber(payload.seed ?? current.seed, -1, Number.MAX_SAFE_INTEGER)),
sampler: payload.sampler ?? (architectureChanged ? defaults.sampler : current.sampler),
scheduler: payload.scheduler ?? (architectureChanged ? defaults.scheduler : current.scheduler),
width: Math.round(clampNumber(payload.width ?? current.width, 64, 4096)),
height: Math.round(clampNumber(payload.height ?? current.height, 64, 4096)),
outpaint: {
left: Math.round(clampNumber(payload.outpaint?.left ?? state.editor.tools.generate.outpaint.left, 0, 2048)),
top: Math.round(clampNumber(payload.outpaint?.top ?? state.editor.tools.generate.outpaint.top, 0, 2048)),
right: Math.round(clampNumber(payload.outpaint?.right ?? state.editor.tools.generate.outpaint.right, 0, 2048)),
bottom: Math.round(clampNumber(payload.outpaint?.bottom ?? state.editor.tools.generate.outpaint.bottom, 0, 2048)),
feathering: Math.round(clampNumber(payload.outpaint?.feathering ?? state.editor.tools.generate.outpaint.feathering, 0, 512)),
left: Math.round(clampNumber(payload.outpaint?.left ?? current.outpaint.left, 0, 2048)),
top: Math.round(clampNumber(payload.outpaint?.top ?? current.outpaint.top, 0, 2048)),
right: Math.round(clampNumber(payload.outpaint?.right ?? current.outpaint.right, 0, 2048)),
bottom: Math.round(clampNumber(payload.outpaint?.bottom ?? current.outpaint.bottom, 0, 2048)),
feathering: Math.round(clampNumber(payload.outpaint?.feathering ?? current.outpaint.feathering, 0, 512)),
},
inpaint: {
maskedAreaOnly: payload.inpaint?.maskedAreaOnly ?? state.editor.tools.generate.inpaint.maskedAreaOnly,
cropPadding: Math.round(clampNumber(payload.inpaint?.cropPadding ?? state.editor.tools.generate.inpaint.cropPadding, 0, 2048)),
maskPolarity: payload.inpaint?.maskPolarity ?? state.editor.tools.generate.inpaint.maskPolarity,
maskedContent: payload.inpaint?.maskedContent ?? state.editor.tools.generate.inpaint.maskedContent,
growMaskBy: Math.round(clampNumber(payload.inpaint?.growMaskBy ?? state.editor.tools.generate.inpaint.growMaskBy, 0, 256)),
maskExpand: Math.round(clampNumber(payload.inpaint?.maskExpand ?? state.editor.tools.generate.inpaint.maskExpand, -256, 256)),
maskFeather: Math.round(clampNumber(payload.inpaint?.maskFeather ?? state.editor.tools.generate.inpaint.maskFeather, 0, 256)),
maskBlur: Math.round(clampNumber(payload.inpaint?.maskBlur ?? state.editor.tools.generate.inpaint.maskBlur, 0, 256)),
maskDespeckle: Math.round(clampNumber(payload.inpaint?.maskDespeckle ?? state.editor.tools.generate.inpaint.maskDespeckle, 0, 64)),
maskedAreaOnly: payload.inpaint?.maskedAreaOnly ?? current.inpaint.maskedAreaOnly,
cropPadding: Math.round(clampNumber(payload.inpaint?.cropPadding ?? current.inpaint.cropPadding, 0, 2048)),
maskPolarity: payload.inpaint?.maskPolarity ?? current.inpaint.maskPolarity,
maskedContent: payload.inpaint?.maskedContent ?? current.inpaint.maskedContent,
growMaskBy: Math.round(clampNumber(payload.inpaint?.growMaskBy ?? current.inpaint.growMaskBy, 0, 256)),
maskExpand: Math.round(clampNumber(payload.inpaint?.maskExpand ?? current.inpaint.maskExpand, -256, 256)),
maskFeather: Math.round(clampNumber(payload.inpaint?.maskFeather ?? current.inpaint.maskFeather, 0, 256)),
maskBlur: Math.round(clampNumber(payload.inpaint?.maskBlur ?? current.inpaint.maskBlur, 0, 256)),
maskDespeckle: Math.round(clampNumber(payload.inpaint?.maskDespeckle ?? current.inpaint.maskDespeckle, 0, 64)),
},
},
},