feat(masks): add mask editing mode

This commit is contained in:
syntaxbullet
2026-07-03 18:07:04 +02:00
parent 4a21b28ed0
commit 15f3a934e0
13 changed files with 211 additions and 20 deletions

View File

@@ -15,7 +15,7 @@ export type BrushSession = {
export function beginBrushSession(document: ImageDocument, editor: EditorState, point: Vec2D): BrushSession | undefined {
if (isPanInteractionMode(editor.tools.interactionMode) || (editor.tools.activeTool !== "brush" && editor.tools.activeTool !== "eraser")) return undefined;
const layerId = editor.selection.layerIds[0];
const layerId = editor.maskEditLayerId ?? editor.selection.layerIds[0];
if (!layerId) return undefined;
const layer = findRasterLayer(document.artboards.flatMap((artboard) => artboard.layers), layerId);
if (!layer || layer.locked || !layer.visible) return undefined;
@@ -43,7 +43,7 @@ export async function updateBrushSession(options: {
height: asset.intrinsicSize.h,
from: documentPointToAssetPoint(options.session.previousPoint, layer, asset.intrinsicSize.w, asset.intrinsicSize.h),
to: documentPointToAssetPoint(options.point, layer, asset.intrinsicSize.w, asset.intrinsicSize.h),
color: options.color,
color: state.editor.maskEditLayerId ? "#ffffff" : options.color,
size: options.size,
hardness: options.hardness,
mode: options.session.mode,