feat: enhance layer masking functionality and brush controls

- Refactor LayersSheet component to support mask editing state and improve layer visibility handling.
- Introduce functions to collect mask layer IDs and count display layers excluding masks.
- Update BrushControls to include mask view mode options and a Done button for exiting mask editing.
- Modify brush session handling to support brush previews when editing masks.
- Implement a new BrushPreviewRenderer for rendering brush strokes with visual feedback.
- Add document geometry utilities for transforming points and resolving layer bounds.
- Ensure proper cleanup of brush preview on pointer leave and other interactions.
This commit is contained in:
syntaxbullet
2026-07-03 20:49:29 +02:00
parent daaa2a6667
commit 4ad0bb8b2c
33 changed files with 1889 additions and 351 deletions

View File

@@ -1,6 +1,6 @@
import type { ImageDocument } from "@core/document";
import type { Angle, Size, Vec2D } from "@core/geometry";
import type { ArtboardId, LayerId } from "@core/id";
import type { ArtboardId, AssetId, LayerId } from "@core/id";
import type { ToolState } from "./tools";
import type { TransformSession } from "./transform";
@@ -16,12 +16,32 @@ export type SelectionState = {
layerIds: LayerId[];
};
export type MaskViewMode = "composite" | "blackWhite" | "alpha" | "overlay";
export type MaskEditState = {
targetLayerId: LayerId;
maskLayerId: LayerId;
viewMode?: MaskViewMode;
};
export type BrushPreviewState = {
position: Vec2D;
};
export type BrushStrokePreviewState = {
layerId: LayerId;
assetId: AssetId;
source: string;
};
export type EditorState = {
viewport: ViewportState;
selection: SelectionState;
tools: ToolState;
transformSession?: TransformSession;
maskEditLayerId?: LayerId;
maskEdit?: MaskEditState;
brushPreview?: BrushPreviewState;
brushStrokePreview?: BrushStrokePreviewState;
};
export type HistorySnapshot = {