feat: enhance layer masking functionality and brush controls

- Refactor LayersSheet component to support mask editing state and improve layer visibility handling.
- Introduce functions to collect mask layer IDs and count display layers excluding masks.
- Update BrushControls to include mask view mode options and a Done button for exiting mask editing.
- Modify brush session handling to support brush previews when editing masks.
- Implement a new BrushPreviewRenderer for rendering brush strokes with visual feedback.
- Add document geometry utilities for transforming points and resolving layer bounds.
- Ensure proper cleanup of brush preview on pointer leave and other interactions.
This commit is contained in:
syntaxbullet
2026-07-03 20:49:29 +02:00
parent daaa2a6667
commit 4ad0bb8b2c
33 changed files with 1889 additions and 351 deletions

View File

@@ -1,6 +1,7 @@
import { useMemo, useRef } from "react";
import type { AppStore } from "@editor/store";
import type { GlobalKeybindConsumer, GlobalPointerConsumer, GlobalWheelConsumer } from "@input/index";
import { canPreviewBrush } from "./canvas/brush";
import { canvasCursorClass } from "./canvas/cursor";
import { useCanvasInput } from "./canvas/useCanvasInput";
import { useCanvasRenderer } from "./canvas/useCanvasRenderer";
@@ -34,7 +35,8 @@ export function CanvasViewport({
useCanvasRenderer(canvasRef, store);
useCanvasResize(canvasRef, store.dispatch);
const input = useCanvasInput(canvasRef, store, inputOptions);
const cursorClass = canvasCursorClass(state.editor.tools.interactionMode, input);
const hasBrushPreview = Boolean(state.editor.brushPreview && canPreviewBrush(state.document, state.editor));
const cursorClass = canvasCursorClass(state.editor.tools.interactionMode, input, hasBrushPreview);
return <canvas ref={canvasRef} className={`h-full w-full ${cursorClass}`} />;
}