feat: enhance layer masking functionality and brush controls
- Refactor LayersSheet component to support mask editing state and improve layer visibility handling. - Introduce functions to collect mask layer IDs and count display layers excluding masks. - Update BrushControls to include mask view mode options and a Done button for exiting mask editing. - Modify brush session handling to support brush previews when editing masks. - Implement a new BrushPreviewRenderer for rendering brush strokes with visual feedback. - Add document geometry utilities for transforming points and resolving layer bounds. - Ensure proper cleanup of brush preview on pointer leave and other interactions.
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@@ -2,9 +2,10 @@ import type { InteractionMode } from "@editor/tools";
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import { isPanInteractionMode } from "@editor/tools";
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import type { CanvasInputState } from "./useCanvasInput";
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export function canvasCursorClass(interactionMode: InteractionMode, input: CanvasInputState) {
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export function canvasCursorClass(interactionMode: InteractionMode, input: CanvasInputState, hasBrushPreview = false) {
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if (input.isPanning) return "cursor-grabbing";
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if (isPanInteractionMode(interactionMode)) return "cursor-grab";
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if (interactionMode.type === "tool" && (interactionMode.tool === "crop" || interactionMode.tool === "brush" || interactionMode.tool === "eraser")) return "cursor-crosshair";
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if (interactionMode.type === "tool" && (interactionMode.tool === "brush" || interactionMode.tool === "eraser")) return hasBrushPreview ? "cursor-none" : "cursor-crosshair";
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if (interactionMode.type === "tool" && interactionMode.tool === "crop") return "cursor-crosshair";
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return "cursor-default";
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}
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