feat: add ComfyUI integration for image generation and management

- Implemented ComfyGenerateRequest type and associated functions for generating images using various architectures and modes.
- Added functions for listing generation options and handling image uploads.
- Created workflows for different generation modes including SDXL, Z-Image, Z-Image Turbo, and Anima.
- Introduced GenerationJobStatus component to display the status of ongoing generation jobs.
- Developed MaskControls for managing mask operations and displaying mask analysis.
- Created palette items for tool selection, layer management, and generation settings.
This commit is contained in:
syntaxbullet
2026-07-10 23:15:02 +02:00
parent 41bbd1e16b
commit 5e4b548ad4
80 changed files with 2114 additions and 1954 deletions

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import type { ImageDocument } from "@core/document";
import type { GenerationCandidate } from "@editor/state";
import { loadImageCanvas, maskValueFromRgba } from "@platform/browser/maskRaster";
export async function createMaskedPixelReplacementSource(document: ImageDocument, candidate: GenerationCandidate): Promise<string> {
if (!candidate.inpaint) throw new Error("Only inpaint candidates can replace masked pixels.");
const targetAsset = document.assets.find((asset) => asset.id === candidate.inpaint?.sourceAssetId);
if (!targetAsset) throw new Error("The source layer for this candidate no longer exists.");
const targetCanvas = await loadImageCanvas(targetAsset.source, targetAsset.intrinsicSize.w, targetAsset.intrinsicSize.h);
const generatedCanvas = await loadImageCanvas(candidate.source, candidate.width, candidate.height);
const maskCanvas = await loadImageCanvas(candidate.inpaint.maskImage, candidate.width, candidate.height);
const targetContext = require2dContext(targetCanvas);
const generatedContext = require2dContext(generatedCanvas);
const maskContext = require2dContext(maskCanvas);
const targetData = targetContext.getImageData(0, 0, targetCanvas.width, targetCanvas.height);
const generatedData = generatedContext.getImageData(0, 0, generatedCanvas.width, generatedCanvas.height);
const maskData = maskContext.getImageData(0, 0, maskCanvas.width, maskCanvas.height);
const crop = candidate.inpaint.crop.assetBounds;
for (let y = 0; y < candidate.height; y += 1) {
for (let x = 0; x < candidate.width; x += 1) {
const targetX = Math.round(crop.x) + x;
const targetY = Math.round(crop.y) + y;
if (targetX < 0 || targetY < 0 || targetX >= targetCanvas.width || targetY >= targetCanvas.height) continue;
const generatedIndex = (y * generatedCanvas.width + x) * 4;
const targetIndex = (targetY * targetCanvas.width + targetX) * 4;
const mask = maskValueFromRgba(maskData.data, generatedIndex) / 255;
if (mask <= 0) continue;
for (let channel = 0; channel < 4; channel += 1) {
const previous = targetData.data[targetIndex + channel] ?? 0;
const next = generatedData.data[generatedIndex + channel] ?? previous;
targetData.data[targetIndex + channel] = Math.round(previous * (1 - mask) + next * mask);
}
}
}
targetContext.putImageData(targetData, 0, 0);
return targetCanvas.toDataURL("image/png");
}
function require2dContext(canvas: HTMLCanvasElement): CanvasRenderingContext2D {
const context = canvas.getContext("2d");
if (!context) throw new Error("Unable to prepare generated candidate");
return context;
}