feat: enhance layer mask handling and opacity management

- Introduced `getLayerMask` utility to streamline layer mask retrieval.
- Updated layer rendering logic to incorporate layer masks and opacity adjustments.
- Added functionality to prevent dropping a group into its descendants.
- Enhanced image texture rendering to support opacity parameters across various rendering functions.
- Implemented group layer bounds application for better scaling and positioning.
- Added tests to ensure correct behavior when handling layer masks and group layers.
- Created new types for asset generation provenance to track generated assets more effectively.
This commit is contained in:
syntaxbullet
2026-07-05 16:06:23 +02:00
parent a83024c35c
commit 5eaf37ba28
33 changed files with 635 additions and 88 deletions

View File

@@ -3,6 +3,7 @@ import type { ImageDocument } from "@core/document";
import type { Rect } from "@core/geometry";
import type { ArtboardId, AssetId, LayerId } from "@core/id";
import type { Layer } from "@core/layer";
import { getLayerMask } from "@core/layer-mask-utils";
export type IndexedLayerInfo = {
artboardId: ArtboardId;
@@ -113,9 +114,10 @@ function indexLayerTree(options: {
index,
});
if (layer.clippingMask) {
options.documentMaskLayerIds.add(layer.clippingMask.maskLayerId);
layerListMaskLayerIds.add(layer.clippingMask.maskLayerId);
const layerMask = getLayerMask(layer);
if (layerMask) {
options.documentMaskLayerIds.add(layerMask.maskLayerId);
layerListMaskLayerIds.add(layerMask.maskLayerId);
}
if (layer.type === "group") {