feat: enhance layer mask handling and opacity management
- Introduced `getLayerMask` utility to streamline layer mask retrieval. - Updated layer rendering logic to incorporate layer masks and opacity adjustments. - Added functionality to prevent dropping a group into its descendants. - Enhanced image texture rendering to support opacity parameters across various rendering functions. - Implemented group layer bounds application for better scaling and positioning. - Added tests to ensure correct behavior when handling layer masks and group layers. - Created new types for asset generation provenance to track generated assets more effectively.
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@@ -2,6 +2,7 @@ import { commandIds } from "@commands/ids";
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import type { Dispatch } from "@commands/dispatcher";
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import type { ImageDocument } from "@core/document";
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import type { Layer } from "@core/layer";
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import { getLayerMask } from "@core/layer-mask-utils";
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import { resolveTransformTargetBounds, viewportPointToDocumentPoint, type InputViewportState } from "./document-geometry";
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import type { PointerInputEvent } from "./pointer";
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@@ -65,9 +66,9 @@ function findTopmostLayerInTreeAtPoint(document: ImageDocument, layers: Layer[],
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function collectMaskLayerIds(layers: readonly Layer[], ids = new Set<string>()): Set<string> {
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for (const layer of layers) {
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if (layer.clippingMask) ids.add(layer.clippingMask.maskLayerId);
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const layerMask = getLayerMask(layer);
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if (layerMask) ids.add(layerMask.maskLayerId);
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if (layer.type === "group") collectMaskLayerIds(layer.children, ids);
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}
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return ids;
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}
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