feat: enhance layer mask handling and opacity management

- Introduced `getLayerMask` utility to streamline layer mask retrieval.
- Updated layer rendering logic to incorporate layer masks and opacity adjustments.
- Added functionality to prevent dropping a group into its descendants.
- Enhanced image texture rendering to support opacity parameters across various rendering functions.
- Implemented group layer bounds application for better scaling and positioning.
- Added tests to ensure correct behavior when handling layer masks and group layers.
- Created new types for asset generation provenance to track generated assets more effectively.
This commit is contained in:
syntaxbullet
2026-07-05 16:06:23 +02:00
parent a83024c35c
commit 5eaf37ba28
33 changed files with 635 additions and 88 deletions

View File

@@ -5,11 +5,11 @@ export type MaskVisualizationMode = "blackWhite" | "alpha" | "hiddenOverlay";
export type ImageTextureRenderer = {
syncAssets(assets: readonly Asset[]): void;
render(asset: Asset, rect: ScreenRect, clipRect?: ScreenRect): boolean;
renderMasked(asset: Asset, rect: ScreenRect, maskAsset: Asset, maskRect: ScreenRect, clipRect?: ScreenRect): boolean;
renderMaskRevealPreview(asset: Asset, rect: ScreenRect, maskAsset: Asset, maskRect: ScreenRect, opacity: number, clipRect?: ScreenRect): boolean;
render(asset: Asset, rect: ScreenRect, clipRect?: ScreenRect, opacity?: number): boolean;
renderMasked(asset: Asset, rect: ScreenRect, maskAsset: Asset, maskRect: ScreenRect, clipRect?: ScreenRect, opacity?: number): boolean;
renderMaskRevealPreview(asset: Asset, rect: ScreenRect, maskAsset: Asset, maskRect: ScreenRect, opacity: number, clipRect?: ScreenRect, layerOpacity?: number): boolean;
renderMaskVisualization(maskAsset: Asset, maskRect: ScreenRect, mode: MaskVisualizationMode, color?: RgbaColor, clipRect?: ScreenRect): boolean;
renderTinted(asset: Asset, rect: ScreenRect, color: RgbaColor, clipRect?: ScreenRect): boolean;
renderTinted(asset: Asset, rect: ScreenRect, color: RgbaColor, clipRect?: ScreenRect, opacity?: number): boolean;
dispose(): void;
};
@@ -39,12 +39,14 @@ export function createImageTextureRenderer(context: WebGlRendererContext, invali
const positionLocation = gl.getAttribLocation(program, "a_position");
const texCoordLocation = gl.getAttribLocation(program, "a_texCoord");
const samplerLocation = gl.getUniformLocation(program, "u_image");
const opacityLocation = gl.getUniformLocation(program, "u_opacity");
const maskedProgram = createMaskedProgram(gl);
const maskedPositionLocation = gl.getAttribLocation(maskedProgram, "a_position");
const maskedTexCoordLocation = gl.getAttribLocation(maskedProgram, "a_texCoord");
const maskedMaskTexCoordLocation = gl.getAttribLocation(maskedProgram, "a_maskTexCoord");
const maskedSamplerLocation = gl.getUniformLocation(maskedProgram, "u_image");
const maskedMaskSamplerLocation = gl.getUniformLocation(maskedProgram, "u_mask");
const maskedOpacityLocation = gl.getUniformLocation(maskedProgram, "u_opacity");
const maskRevealPreviewProgram = createMaskRevealPreviewProgram(gl);
const maskRevealPreviewPositionLocation = gl.getAttribLocation(maskRevealPreviewProgram, "a_position");
const maskRevealPreviewTexCoordLocation = gl.getAttribLocation(maskRevealPreviewProgram, "a_texCoord");
@@ -69,8 +71,10 @@ export function createImageTextureRenderer(context: WebGlRendererContext, invali
!texCoordBuffer ||
!maskTexCoordBuffer ||
!samplerLocation ||
!opacityLocation ||
!maskedSamplerLocation ||
!maskedMaskSamplerLocation ||
!maskedOpacityLocation ||
!maskRevealPreviewSamplerLocation ||
!maskRevealPreviewMaskSamplerLocation ||
!maskRevealPreviewOpacityLocation ||
@@ -91,7 +95,9 @@ export function createImageTextureRenderer(context: WebGlRendererContext, invali
}
}
},
render(asset, rect, clipRect) {
render(asset, rect, clipRect, opacity = 1) {
const clampedOpacity = clampOpacity(opacity);
if (clampedOpacity <= 0) return true;
const drawRect = clipRect ? intersectScreenRects(rect, clipRect) : rect;
if (!drawRect || drawRect.w <= 0 || drawRect.h <= 0) return true;
@@ -107,6 +113,7 @@ export function createImageTextureRenderer(context: WebGlRendererContext, invali
gl.activeTexture(gl.TEXTURE0);
gl.bindTexture(gl.TEXTURE_2D, texture);
gl.uniform1i(samplerLocation, 0);
gl.uniform1f(opacityLocation, clampedOpacity);
gl.bindBuffer(gl.ARRAY_BUFFER, positionBuffer);
gl.bufferData(gl.ARRAY_BUFFER, rectVertices(context.canvas, rect), gl.DYNAMIC_DRAW);
@@ -122,7 +129,9 @@ export function createImageTextureRenderer(context: WebGlRendererContext, invali
gl.disable(gl.BLEND);
return true;
},
renderMasked(asset, rect, maskAsset, maskRect, clipRect) {
renderMasked(asset, rect, maskAsset, maskRect, clipRect, opacity = 1) {
const clampedOpacity = clampOpacity(opacity);
if (clampedOpacity <= 0) return true;
const clippedRect = clipRect ? intersectScreenRects(rect, clipRect) : rect;
const drawRect = clippedRect ? intersectScreenRects(clippedRect, maskRect) : undefined;
if (!drawRect || drawRect.w <= 0 || drawRect.h <= 0) return true;
@@ -144,6 +153,7 @@ export function createImageTextureRenderer(context: WebGlRendererContext, invali
gl.activeTexture(gl.TEXTURE1);
gl.bindTexture(gl.TEXTURE_2D, maskTexture);
gl.uniform1i(maskedMaskSamplerLocation, 1);
gl.uniform1f(maskedOpacityLocation, clampedOpacity);
gl.bindBuffer(gl.ARRAY_BUFFER, positionBuffer);
gl.bufferData(gl.ARRAY_BUFFER, rectVertices(context.canvas, drawRect), gl.DYNAMIC_DRAW);
@@ -164,8 +174,8 @@ export function createImageTextureRenderer(context: WebGlRendererContext, invali
gl.disable(gl.BLEND);
return true;
},
renderMaskRevealPreview(asset, rect, maskAsset, maskRect, opacity, clipRect) {
const clampedOpacity = Math.max(0, Math.min(1, opacity));
renderMaskRevealPreview(asset, rect, maskAsset, maskRect, opacity, clipRect, layerOpacity = 1) {
const clampedOpacity = clampOpacity(opacity) * clampOpacity(layerOpacity);
if (clampedOpacity <= 0) return true;
const clippedRect = clipRect ? intersectScreenRects(rect, clipRect) : rect;
@@ -248,7 +258,9 @@ export function createImageTextureRenderer(context: WebGlRendererContext, invali
gl.disable(gl.BLEND);
return true;
},
renderTinted(asset, rect, color, clipRect) {
renderTinted(asset, rect, color, clipRect, opacity = 1) {
const clampedOpacity = clampOpacity(opacity);
if (clampedOpacity <= 0) return true;
const drawRect = clipRect ? intersectScreenRects(rect, clipRect) : rect;
if (!drawRect || drawRect.w <= 0 || drawRect.h <= 0) return true;
@@ -264,7 +276,7 @@ export function createImageTextureRenderer(context: WebGlRendererContext, invali
gl.activeTexture(gl.TEXTURE0);
gl.bindTexture(gl.TEXTURE_2D, texture);
gl.uniform1i(tintedSamplerLocation, 0);
gl.uniform4fv(tintedColorLocation, color);
gl.uniform4fv(tintedColorLocation, [color[0], color[1], color[2], color[3] * clampedOpacity]);
gl.bindBuffer(gl.ARRAY_BUFFER, positionBuffer);
gl.bufferData(gl.ARRAY_BUFFER, rectVertices(context.canvas, rect), gl.DYNAMIC_DRAW);
@@ -401,6 +413,10 @@ function enablePremultipliedAlphaBlending(gl: WebGL2RenderingContext) {
gl.blendFunc(gl.ONE, gl.ONE_MINUS_SRC_ALPHA);
}
function clampOpacity(opacity: number) {
return Math.max(0, Math.min(1, opacity));
}
function fullTexCoords() {
return new Float32Array([0, 0, 1, 0, 0, 1, 0, 1, 1, 0, 1, 1]);
}
@@ -442,10 +458,11 @@ function createProgram(gl: WebGL2RenderingContext) {
`#version 300 es
precision mediump float;
uniform sampler2D u_image;
uniform float u_opacity;
in vec2 v_texCoord;
out vec4 outColor;
void main() {
outColor = texture(u_image, v_texCoord);
outColor = texture(u_image, v_texCoord) * u_opacity;
}`,
);
const program = gl.createProgram();
@@ -691,6 +708,7 @@ function createMaskedProgram(gl: WebGL2RenderingContext) {
precision mediump float;
uniform sampler2D u_image;
uniform sampler2D u_mask;
uniform float u_opacity;
in vec2 v_texCoord;
in vec2 v_maskTexCoord;
out vec4 outColor;
@@ -699,7 +717,7 @@ function createMaskedProgram(gl: WebGL2RenderingContext) {
vec4 maskColor = texture(u_mask, v_maskTexCoord);
float maskAlpha = maskColor.a * dot(maskColor.rgb, vec3(0.2126, 0.7152, 0.0722));
float alpha = color.a * maskAlpha;
outColor = vec4(color.rgb * maskAlpha, alpha);
outColor = vec4(color.rgb * maskAlpha, alpha) * u_opacity;
}`,
);
const program = gl.createProgram();

View File

@@ -2,6 +2,7 @@ import type { Asset } from "@core/asset";
import type { ImageDocument } from "@core/document";
import type { Rect } from "@core/geometry";
import type { Layer } from "@core/layer";
import { getLayerMask } from "@core/layer-mask-utils";
import { createDocumentReadIndex, forEachLayerBackToFront, resolveIndexedLayerBounds, type DocumentReadIndex } from "@editor/document-indexes";
import type { EditorState, GenerationCandidate, MaskViewMode, ViewportState } from "@editor/state";
import { clearScreenRect } from "./clear-rect";
@@ -12,6 +13,7 @@ import type { RgbaColor, ScreenRect, WebGlRendererContext } from "./types";
const imageLayerColor: RgbaColor = [0.38, 0.42, 0.5, 1];
const imageLayerInsetColor: RgbaColor = [0.48, 0.54, 0.64, 1];
const hiddenMaskOverlayColor: RgbaColor = [1, 0.08, 0.08, 0.45];
const comparisonDividerColor: RgbaColor = [1, 1, 1, 0.9];
const maskRevealPreviewOpacity = 0.28;
export function renderLayers(context: WebGlRendererContext, document: ImageDocument, editor: EditorState, imageTextureRenderer: ImageTextureRenderer) {
@@ -22,7 +24,7 @@ export function renderLayers(context: WebGlRendererContext, document: ImageDocum
if (!artboard.visible) continue;
const clipRect = documentRectToScreenRect(context.canvas, artboard.bounds, editor.viewport);
const maskLayerIds = documentIndex.maskLayerIdsByArtboardId.get(artboard.id) ?? emptyLayerIds;
forEachLayerBackToFront(artboard.layers, (layer) => renderLayer(context, documentIndex, editor, layer, imageTextureRenderer, clipRect, maskLayerIds));
forEachLayerBackToFront(artboard.layers, (layer) => renderLayer(context, documentIndex, editor, layer, imageTextureRenderer, clipRect, maskLayerIds, 1));
if (generationCandidate?.placement.artboardId === artboard.id) renderGenerationCandidatePreview(context, editor, generationCandidate, imageTextureRenderer, clipRect);
}
}
@@ -39,17 +41,20 @@ function renderLayer(
imageTextureRenderer: ImageTextureRenderer,
clipRect: ScreenRect,
maskLayerIds: ReadonlySet<string>,
inheritedOpacity: number,
) {
const editingMaskLayer = editor.maskEdit?.maskLayerId === layer.id;
const maskViewMode = editor.maskEdit?.viewMode ?? "composite";
const isolatedMaskView = isIsolatedMaskView(maskViewMode);
if (!layer.visible || maskLayerIds.has(layer.id)) return;
const effectiveOpacity = inheritedOpacity * layer.opacity;
if (effectiveOpacity <= 0) return;
const effectiveClipRect = resolveLayerClipRect(context, documentIndex, editor.viewport, layer, clipRect);
if (!effectiveClipRect) return;
if (layer.type === "group") {
forEachLayerBackToFront(layer.children, (child) => renderLayer(context, documentIndex, editor, child, imageTextureRenderer, effectiveClipRect, maskLayerIds));
forEachLayerBackToFront(layer.children, (child) => renderLayer(context, documentIndex, editor, child, imageTextureRenderer, effectiveClipRect, maskLayerIds, effectiveOpacity));
return;
}
@@ -60,33 +65,34 @@ function renderLayer(
const rect = documentRectToScreenRect(context.canvas, bounds, editor.viewport);
const asset = assetWithBrushStrokePreview(documentIndex.assetById.get(layer.assetId), editor);
const maskLayer = !editingMaskLayer && layer.clippingMask ? documentIndex.layerById.get(layer.clippingMask.maskLayerId) : undefined;
const layerMask = getLayerMask(layer);
const maskLayer = !editingMaskLayer && layerMask?.enabled ? documentIndex.layerById.get(layerMask.maskLayerId) : undefined;
const maskAsset = assetWithBrushStrokePreview(maskLayer && maskLayer.type !== "group" ? documentIndex.assetById.get(maskLayer.assetId) : undefined, editor);
const maskBounds = maskLayer ? resolveIndexedLayerBounds(documentIndex, maskLayer) : undefined;
const maskRect = maskBounds ? documentRectToScreenRect(context.canvas, maskBounds, editor.viewport) : undefined;
const activeMaskTarget = Boolean(editor.maskEdit?.targetLayerId === layer.id && editor.maskEdit.maskLayerId === layer.clippingMask?.maskLayerId);
const activeMaskTarget = Boolean(editor.maskEdit?.targetLayerId === layer.id && editor.maskEdit.maskLayerId === layerMask?.maskLayerId);
const showMaskRevealPreview = editor.tools.activeTool === "brush" && activeMaskTarget && maskViewMode === "composite";
if (asset && maskAsset && maskRect && activeMaskTarget) {
if (maskViewMode === "blackWhite" && imageTextureRenderer.renderMaskVisualization(maskAsset, maskRect, "blackWhite", undefined, effectiveClipRect)) return;
if (maskViewMode === "alpha" && imageTextureRenderer.renderMaskVisualization(maskAsset, maskRect, "alpha", undefined, effectiveClipRect)) return;
if (maskViewMode === "overlay" && imageTextureRenderer.render(asset, rect, effectiveClipRect)) {
if (maskViewMode === "overlay" && imageTextureRenderer.render(asset, rect, effectiveClipRect, effectiveOpacity)) {
imageTextureRenderer.renderMaskVisualization(maskAsset, maskRect, "hiddenOverlay", hiddenMaskOverlayColor, effectiveClipRect);
return;
}
}
if (asset && maskAsset && maskRect && imageTextureRenderer.renderMasked(asset, rect, maskAsset, maskRect, effectiveClipRect)) {
if (showMaskRevealPreview) imageTextureRenderer.renderMaskRevealPreview(asset, rect, maskAsset, maskRect, maskRevealPreviewOpacity, effectiveClipRect);
if (asset && maskAsset && maskRect && imageTextureRenderer.renderMasked(asset, rect, maskAsset, maskRect, effectiveClipRect, effectiveOpacity)) {
if (showMaskRevealPreview) imageTextureRenderer.renderMaskRevealPreview(asset, rect, maskAsset, maskRect, maskRevealPreviewOpacity, effectiveClipRect, effectiveOpacity);
return;
}
if (asset && imageTextureRenderer.render(asset, rect, effectiveClipRect)) return;
if (asset && imageTextureRenderer.render(asset, rect, effectiveClipRect, effectiveOpacity)) return;
const fallbackRect = intersectScreenRects(rect, effectiveClipRect);
if (!fallbackRect) return;
clearScreenRect(context, fallbackRect, imageLayerColor);
clearScreenRect(context, fallbackRect, withOpacity(imageLayerColor, effectiveOpacity));
const insetRect = intersectScreenRects({ x: rect.x + 4, y: rect.y + 4, w: Math.max(0, rect.w - 8), h: Math.max(0, rect.h - 8) }, effectiveClipRect);
if (insetRect) clearScreenRect(context, insetRect, imageLayerInsetColor);
if (insetRect) clearScreenRect(context, insetRect, withOpacity(imageLayerInsetColor, effectiveOpacity));
}
const emptyLayerIds = new Set<string>();
@@ -98,9 +104,10 @@ function resolveLayerClipRect(
layer: Layer,
clipRect: ScreenRect,
): ScreenRect | undefined {
if (!layer.clippingMask) return clipRect;
const layerMask = getLayerMask(layer);
if (!layerMask?.enabled) return clipRect;
const maskBounds = resolveIndexedLayerBounds(documentIndex, layer.clippingMask.maskLayerId);
const maskBounds = resolveIndexedLayerBounds(documentIndex, layerMask.maskLayerId);
if (!maskBounds) return clipRect;
return intersectScreenRects(clipRect, documentRectToScreenRect(context.canvas, maskBounds, viewport));
@@ -118,6 +125,29 @@ function renderGenerationCandidatePreview(
clipRect: ScreenRect,
) {
const rect = documentRectToScreenRect(context.canvas, generationCandidateBounds(candidate), editor.viewport);
const compareMode = editor.generation.compareMode ?? "result";
if (compareMode === "before") return;
if (compareMode === "split") {
const splitClipRect = intersectScreenRects(clipRect, {
x: rect.x + rect.w / 2,
y: rect.y,
w: rect.w / 2,
h: rect.h,
});
if (!splitClipRect) return;
imageTextureRenderer.render(generationCandidateAsset(candidate), rect, splitClipRect);
const divider = intersectScreenRects(clipRect, {
x: rect.x + rect.w / 2 - 1,
y: rect.y,
w: 2,
h: rect.h,
});
if (divider) clearScreenRect(context, divider, comparisonDividerColor);
return;
}
imageTextureRenderer.render(generationCandidateAsset(candidate), rect, clipRect);
}
@@ -162,3 +192,7 @@ function intersectScreenRects(a: ScreenRect, b: ScreenRect): ScreenRect | undefi
return { x: x1, y: y1, w: x2 - x1, h: y2 - y1 };
}
function withOpacity(color: RgbaColor, opacity: number): RgbaColor {
return [color[0], color[1], color[2], color[3] * opacity];
}